[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
I believe you should keep changelog and list of contents in the first post.
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
I'll probably keep the changelog yeah, but list of contents, a lot will be added in the next update, the post will soon be so big people will most likely not want to read it.
Maybe the changelog is enough ?
Eventually planned features ?
Maybe the changelog is enough ?
Eventually planned features ?
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
It is up to you to make the list short enough, but people need to know the contents, or they will most likely not even try it.
You can put the changelog and/or the contents into the spoiler tag (Is here something like this right?)
You can put the changelog and/or the contents into the spoiler tag (Is here something like this right?)
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Well, I think you have to enable it in the forum's settings, because it's not here.
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
+1 for kovarex
I like to see what mod contain in first post. When I go in post and see first post it look's like now this very discouraging and I don't want go further. Ok I can try go further and click on link but this is more discouraging because I see there information for programmers not for common players. You last post with contain pictures about recipe for walls and little description about mod was good info about it. From my point of view you should back to previous post look + link. If someone will be more curious, he/she will use link.
P.S. More pictures about what mod can offer to you = higher interest.
I like to see what mod contain in first post. When I go in post and see first post it look's like now this very discouraging and I don't want go further. Ok I can try go further and click on link but this is more discouraging because I see there information for programmers not for common players. You last post with contain pictures about recipe for walls and little description about mod was good info about it. From my point of view you should back to previous post look + link. If someone will be more curious, he/she will use link.
P.S. More pictures about what mod can offer to you = higher interest.
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Ok, so I added the spoiler mod.
Simple spoiler
Simple spoiler
test
Better spoiler
This is the changelog
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Yay cool
I'm going to use this for the OP
I'm going to use this for the OP
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Okay, I redid the post completely
Looks neat now, plus there are some minor additions, hehe
Looks neat now, plus there are some minor additions, hehe
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Great mod first of all, now really with Solar expansion merged.
but i have a request, and i think more people agree with me.
Please fix the tech bug where the game crashed. its really annoying. i have to watch where i put my mouse otherwise it crashed.
granted, you get used to it, but its a shame that it is here.
as a side note: your tech bug also extends to other mods installed with tech. mainly in F-Mod.
but i have a request, and i think more people agree with me.
Please fix the tech bug where the game crashed. its really annoying. i have to watch where i put my mouse otherwise it crashed.
granted, you get used to it, but its a shame that it is here.
as a side note: your tech bug also extends to other mods installed with tech. mainly in F-Mod.
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Well, the problem is, it's not my fault.
It's a bug in the base game.
It's a bug in the base game.
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Ok, ok, as this is 10 minutes fix, I will fix it for 0.7.3
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Thank you. It was getting really annoying.kovarex wrote:Ok, ok, as this is 10 minutes fix, I will fix it for 0.7.3
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
There is a dupe problem with your mod.
If you add productivity modules to the grinder, you can grind bricks into stone, then smelt with productivity stone into bricks, and so on.
If you add productivity modules to the grinder, you can grind bricks into stone, then smelt with productivity stone into bricks, and so on.
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Well, what can I do against this ?
Do you think stone is THAT useful anyway ?
(IMHO i don't like productivity module at all, but i'm not sure i can restrict what kind of modules can go in a machine, can I ?)
Do you think stone is THAT useful anyway ?
(IMHO i don't like productivity module at all, but i'm not sure i can restrict what kind of modules can go in a machine, can I ?)
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
Not now, but it will be possible in 0.7.3
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
OK cool, i'll add this to my todo list for the 1.7.3 release
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
Bump, new version
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
Hi!
We have slight issue after 0.8 update.
While loading the game, the mistake apperas: Error while loading "advanced accumulator". Energy consumption has to be specified in J or W.
I tries to fix the mistake on my own, however I do not see the solution
We have slight issue after 0.8 update.
While loading the game, the mistake apperas: Error while loading "advanced accumulator". Energy consumption has to be specified in J or W.
I tries to fix the mistake on my own, however I do not see the solution
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
lol, yeah that's the most obvious change in 0.8 (script wise).DRBLN wrote: While loading the game, the mistake apperas: Error while loading "advanced accumulator". Energy consumption has to be specified in J or W.
I tries to fix the mistake on my own, however I do not see the solution
It's probably the energy_source in prototypes\entity\accumulators, my guess is it should be this
Code: Select all
energy_source = {
type = "electric",
output_priority = "terciary",
input_flow_limit = "1200W", --was 20 (basic changed from 5->300W)
input_priority = "terciary",
output_flow_limit = "1200W", -- was 20
buffer_capacity = "20KJ" -- was 20000 (basic from 5000->5KJ
}
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net