Not sure, It's going to be hard at this stage. The mod got a little complicated and disabling just those buildings might be asking a lot at the moment.. Just use self constraint!Timeslice wrote:The config option for disabling the "new" buildings (when uncommented) still doesn't work. Do you plan on implementing that?
I've also noticed this in my recent game. I'm also using Bob's. A few big worms appeared, very early in my game just outside my base. I can tell you that I'm not specifically making any changes with the Big worms. Not sure if it's a combination of the two Mods, a vanilla expansion issue or possibly something with Bob's mod. Just use a sniper turret and kill them! What I had to do.Timeslice wrote: I'm also seeing big worms (from bob's mods - fire, explosive, etc.) spawn very early in evolution, way before spitters or medium biters. Is this you, bob, or some cross-mod issue?
I will implement this change in my next release. Thanks for pointing it out. Remember though, with this mod you are going to get a lot more attack waves, so you will have a lot more small artifacts.Timeslice wrote:Another issue: if I have Bob's mods installed, but turn off NE small artifacts, the small->regular artifacts recipe is still 100:1. Could you change it so that it doesn't alter the recipe if they aren't enabled?