Not sure, It's going to be hard at this stage. The mod got a little complicated and disabling just those buildings might be asking a lot at the moment.. Just use self constraint!Timeslice wrote:The config option for disabling the "new" buildings (when uncommented) still doesn't work. Do you plan on implementing that?
![Shocked :shock:](./images/smilies/icon_eek.gif)
I've also noticed this in my recent game. I'm also using Bob's. A few big worms appeared, very early in my game just outside my base. I can tell you that I'm not specifically making any changes with the Big worms. Not sure if it's a combination of the two Mods, a vanilla expansion issue or possibly something with Bob's mod. Just use a sniper turret and kill them! What I had to do.Timeslice wrote: I'm also seeing big worms (from bob's mods - fire, explosive, etc.) spawn very early in evolution, way before spitters or medium biters. Is this you, bob, or some cross-mod issue?
I will implement this change in my next release. Thanks for pointing it out. Remember though, with this mod you are going to get a lot more attack waves, so you will have a lot more small artifacts.Timeslice wrote:Another issue: if I have Bob's mods installed, but turn off NE small artifacts, the small->regular artifacts recipe is still 100:1. Could you change it so that it doesn't alter the recipe if they aren't enabled?