[Public|EU] OFFLINE Dedicated Server with Crash Detection
Re: [Public] Dedicated MP Server with Crash Detection
Out of copper, base needs copper desperately
I have this problem while attemping connection
Connection refused by peer. Reason: type(ConnectionReply) confirm(true) status(refused) description(Active mods configuration doesn't match.) latency(15) remoteApplicationVersion(0.12.4 (Build 16397, win64)) remoteActiveMods((base 0.12.4) (FARL 0.3.32) (rso-mod 1.3.3) ) connectionRequestID(50267).
ARKANSAS
-
- Long Handed Inserter
- Posts: 59
- Joined: Tue May 12, 2015 4:31 pm
- Contact:
Re: [Public] Dedicated MP Server with Crash Detection
There is a problem with the server. It keeps dropping us and refusing connections for a few minutes. Also connecting using p2p is completely impossible (same as two days ago). Can you check out what's the problem?
Re: [Public] Dedicated MP Server with Crash Detection
I'll have a look, stay tuned
EDIT*
Says I'm unable to establish a connection with your ip markheloking - suggesting your setup is somehow preventing either the server or me directly from communicating properly with you.
I'm going to restart the server since I doubt I can get a hold of you - please try reconnecting once the server is up and running again.
Edit*
The servers been running non-stop for 5 days, (the log would rotate if it crashed) - all I can find in the logs are simply players being dropped due to failed heartbeats. My guess is as good as any but it sure looks like a connection issue on the server side
EDIT*
Says I'm unable to establish a connection with your ip markheloking - suggesting your setup is somehow preventing either the server or me directly from communicating properly with you.
I'm going to restart the server since I doubt I can get a hold of you - please try reconnecting once the server is up and running again.
Edit*
The servers been running non-stop for 5 days, (the log would rotate if it crashed) - all I can find in the logs are simply players being dropped due to failed heartbeats. My guess is as good as any but it sure looks like a connection issue on the server side
Hosting a factorio server? Take a look at this || init script ||.
-
- Long Handed Inserter
- Posts: 59
- Joined: Tue May 12, 2015 4:31 pm
- Contact:
Re: [Public] Dedicated MP Server with Crash Detection
We just got kicked out again.
[edit]
we can't join even after waiting three minutes. let's hope we can in a bit more time.
[edit]
doing a string of pings I see that the rtt is fine, but then there's also 20% packet loss, which might explain things :-/
[edit]
we can't join even after waiting three minutes. let's hope we can in a bit more time.
[edit]
doing a string of pings I see that the rtt is fine, but then there's also 20% packet loss, which might explain things :-/
Re: [Public] Dedicated MP Server with Crash Detection
sorry, Im trying to debug the super slow upload speeds when attempting to join the server - it should be back online again now.markheloking wrote:We just got kicked out again.
[edit]
we can't join even after waiting three minutes. let's hope we can in a bit more time.
Hosting a factorio server? Take a look at this || init script ||.
-
- Long Handed Inserter
- Posts: 59
- Joined: Tue May 12, 2015 4:31 pm
- Contact:
Re: [Public] Dedicated MP Server with Crash Detection
Aaaand we got kicked out again while joining.
[edit]
about the speed though: I seem to consistently get about 1MB/s from the server, never have any problems with slow dl speeds...
[edit]
about the speed though: I seem to consistently get about 1MB/s from the server, never have any problems with slow dl speeds...
Re: [Public] Dedicated MP Server with Crash Detection
to ease the comms I'm going to try my hands on moderating an irc channel, if you are playing on this server - please consider dropping by [url=irc://irc.esper.net/#playfactorio]#playfactorio[/url] on esper.net
EDIT* and yea, this is IRC, not instant messenger if you want anyones attention in particular you have to ping them (for example mentioning their name or sending a private message)
EDIT* and yea, this is IRC, not instant messenger if you want anyones attention in particular you have to ping them (for example mentioning their name or sending a private message)
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
Friday means new factorio version, new map and new mod version - come join the biter killing madness
Hosting a factorio server? Take a look at this || init script ||.
- WovenCookie
- Inserter
- Posts: 23
- Joined: Wed Jun 25, 2014 5:23 pm
- Contact:
Re: [Public] Dedicated MP Server with Crash Detection
I helped out to let people know where to find wood.
Re: [Public] Dedicated MP Server with Crash Detection
Cheers, I hope you enjoy the session =)WovenCookie wrote:I helped out to let people know where to find wood.
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
Bisa, it looks like the game got corrupted (seems like the bur is related to https://forums.factorio.com/forum/vie ... 30&t=15317).
Please could you load the latest save.
Please could you load the latest save.
Re: [Public] Dedicated MP Server with Crash Detection
Same here, can't connect. The map is downloaded but then it says this:
Re: [Public] Dedicated MP Server with Crash Detection
on it, sorry for the delay
it's back online, try not to change any smart inserters ;p
(also, if I'm not responding on the forums, try pinging me on irc as I'm mostly idling in there and would possibly pick up any issues faster)
it's back online, try not to change any smart inserters ;p
(also, if I'm not responding on the forums, try pinging me on irc as I'm mostly idling in there and would possibly pick up any issues faster)
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
updated to version 0.12.6 - most notably this fixes the crash/desync/corruption when changing smart inserter logic.
unfortunately the autosaves were all corrupted so I've had to reset the map - I also increased the number of autosaves to mitigate this in the future
unfortunately the autosaves were all corrupted so I've had to reset the map - I also increased the number of autosaves to mitigate this in the future
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
updated to Factorio 0.12.7 (and added the --disallow-commands argument)
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
could you add this command to the allowed list ? it cleans up the score from launching missiles
Tldr we sent our first rocket!
Code: Select all
/c gui = game.player.gui.left.rocket_score if gui then gui.destroy()
Re: [Public] Dedicated MP Server with Crash Detection
Yay! =) Gratznathan736 wrote:could you add this command to the allowed list ? it cleans up the score from launching missilesTldr we sent our first rocket!Code: Select all
/c gui = game.player.gui.left.rocket_score if gui then gui.destroy()
on the command note however, I'm not sure what you want to achieve?
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
Im getting this error D:
Connection refused by peer. Reason: type(ConnectionReply) confirm(true) status(refused) description(Active mods configuration doesn't match.) latency(15) remoteApplicationVersion(0.12.7 (Build 16743, win64)) remoteActiveMods((base 0.12.7) (FARL 0.4.0) (rso-mod 1.3.4) ) connectionRequestID(17075).
-
- Inserter
- Posts: 45
- Joined: Thu Aug 27, 2015 4:37 pm
- Contact:
Re: [Public] Dedicated MP Server with Crash Detection
The description might give a hint: "Active mods configuration doesn't match" means the mods installed/active in your game ain't the same as the one on the server. At https://forums.factorio.com/forum/vie ... 53&t=14064 is the list of active mods the server is using.