Yes, and I'd also like to take a crack at incorporating Resource Monitor, which is a whole other kettle of fish. The "Stats" series I could see doing as a set of counters independently incremented/decremented when the entity create/destroy events fire. That should be much quicker than counting them out of the current map.ssilk wrote:There are mods here:
https://forums.factorio.com/forum/vie ... 96&t=13867
https://forums.factorio.com/forum/vie ... 96&t=13855
Yes, I did wonder whether I should grow EvoGUI in that direction or not (since, after all, it's already technically done over there). Ultimately, I'm more likely to keep all the parts in one mod, but that doesn't preclude making separate windows for separate subsets of the data.ssilk wrote:It would be useful to be able to integrate more info like this (that examples are of course too much, but it shows one extreme aspect). I think to click on the button, a window with tabs opens and each tab is a "submod", that creates own info.
See also the Thunder-GUI: https://forums.factorio.com/forum/vie ... =87&t=8939
That goes into the direction I would like....
On that note, there are probably other interesting counters and live statistics being kept by the game already that might be interesting to incorporate. I've got quite enough on my plate right now without needing to borrow trouble, though. For the moment, at least.
P.S.: As far as I'm concerned, the mod was done when it was able to display just biter evolution and play time -- at this point, extensions are being made purely due to their level of interestingness. So far, so good!