== 5dim's mod ==
You can post here ideas and suggestions for discusion
Moderators: McGuten, odin_spain
Tanks you, i will fix on next release ^^HenryFrood wrote:I think you could simplify the names a bit to make them easier to read.
You have three inserter lengths: "basic long", "long" and "extreme long".
"Basic long" should become the default (=empty string) and the longest "extra long". ("Extremely long" is also grammatical.)
Same goes for speed, let the first speed be the default.
"Close" sounds a bit strange, too. The opposite of "far" is usualy "near", but that is nitpicking.
However "fluid tank to ground" sounds really weird. (just as as the original game's pipes). "Underground fluid tank" would be a better choice.
I decrease inventory size in next release, for my also is too big (i think is for new version of factorio) but i do it ^^Darloth wrote:Purely opinion, but your increased inventory size in core is TOO big of an increase.
For vanilla factorio, the default size is fine.
With increased stack sizes, the vanilla size lets you carry loads.
With mods that add new items, perhaps a bit more is good, yes... but you've got it three times the size of default, it's not easily modifiable after game start (is it? could be wrong here) and more to the point - it's in a core dependency that I HAVE to install if I want to use your other mods. I can see why you want it here, but that means it's not optional.
I know I can change it by editing the file, and I do, but I have to do this for every version you release. Still, if you really want it that big I don't have a good argument why not - just thought you'd like some feedback that it's surprising and not everyone wants loads of room
Okey, you are free for do it ^^MasterBuilder wrote:I'm here mostly for the trains. I'm also editing data.lua and removing the "require("prototypes.changes")" line. I love the additions but I don't like changing the default stack/inventory size.
We are think about make a "player" module, just for it.XxNeeD4BlooDxX wrote:wouldnt it be possible to make a research (or multiple) to increase the inventory size? Like the logistics space on ur inventory, or the trash space on the newer Factorio Versions 0.12.x! At least ppl can play the way they want and increase their inventory as needed, like 10/20 extra slots per research
Been loving trains in factorio for a long time as well, even more so with ur trains module!! would it be possible to add some way to make the train leave a station when wagons are full/emply instead of just waiting time, or (can be negleted but) go refuel themselves at refuel stations (if someone has them) when needed?
90º inserters for extreme speed inserters!!
for now, thats all, might come back for more suggestions if i get any ideas
Over'N'Out
You can do it in "data.lua" comment lines of you dont need (you can comment usage -- before lane, IE: --require(prototypes.xxxxxxxxx.lua)sadris wrote:Nice mods! Really like the train module.
It would be nice if there was a config.lua to disable certain parts of the modules. i.e.: I want to use DyTech assembly machines, but your inserters and belts.
Yeah, we will work on it soon ^^AlexTheNotsogreat wrote:I think it would be cool to add in a few new ores to the mod. Not like 10 like in Bob's mods or DyTech, but adding in a couple more would be nice, since making an entire factory out of Iron/copper products seems a bit odd to me.
Also, trying to make the Circuits have more detailed textures than the three cables and colored plate.
That's it for me, and I LOVE the work in this mod, with the epic textures, tech, and content in general
Yea, the unique textures on the refineries, assemblers, and everything is why I like these mods over Bobs'/DyTech modpacks. And it's nice to know you'll be working on that!McGuten wrote: Yeah, we will work on it soon ^^
And we are so happy when someone tell us something about work in the mod, thanks you
safan wrote:i was trying out the vehicle part, and the truck was not what i expected:
For the truck i'd like a much bigger storage (like 3x tank), very slow on soil but pretty decent on beton floor. I planned to use the truck for not much needed ores in bob's, that don't need the train capacity.
I would set up a mining outpost, lay a road towards it, and once every few hours i would drive to and back to the main base.
Ringkeeper wrote:may i suggest a tanker for the train pack? I know there is already such mod, but a) it does not get developed further and has some bugs b) doesn't fit graficaly to your cargo trains.