Choumiko wrote:Updated to 0.3.62The values the virtual signals are set to depending on train at station/not at station might change. Haven't used combinators really, so i'm not sure what would be the best values.
- update trainline when train is not moving, regardless of state
- added virtual signal for "train at station" (1 when train is at station, 0 when not)
- reset signals when train is put into manual mode
Im getting an error with this version on the game start-up.
"EntityPrototype Smart Train stop doesn't have an order string and there is no item to place it."