Player Equipment

Post your ideas and suggestions how to improve the game.

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Which ideas do you want to see in the game?

Binoculars
0
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Portable mining drill
2
100%
 
Total votes: 2

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Boefjim
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Player Equipment

Post by Boefjim »

I had two ideas for new player equipment: A pair of Binoculars and a Portable mining drill
Note: the possible resource costs are just an idea, don't mind it too much ;)

---Binoculars---
Allows for a further zoom level
- Basically a higher zoom level to see more at once, simple as that.
- Might be implemented as a powersuit module as a personal radar or something.
Possible resource cost:
- 10 iron plates
- 50 plastic
- 25 circuits

---Portable mining drill---
This is a complicated one...
The drill allows the player to mine when he's/she's standing on ores while still allowing him/her to build/move
-Very helpfull if you need quite some extra ores.
- Might be very difficult to code/balance.
- Powersuit module
Possible resource cost:
- 50 advanced circuits
- 5 electric mining drills
- 10 fast conveyer belts
- 100 batteries
- 100 plastic

Sorry for the big comment :?
I hope that maybe some of these might be implemented, anyway you guys are making/playing a great game and I hope to see more updates coming soon! :D
Last edited by Boefjim on Sun Aug 16, 2015 6:45 am, edited 4 times in total.
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TuckJohn
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Re: Player Equipment

Post by TuckJohn »

I don't mean to S*** on you post... Sorry :?

Pair of gloves: look at a recent thread I created in this section called "modular/power tools"
Clipboard: just use a notepad irl
Binoculars: these are a good idea, although I don't know how it could be implemented. Maybe a power suit modul?
Portable construction pod: this is exactly what a personal robo-port is. Shift+click to have your bots place the selected items

Again, sorry for being so blunt :|
~1200+ hours clocked in factorio. Avid KSP and Factorio player
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Boefjim
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Re: Player Equipment

Post by Boefjim »

TuckJohn wrote:I don't mean to S*** on you post... Sorry :?

Pair of gloves: look at a recent thread I created in this section called "modular/power tools"
Clipboard: just use a notepad irl
Binoculars: these are a good idea, although I don't know how it could be implemented. Maybe a power suit modul?
Portable construction pod: this is exactly what a personal robo-port is. Shift+click to have your bots place the selected items

Again, sorry for being so blunt :|
No problem, I've edited the post accordingally
Thanks for the help!
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Krayt
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Re: Player Equipment

Post by Krayt »

Yeah we were discussing which sorts of power tools and further tools to bridge the gap between ordinary tools and power tools could be implemented in the game.

Please have a look at this topic: https://forums.factorio.com/forum/vie ... =6&t=14886

So I think we could kind of merge this topic into the formerly existing one.
There we can think of all these items and their recipes.

Apart from that the idea with the mining drill is good, but the binoculars don't really make sense, becausse binoculars not only give a longer sight, but they limit the field of view as weell.
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Boefjim
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Re: Player Equipment

Post by Boefjim »

Krayt wrote:So I think we could kind of merge this topic into the formerly existing one.
There we can think of all these items and their recipes.
Yeah, we should merge these topics, that would be great.
Krayt wrote:Apart from that the idea with the mining drill is good, but the binoculars don't really make sense, becausse binoculars not only give a longer sight, but they limit the field of view as well.
That's why I said it might rather be called a portable species detector or something.
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Re: Player Equipment

Post by Val »

Why should a binocular cost more than a laser turret?
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Krayt
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Re: Player Equipment

Post by Krayt »

Boefjim wrote: [...]
That's why I said it might rather be called a portable species detector or something.
Probably it makes more sense to see it as a long range detector for alien life forms. That would explain higher costs.
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