Logistic network naming

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DraculBloodaxe
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Logistic network naming

Post by DraculBloodaxe »

TL;DR
Ability to name and see the names of logistic networks
What ?
I would like to be able to rename logistic networks and to see the map. When you press "L" you currently only have "Network #x" (see screenshot: https://imgur.com/NJkwffb). And and custom names would be nice
Why ?
Sometimes things are available in a certain logistic network but not in an other. So it would be nice to be able to name networks in such a way that you can remember which one it is. Corresponding with this idea is the idea that we would see the name of the custom network on the map (when selecting Logistic networks). That way we can refresh our memory of which network is where. So we could have a network called main base, a network called science. A network called outpost. It is just another way to provide information to the player.

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MoleOnDope
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Re: Logistic network naming

Post by MoleOnDope »

I wonder why this suggestion hasn't gotten any feedback?
Whenever I try to look up certain items or members on different networks, I barely have a clue what network I'm looking at. Custom Names would be a huge relief for me.

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Re: Logistic network naming

Post by brusura »

Please dev give us some tool to identify the networks

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ssilk
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Re: Logistic network naming

Post by ssilk »

Not exactly what you want, but right direction
https://mods.factorio.com/mod/LogiNetChannels
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Re: Logistic network naming

Post by McDuff »

+1

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Re: Logistic network naming

Post by wobbycarly »

(Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed?

I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at that's short of, say, repair packs, would be awesome, but when network connections change... :roll:

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ssilk
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Re: Logistic network naming

Post by ssilk »

It’s much more complicated, for example insufficient power can lead to an temporal outtake of a single roboport ...

The above mentioned mod makes this totally different by using player forces on entities...

There are a lot of similar other ideas around this, most are here:
viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions
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Re: Logistic network naming

Post by ptx0 »

wobbycarly wrote:
Mon May 03, 2021 12:39 pm
(Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed?

I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at that's short of, say, repair packs, would be awesome, but when network connections change... :roll:
make it a list of labels then.

problem solved.

you'd call it 'tags' instead of 'labels'.
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