Final MP testing

Arrange meetings with other people to play MP, announce your servers.
slpwnd
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Final MP testing

Post by slpwnd » Fri Oct 31, 2014 1:56 pm

During some final testing in the office we found couple of annoying issues. These are related to having more than 2 players in the game (most often we tested in 2 players, rarely in 3). Don't worry will release anyway, but it will be VERY experimental.

P.S. We destroyed the base but then there was a desync followed by crashes =)
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Developer tank squad is preparing to attack a big enemy base.
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FishSandwich
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Re: Final MP testing

Post by FishSandwich » Fri Oct 31, 2014 2:05 pm

Oh man, it's beautiful.

The tanks are followed by construction bots? So are they like a mobile roboport for repairs?

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Re: Final MP testing

Post by n9103 » Fri Oct 31, 2014 2:12 pm

Pretty sure those are just defender bots, Fish.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Final MP testing

Post by FishSandwich » Fri Oct 31, 2014 2:13 pm

So they are. :p

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Xterminator
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Re: Final MP testing

Post by Xterminator » Fri Oct 31, 2014 2:48 pm

Oh how glorious! Those tanks are so cool looking, and hopefully powerful. :D
Shame about those issues mentioned but still super excited for release.
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Re: Final MP testing

Post by tecxx » Fri Oct 31, 2014 2:55 pm

2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness! :)

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XyLe
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Re: Final MP testing

Post by XyLe » Fri Oct 31, 2014 4:29 pm

that's so OP, tanks+robots....

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Re: Final MP testing

Post by GewaltSam » Fri Oct 31, 2014 5:14 pm

slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?

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Re: Final MP testing

Post by slpwnd » Fri Oct 31, 2014 8:19 pm

GewaltSam wrote:slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
1. Avoid connecting multiple players into the game at about the same time. Sequentially it works just fine.
2. When a desync happen and players reconnect there might be multiple instances of those in the game. Check the /players command in the debug console. You can delete offline players by typing /c game.removeofflineplayer("username")
3. If things break it is often to restart the whole game

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xnmo
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Re: Final MP testing

Post by xnmo » Fri Oct 31, 2014 9:00 pm

Is there a way to change your character color? I'm playing single player and wanna be green :^)

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Re: Final MP testing

Post by slpwnd » Fri Oct 31, 2014 9:06 pm

xnmo wrote:Is there a way to change your character color? I'm playing single player and wanna be green :^)

Code: Select all

/c game.player.color = {g=1}

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xnmo
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Re: Final MP testing

Post by xnmo » Fri Oct 31, 2014 9:30 pm

Thanks!

Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.

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Re: Final MP testing

Post by slpwnd » Fri Oct 31, 2014 9:42 pm

xnmo wrote:Thanks!

Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
It is floats. So for example {r=0.7, g=0.5, b=0.1, a=0.9}

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Re: Final MP testing

Post by xnmo » Fri Oct 31, 2014 9:55 pm

Oh that explains it, I was trying values over 1 :lol:

Doublethanks!

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Re: Final MP testing

Post by chainedlupine » Fri Oct 31, 2014 11:44 pm

Thanks for the player color changing code!

I had the same reaction when my friend joined. "Awww, but I wanted to be blue..."

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Re: Final MP testing

Post by kovarex » Sat Nov 01, 2014 12:29 am

Yea, we should do some user friendly interface for choosing colors.

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Re: Final MP testing

Post by chainedlupine » Sat Nov 01, 2014 12:44 am

kovarex wrote:Yea, we should do some user friendly interface for choosing colors.
If we're talking UI, I'd like to see the ability to change your game's port somewhere in the options too!

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Re: Final MP testing

Post by chainedlupine » Sat Nov 01, 2014 12:51 am

Is there a way to use this command in multiplayer?

game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."

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Re: Final MP testing

Post by cube » Sat Nov 01, 2014 12:07 pm

chainedlupine wrote:Is there a way to use this command in multiplayer?

game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Use game.players[1] or game.getplayer(1) or game.getplayer("name")

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Re: Final MP testing

Post by GewaltSam » Sat Nov 01, 2014 5:54 pm

By the way, any way to change the player name, maybe permanent?

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