Hi, Im running seablock with LTN and chest merge etc. Am running into very low ups (less than 20), I think since I really tackled the fluids, and there is a lot of fluids to sort out in this modpack. Im wondering if anyone wants to have a look at it to see how I can get more out of it, or if any streamlining (not the word I wanted but hey it sort of works...) can be done? Im blaming fluid dynamics, could be something else...
Ive turned everything as low as I can for instance graphics etc. Running on an i7-2600k with 8gb ram.
https://drive.google.com/file/d/1DzuM75 ... ndSYi/view
https://imgur.com/gallery/WC7FYJN
Thanks
Low ups on modded game, getting worse. Usually fine.
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Re: Low ups on modded game, getting worse. Usually fine.
I looked into your save and most of the time is spent in loaders. You've got a *lot* of them and they are not great for performance. Remove them and use inserters instead.
Also, the merging-chests make for very poor performance because of how many slots they have - the more slots the worse performance for everything interacting with them.
Also, the merging-chests make for very poor performance because of how many slots they have - the more slots the worse performance for everything interacting with them.
If you want to get ahold of me I'm almost always on Discord.
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Re: Low ups on modded game, getting worse. Usually fine.
Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
Re: Low ups on modded game, getting worse. Usually fine.
Some tips: Normal loaders are pretty bad for train unload. I use stack inserter for that. Also, Miniloaders are using inserters internally and can be used.equitime77 wrote: ↑Wed Aug 14, 2019 8:35 am Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
Merging Chests can be limited by changing settings. F.e. IIRC there's a setting how big of an area you can create, which defaults to 1600 or such. I reduced it to 40, because I only create chests for train unload with 1x40 max. This also reduces startup time of factorio by a lot.
Hope it helps
- BlueTemplar
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Re: Low ups on modded game, getting worse. Usually fine.
Woah, cool train grid !
BobDiggity (mod-scenario-pack)
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Re: Low ups on modded game, getting worse. Usually fine.
As far as I know the C++ loaders don't interact with trains at all, so any mod which uses them (ie, anything that isn't "miniloaders") has to write Lua scripting to move the items around for them to work that way. Which isn't good for performance, indeed.jodokus31 wrote: ↑Wed Aug 14, 2019 9:21 amSome tips: Normal loaders are pretty bad for train unload. I use stack inserter for that. Also, Miniloaders are using inserters internally and can be used.equitime77 wrote: ↑Wed Aug 14, 2019 8:35 am Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
Re: Low ups on modded game, getting worse. Usually fine.
Loader Redux for example did it, with this warning:slippycheeze wrote: ↑Wed Aug 14, 2019 5:35 pmAs far as I know the C++ loaders don't interact with trains at all, so any mod which uses them (ie, anything that isn't "miniloaders") has to write Lua scripting to move the items around for them to work that way. Which isn't good for performance, indeed.jodokus31 wrote: ↑Wed Aug 14, 2019 9:21 amSome tips: Normal loaders are pretty bad for train unload. I use stack inserter for that. Also, Miniloaders are using inserters internally and can be used.equitime77 wrote: ↑Wed Aug 14, 2019 8:35 am Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
https://mods.factorio.com/mod/LoaderRed ... 1024d76534
But since miniloaders, i never used other loader mods, so I don't know, which of those supports cargo wagons
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Re: Low ups on modded game, getting worse. Usually fine.
Ive found that three inserters is faster than using a loader setup, iii instead of ll (i = inserter, l = loader)
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