Hello, I think that I got a strange bug, like you can see in
so I try to import an Assembling machine with the medium pole, I got an other think :
I don't know since it's like this, with mod or times played, and I don't know with if I start an other game, why I havn't the bug (with or without mod).
their is the medium pole électrique missing in the menu of craft, but on the map and on the fast select item, he is still here, (with or without mod), of an old save, I have not the bug, but it was a saved map for a test, (more than 100hours of diff).bug of basic item
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Re: bug of basic item
If you can reproduce this without mods make a new report following 3638 please.
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craft Medium Pole Electric missing
I come back after the topic : viewtopic.php?f=23&t=108366
I did the same without mod
I do all the MAJ via steam when I can, I don't play in the expérimental version, I will try to put my save (who have the bug) to an other pc, for see if Something change.
I check all the file of Factorio via the option on steam, and that says all was good.
Then I'm sorry, this time I won't forget the log
More than I in this link of goodleDrive => https://drive.google.com/drive/folders/ ... sp=sharing
I put 2 map who have the problem (the who one who end by "elec" is a save speciale that I use for test without the mod), more than I put some files that I think is some log that could help.
IF their is a file log that I forgot tell me where I could find it, I will put it.
P.S. I'm sorry for my poor English, I won't use a translator.
I did the same without mod
I do all the MAJ via steam when I can, I don't play in the expérimental version, I will try to put my save (who have the bug) to an other pc, for see if Something change.
I check all the file of Factorio via the option on steam, and that says all was good.
Then I'm sorry, this time I won't forget the log
More than I in this link of goodleDrive => https://drive.google.com/drive/folders/ ... sp=sharing
I put 2 map who have the problem (the who one who end by "elec" is a save speciale that I use for test without the mod), more than I put some files that I think is some log that could help.
IF their is a file log that I forgot tell me where I could find it, I will put it.
P.S. I'm sorry for my poor English, I won't use a translator.
- Attachments
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- factorio-previous.log
- (28.74 KiB) Downloaded 28 times
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- factorio-current.log
- (6.04 KiB) Downloaded 26 times
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- changelog.txt
- The log
- (1.21 MiB) Downloaded 28 times
Re: bug of basic item
Try running twice.
Code: Select all
/c game.player.force.reset_technology_effects()
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Re: bug of basic item
Thx that work perfect with this commande (executed twice).Loewchen wrote: ↑Tue Aug 29, 2023 11:11 amTry runningtwice.Code: Select all
/c game.player.force.reset_technology_effects()
I guess may I did an action, or something other, may flip something and cause this. I guess execute once this commande, disable the technology, and the second times, enable they.
This is a basic commande, or did you see something in the log that I gave, if it's yes could I get some precision ?
Re: bug of basic item
It's just something that can happen when mods that replace recipes are removed after the recipe unlocking research finished.