[0.15.30] Belt-Roundabout can lock up

Things that has been reported already before.
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Snowman25
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[0.15.30] Belt-Roundabout can lock up

Post by Snowman25 »

See here:
Image

While the northern belt was loading science packs on the outer lane I noticed that it pushed items on the belt a bit behind, if there was a gap somewhere.
Upon closing the last gap, the items stopped flowing complete.

No Mods.
Attached is the savegame.
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AndyEndlos_0.15.zip
Savefile which shows the bug
(4.29 MiB) Downloaded 54 times

rorror
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Re: [0.15.30] Belt-Roundabout can lock up

Post by rorror »

I can comfirm this behaivoir. That items suddenly stop if the carousel is full.

Is this solved with the belt optimalisations voor version 0.16 ?

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Philip017
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Re: [0.15.30] Belt-Roundabout can lock up

Post by Philip017 »

it has done this ever since i started playing the game back in 12, i dont thing this is a bug, when the belt is full, what does it matter if it stops moving?


Snowman25
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Re: [0.15.30] Belt-Roundabout can lock up

Post by Snowman25 »

I understand that keeping them moving would be bad for performance.
But shouldn't that be not so much of an issue, once items on a belt are optimized in 0.16?

In that case, I'd expect the belt to move, since there's nothing that SHOULD be blocking it. The item on the input-belt would stay on that belt because it can't enter and the loop still moves.

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Optera
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Re: [0.15.30] Belt-Roundabout can lock up

Post by Optera »

If you want to keep sushi belts moving split the belt in two at one point.
see also: viewtopic.php?f=193&t=28414

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