2.0.15 Game Crash when turn on/off or deconstruct a old combinator (Beacon::makeActive)

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Gulavos
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2.0.15 Game Crash when turn on/off or deconstruct a old combinator (Beacon::makeActive)

Post by Gulavos »

I Upgraded my Pyanodon save to Factorio 2.0

now i have this Problem:

When i turn on/off or deconstruct a old combinator(no matter which one), the Factorio Game crash.
Building a new red wire to the old logic Factorio also crash.
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator

Post by LCStark »

Can you open the constant combinator and modify its signals? I vaguely remember an issue where old signals without quality were still being sent causing a crash, so maybe manually replacing them could fix it.
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator

Post by Gulavos »

I can open the constant combinator, and add a new signal but when i delete the old one Factorio crash.
When i build a new constant combinator, Factorio crash when i wire it with the old circuit network
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator

Post by LCStark »

Gulavos wrote: Sat Nov 16, 2024 11:49 am I can open the constant combinator, and add a new signal but when i delete the old one Factorio crash.
When i build a new constant combinator, Factorio crash when i wire it with the old circuit network
Can you open it and delete the logistic group with all the old signals?
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator

Post by Gulavos »

LCStark wrote: Sat Nov 16, 2024 11:50 am Can you open it and delete the logistic group with all the old signals?
no. crashed again.

now Factorio also crashed when i tried to build a new Big Power Pole :cry:
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator

Post by robot256 »

I tried loading your save in the latest experimental (2.0.19) and got exactly the same crash.

I was expecting it to be something related to migrating circuit signals with quality, but the line that crashed is

Code: Select all

C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\Beacon.cpp(161)
So I think something is corrupted related to your entire power grid or a specific beacon on your power grid.

Can you post the save from 1.1 that still works in 1.1? The devs might have to fix something in the migration code that converts it to 2.0.
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator

Post by Gulavos »

robot256 wrote: Sat Nov 16, 2024 3:47 pm I tried loading your save in the latest experimental (2.0.19) and got exactly the same crash.

I was expecting it to be something related to migrating circuit signals with quality, but the line that crashed is

Code: Select all

C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\Beacon.cpp(161)
So I think something is corrupted related to your entire power grid or a specific beacon on your power grid.

Can you post the save from 1.1 that still works in 1.1? The devs might have to fix something in the migration code that converts it to 2.0.
This is my last save from 1.1
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Re: 2.0.15 Game Crash when turn on/off or deconstruct a old combinator (Beacon::makeActive)

Post by Gulavos »

boskid wrote: Sun Nov 17, 2024 10:26 am Duplicate 121248.
Thanks for your fast help :)

I hope 2.0.20 will solve it :D
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