[Mod Request] auto fishing station

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rebirth
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[Mod Request] auto fishing station

Post by rebirth »

I am currently playing with the hardcorio mod, and from playing with this, I have realized there is one thing you can not automate (I think?), and that is the part where you collect the fish. For that, it would be great if there was a mod that was able to collect the fish when they are grown up, to fully automate this process. Or maybe there is already a mod that can do this, but I don't know... ;)

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bobingabout
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Re: [Mod Request] auto fishing station

Post by bobingabout »

I think inserters can grab fish. Just put one on the waters edge with the pickup location in the water, and when a fish swims into that area the inserter will grab the fish.
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Re: [Mod Request] auto fishing station

Post by Bilka »

bobingabout wrote:
Thu Feb 14, 2019 9:10 am
I think inserters can grab fish. Just put one on the waters edge with the pickup location in the water, and when a fish swims into that area the inserter will grab the fish.
Someone trolled you, what you describe is not possible.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: [Mod Request] auto fishing station

Post by rebirth »

bobingabout wrote:
Thu Feb 14, 2019 9:10 am
I think inserters can grab fish. Just put one on the waters edge with the pickup location in the water, and when a fish swims into that area the inserter will grab the fish.
I actually tried this a while ago, but it didn't work. I also tried it with filter inserter, bus as Bilka says, it just doesn't work

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darkfrei
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Re: [Mod Request] auto fishing station

Post by darkfrei »

Why not just deconstruct fish with bots?

But this mod are you looking for: viewtopic.php?t=16618

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Re: [Mod Request] auto fishing station

Post by rebirth »

darkfrei wrote:
Thu Feb 14, 2019 9:32 am
Why not just deconstruct fish with bots?

But this mod are you looking for: viewtopic.php?t=16618
That is indeed what I am looking for, but I think it's not for 0.16, I think? Because I don't find it when I search the mod database.
The deconstruction is possible, but I don't think I can automate it, or can I?

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Optera
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Re: [Mod Request] auto fishing station

Post by Optera »

Here's two slightly more up to date mods that add fishing automation.
https://mods.factorio.com/mod/folk-aquarium
https://mods.factorio.com/mod/VersepellesAquaFarm015

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Re: [Mod Request] auto fishing station

Post by GrumpyJoe »

rebirth wrote:
Thu Feb 14, 2019 9:38 am

The deconstruction is possible, but I don't think I can automate it, or can I?
https://mods.factorio.com/mod/recursive-blueprints
could use a decon plan with only fish, or whatever you setup

the problem would be to either detect if any fish are about, to start a deconstruction job
or to setup an appropriate timer, if fish can respawn, which i wouldn´t know (wiki doesn´t tell)

And ofc covering huge sections of water with a constrution zone of roboports.
I guess you´d need something like https://mods.factorio.com/mod/boblogistics if you are going for bigger water sections

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Re: [Mod Request] auto fishing station

Post by rebirth »

I just tested the suggestion from Optera, but unfortunately it did not work out.
There's an additional problem, because the fish aren't the standard factorio fish, it seems :oops:
Also, there are 3 kinds of fish in the hardcorio mod, tiny fish, small fish, and normal fish. But the normal fish aren't the normal fish from the game, I guess.
So I think it's going to be very difficult to find something that works with i.
But I'll have a look at GrumpyJoe's idea, to see if I can accomplish something with it.

Thank you for the suggestions and idea's everybody, appreciate it!

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Re: [Mod Request] auto fishing station

Post by darkfrei »

I can make new universal fishing-inserter, that has one filter and it looks for that item.

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Re: [Mod Request] auto fishing station

Post by rebirth »

darkfrei wrote:
Fri Feb 15, 2019 11:21 am
I can make new universal fishing-inserter, that has one filter and it looks for that item.
That would be fantastic darkfrei!
It would great to be able to also automate that part :D

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Re: [Mod Request] auto fishing station

Post by darkfrei »

rebirth wrote:
Fri Feb 15, 2019 11:36 am
darkfrei wrote:
Fri Feb 15, 2019 11:21 am
I can make new universal fishing-inserter, that has one filter and it looks for that item.
That would be fantastic darkfrei!
It would great to be able to also automate that part :D
Try this one
https://mods.factorio.com/mod/FishCatcher
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Re: [Mod Request] auto fishing station

Post by rebirth »

Hello darkfrei,

I just tested it, and he does take the fish out. Which is already great!
But he takes out all fish, the tiny and small fish also, which are supposed to stay in the water untill they are full grown and are fish.
Is there a possibility to add some kind of filter to specify which kind of fish it has to take?

Thanks for your efforts! :D

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Re: [Mod Request] auto fishing station

Post by darkfrei »

rebirth wrote:
Sun Feb 17, 2019 2:18 am
Hello darkfrei,

I just tested it, and he does take the fish out. Which is already great!
But he takes out all fish, the tiny and small fish also, which are supposed to stay in the water untill they are full grown and are fish.
Is there a possibility to add some kind of filter to specify which kind of fish it has to take?

Thanks for your efforts! :D
Added own entity with filter; if your target item will be fount in the fish, then Fish Catcher will catch that fish.
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2019-02-17 12_58_51-Factorio 0.16.51.png
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2019-02-17 13_00_21-Factorio 0.16.51.png
2019-02-17 13_00_21-Factorio 0.16.51.png (283.86 KiB) Viewed 5134 times

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Re: [Mod Request] auto fishing station

Post by rebirth »

Fantastic!
This was completely what I was looking for.
Great job darkfrei, thank you very much!

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Re: [Mod Request] auto fishing station

Post by darkfrei »

Is it already done in vanilla?

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Re: [Mod Request] auto fishing station

Post by MrBadDragon »

Can confirm that it works in vanilla. I accidentally left an inserter hanging over the water when I ran out of landfill. Came back and finished my blueprint only to find that that inserter was not working because it was holding a fish!

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Re: [Mod Request] auto fishing station

Post by mmmPI »

rebirth wrote:
Thu Feb 14, 2019 9:28 am
bobingabout wrote:
Thu Feb 14, 2019 9:10 am
I think inserters can grab fish. Just put one on the waters edge with the pickup location in the water, and when a fish swims into that area the inserter will grab the fish.
I actually tried this a while ago, but it didn't work. I also tried it with filter inserter, bus as Bilka says, it just doesn't work
MrBadDragon wrote:
Wed Jan 29, 2020 12:36 am
Can confirm that it works in vanilla. I accidentally left an inserter hanging over the water when I ran out of landfill. Came back and finished my blueprint only to find that that inserter was not working because it was holding a fish!
I had the same experience as MrBadDragon this week with 0.18 experimental . I didn't understand why some furnaces weren't functionning after i build a thing using landfill, and it happens that some inserters had caught some fish before i finished the build , and they were trying to put them into furnaces and i had like 3 or 4 stuck with some fish grabbed.
I was confused at first but then i remember this profile picture of a famous wizard :
file.gif
file.gif (113.09 KiB) Viewed 4410 times
(you need to be patient) .

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Re: [Mod Request] auto fishing station

Post by darkfrei »

Here must be the next easteregg: hidden recipe for backed fish. The player will try it, the same as it was expected for
click this plus

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