Version 0.17.77

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 249
Joined: Tue May 12, 2015 1:48 pm

Version 0.17.77

Post by FactorioBot » Thu Nov 14, 2019 7:11 pm

Changes
  • When a team loses in PvP, all their characters will die.
  • Technology GUI shows saved progress of partially-researched technologies.
Bugfixes
  • Fixed a crash when when loading modded saves that had construction robots working on modded entities.
  • Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. (77685)
  • Fixed that LuaEntity::get_fuel_inventory() didn't work on burner pumps. (77535)
  • Fixed ammo turret tooltip not showing the damage bonus correctly. (77556)
  • Fixed fluid name and amount not being shown when the tooltip is on the side. (77722)
  • Show how module energy consumption is applied more clearly in the tooltips. (77703)
  • Fixed several issues related to modded reactors set to use electric energy. (77244)
  • Fixed spitters were not able to destroy trees and rocks. (77715)
  • Fixed that shift+click recipes in cheat mode wasn't able to handle recipes that included fluids but still only produced 1 item result. (77752)
  • Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. (77762)
  • Fixed that produce item per hour achievements could not be progressed. (77661)
  • Fixed an issue with reading localised strings in Lua. (77769)
  • Fixed that right clicking to add 1 item to assembling machines had no limit. (73698)
  • Fixed that teleporting players/cars between surfaces would invalidate lua references to them.
  • Fixed a crash with trains that had wheels.direction_count = 0. (77655)
  • Fixed statistics not counting items correctly on large intervals when a large number of items are produced/consumed. (77355)
  • Fixed Beacon ghost tooltip missing some information. (77780)
  • Fixed ghost tooltips not showing correct max energy consumption.
  • Fixed tooltips for tile creating items showing wrong title. (77920)
  • Fixed blueprint strings not saving empty values for some circuit network settings. (77303)
  • Fixed PvP config import would always append the default item and equipment lists. (77925)
  • Fixed that creating infinity chests with logistic_mode set would ignore request filters. (77957)
Scripting
  • Added LuaEntity::command, LuaEntity::distraction_command, LuaUnitGroup::command, and LuaUnitGroup::distraction_command reads.
  • Added LuaUnitGroup::is_script_driven read.
Modding
  • Changed RollingStockPrototype::wheels to be optional.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
Shingen
Inserter
Inserter
Posts: 37
Joined: Fri Jan 04, 2019 3:25 pm
Contact:

Re: Version 0.17.77

Post by Shingen » Thu Nov 14, 2019 7:24 pm

FactorioBot wrote:
Thu Nov 14, 2019 7:11 pm
  • Technology GUI shows saved progress of partially-researched technologies.
that one was long overdue, wasn't it? :p

Ironhair
Inserter
Inserter
Posts: 49
Joined: Tue Apr 12, 2016 5:39 am
Contact:

Re: Version 0.17.77

Post by Ironhair » Thu Nov 14, 2019 7:44 pm

FactorioBot wrote:
Thu Nov 14, 2019 7:11 pm
[*]Fixed spitters were not able to destroy trees and rocks. (77715)
Oh oh, there goes natural defence walls in modded games.

coppercoil
Fast Inserter
Fast Inserter
Posts: 115
Joined: Tue Jun 26, 2018 10:14 am
Contact:

Re: Version 0.17.77

Post by coppercoil » Thu Nov 14, 2019 7:47 pm

My 0.17.76 automatic updater does not offer to update version. About -> Check updates says there's no new updates available. Of couse I can install it manually, I just wonder why...

User avatar
Sanqui
Factorio Staff
Factorio Staff
Posts: 131
Joined: Mon May 07, 2018 7:22 pm
Contact:

Re: Version 0.17.77

Post by Sanqui » Thu Nov 14, 2019 8:01 pm

Sorry for the partial rollout, I'll have it fixed in about 30 minutes.

EDIT: Everything should be live now. Today was truly a cursed day to make a release.
ovo

User avatar
JaJe
Inserter
Inserter
Posts: 44
Joined: Wed Feb 27, 2019 6:48 pm
Contact:

Re: Version 0.17.77

Post by JaJe » Thu Nov 14, 2019 8:26 pm

This game is going to be legendary even after 10 years. Keep up the great work devs.

Filter62
Inserter
Inserter
Posts: 22
Joined: Mon Sep 04, 2017 6:54 pm
Contact:

Re: Version 0.17.77

Post by Filter62 » Fri Nov 15, 2019 4:24 am

Thanks for your hard work! Keep it up. :mrgreen:
JaJe wrote:
Thu Nov 14, 2019 8:26 pm
This game is going to be legendary even after 10 years. Keep up the great work devs.
Factorio is my life-time favorite I'm sure about it. Until Factorio 2 comes I guess. XD

User avatar
_Attila_
Inserter
Inserter
Posts: 49
Joined: Sun Jan 06, 2019 2:46 pm
Contact:

Re: Version 0.17.77

Post by _Attila_ » Fri Nov 15, 2019 4:32 pm

I am getting very slow d/l as of late: < 300 KBps - takes over an hour to get the zip. I have a 100Mbps connection and get < 100ms ping to factorio.com.
Any ideas? Used to be able to d/l in a few minutes.
Attila's QuickBar Mod - Auto-links hand crafted item to first free quickbar slot if not already linked.
Attila's Signals Mod - Alternate signals to use in same circuit as standard signals.
Attila's Zoom Mod - Modifies zoom functionality.

Post Reply

Return to “Releases”

Who is online

Users browsing this forum: No registered users