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Version 0.17.48

Posted: Tue Jun 11, 2019 2:14 pm
by FactorioBot
Changes
  • Improved manual building of character corpses through the map editor. (71686)
  • Textures that are being streamed are compressed now to reduce RAM usage and increase rendering performance.
Bugfixes
  • Fixed production statistics were not cleared before starting the Introduction scenario (71802)
  • Fixed Compilatron getting stuck in a loop between two help nodes. (71617)
  • Fixed various bugs uncovered (mainly) by more rigid rail signal handling.
  • Fixed that when starting a server with --start-server-load-scenario, --map-settings would have no effect. (67813)
  • Fixed that the minimap radar coverage preview would show radars on different surfaces. (71705)
  • Fixed that turrets would show the glow animation in some cases when dead. (71707)
  • Fixed that checking for mod updates would work correctly if the mod author had previously uploaded a broken version of the mod. (71709)
  • Fixed that crafting machine lights wouldn't render correctly when off-screen partially. (71729)
  • Fixed that the map editor extra-settings GUI didn't resize correctly. (71741)
  • Fixed that the bonus GUI had transparent edges when the vertical scroll bar was visible. (71643)
  • Added workaround for issue with missing icons on macOS with Intel GPUs. (71649)
  • Fixed framerate issues caused by overloading GPU. (71682)
  • Fixed a crash when using some hotkeys while in cutscenes. (71807)
  • Fixed that re-mapping "stack split" didn't work correctly. (71824)
  • Fixed speech bubbles jittering when their target moved across a chunk boundary.
  • Fixed that tank could not drive backwards. (71804)
  • Fixed that rendering.draw_line() sometimes did not render lines. (71859)
  • Fixed that the map wouldn't update during a non-blocking save. (65826)
  • Fixed that LuaPlayer::set_controller() would crash if set to another players character. (71822)
  • Fixed bug where NPE could get stuck in a cutscene. (71772)
Modding
  • Limited maximum number of picture variations that will be loaded from item prototype definition to 16.
  • Added y_offset property to speech_bubble prototype.
Scripting
  • Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
  • Added LuaFlowStatistics::clear().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.17.48

Posted: Tue Jun 11, 2019 2:36 pm
by eradicator
FactorioBot wrote:
Tue Jun 11, 2019 2:14 pm
Fixed that checking for mod updates would work correctly if the mod author had previously uploaded a broken version of the mod. (71709)
Phew. So it's properly broken now :twisted: ?

Re: Version 0.17.48

Posted: Tue Jun 11, 2019 3:06 pm
by BattleFluffy
woohoo, testing this now :D

EDIT - No crash so far. Seems awesome. Thank you guys!!! :D

Re: Version 0.17.48

Posted: Tue Jun 11, 2019 3:09 pm
by Legoman165
FactorioBot wrote:
Tue Jun 11, 2019 2:14 pm
  • Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
That is a hell of a lot of ram, servers dont even have that much!

Re: Version 0.17.48

Posted: Tue Jun 11, 2019 3:16 pm
by Shingen
Legoman165 wrote:
Tue Jun 11, 2019 3:09 pm
FactorioBot wrote:
Tue Jun 11, 2019 2:14 pm
  • Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
That is a hell of a lot of ram, servers dont even have that much!
no amount of RAM is enough for a little piece of bugged code, or one that accepts any value a user can enter :)

Re: Version 0.17.48

Posted: Tue Jun 11, 2019 3:54 pm
by TatsuZZMage
wow that memory glich, hahaha thats a super cluster of ram there boyo. and even thoese are limited to about a 1tb per physical cpu :lol:

Re: Version 0.17.48

Posted: Tue Jun 11, 2019 4:49 pm
by Light
FactorioBot wrote:
Tue Jun 11, 2019 2:14 pm
Scripting
  • Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
This is why I applied to work for Intel to use their company servers. Dodged a bullet there.

Re: Version 0.17.48

Posted: Tue Jun 11, 2019 6:46 pm
by theolderbeholder
Legoman165 wrote:
Tue Jun 11, 2019 3:09 pm
FactorioBot wrote:
Tue Jun 11, 2019 2:14 pm
  • Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
That is a hell of a lot of ram, servers dont even have that much!
We have a pair of 64TByte machines, but I´ll get either shot by the other admins for trying to install or we´ll ruin the company ifwhen I infect the others with factorio. Either way I´d need a build for AIX...

Re: Version 0.17.48

Posted: Wed Jun 12, 2019 3:46 am
by starxplor
theolderbeholder wrote:
Tue Jun 11, 2019 6:46 pm
Legoman165 wrote:
Tue Jun 11, 2019 3:09 pm
FactorioBot wrote:
Tue Jun 11, 2019 2:14 pm
  • Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
That is a hell of a lot of ram, servers dont even have that much!
We have a pair of 64TByte machines, but I´ll get either shot by the other admins for trying to install or we´ll ruin the company ifwhen I infect the others with factorio. Either way I´d need a build for AIX...
I second the AIX build request!

Re: Version 0.17.48

Posted: Wed Jun 12, 2019 4:40 am
by SkiCarver
starxplor wrote:
Wed Jun 12, 2019 3:46 am
theolderbeholder wrote:
Tue Jun 11, 2019 6:46 pm
Legoman165 wrote:
Tue Jun 11, 2019 3:09 pm
FactorioBot wrote:
Tue Jun 11, 2019 2:14 pm
  • Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
That is a hell of a lot of ram, servers dont even have that much!
We have a pair of 64TByte machines, but I´ll get either shot by the other admins for trying to install or we´ll ruin the company ifwhen I infect the others with factorio. Either way I´d need a build for AIX...
I second the AIX build request!
ahhh AIX. It has been a long time since I used that (a wonderful OS)

ps - e | grep "Factorio"
Factorio 18723

Ahhh bliss!! :-)

Re: Version 0.17.48

Posted: Wed Jun 12, 2019 7:57 am
by BattleFluffy
Everything works in this new version. :> Super stable once again, and the new ore icons look awwwwesome! :D

Re: Version 0.17.48

Posted: Wed Jun 12, 2019 10:08 am
by ChurchOrganist
Is anyone else getting an "on_placed_blueprint" message when pasting or placing a blueprint with non-vanilla entities??

Re: Version 0.17.48

Posted: Thu Jun 13, 2019 2:43 pm
by akynaston
Love the updates, thx guys. Quick side question: What source code repository do you use to store your code? GIT? SVN? CVS (gasp . .) . .

Re: Version 0.17.48

Posted: Thu Jun 13, 2019 2:45 pm
by Bilka
We use git.