[wheybags]NPE bug wave will not stop

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SirRumsky
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[wheybags]NPE bug wave will not stop

Post by SirRumsky » Sat Jun 08, 2019 8:44 pm

Factorio 0.17.47 (build 45537, linux64, alpha)

When you kill a spawner or worm in the first base location, the trigger that spawns the bugs is still active. When I retake that location, an endless spawn of 500 bugs/minute is created at the far left of the map. Attached is my base-defense map with the spawn trigger active.

I also find it slightly confusing that there are 3 techs that need to be discovered, but I cannot figure out what needs to be done to unlock them.
Attachments
factorio-previous.log
(5.24 KiB) Not downloaded yet
factorio-current.log
(14.77 KiB) Not downloaded yet
Spawn glitch.zip
(2.75 MiB) Downloaded 4 times

SirRumsky
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Re: NPE bug wave will not stop

Post by SirRumsky » Sat Jun 08, 2019 8:48 pm

Should probably add the autosave before the glitch was active...
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Rseding91
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Re: NPE bug wave will not stop

Post by Rseding91 » Sat Jun 08, 2019 11:14 pm

I'm like 99% sure that's fully intended. The biters in the NPE don't come from the spawners. The spawners are just for a nice visual.
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SirRumsky
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Re: NPE bug wave will not stop

Post by SirRumsky » Sun Jun 09, 2019 1:18 am

I'm not sure it's intended. After i complete all active objectives, I expect no new excitement, or other large-waves of scripted spawning. I expect biters to spawn the first time they take the base. Not continuously after i re-take it.

Before I take the base
before.png
Before I attack the scripted base
before.png (37.85 MiB) Viewed 211 times
After I take the base
screenshot.png
The bugs are attacking after the base is cleared.
screenshot.png (38.47 MiB) Viewed 211 times
Radar of base
Radar.png
Radar of map. No conquest elsewhere caused biters to spawn.
Radar.png (160.32 KiB) Viewed 211 times
A scene from Starship Troopers
bug spawn.png
bug spawn.png (4 MiB) Viewed 211 times

Rseding91
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Re: NPE bug wave will not stop

Post by Rseding91 » Sun Jun 09, 2019 1:46 am

SirRumsky wrote:
Sun Jun 09, 2019 1:18 am
I'm not sure it's intended. After i complete all active objectives, I expect no new excitement, or other large-waves of scripted spawning. I expect biters to spawn the first time they take the base. Not continuously after i re-take it.
Ok... but what you expect doesn't really matter. The reality is: It was programmed so biters attack you constantly if you do that and is fully working as intended.
If you want to get ahold of me I'm almost always on Discord.

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Re: NPE bug wave will not stop

Post by SirRumsky » Sun Jun 09, 2019 1:59 am

Please elaborate more on how it's working as intended for new players?

The reason I expect it to not utterly destroy me is because its the new player experience. When you are left on your own, you are shown an increased area with radar and electric smelters in the northwest. They're one of the major exploration items to find at the end of the campaign. Re-exploring to the west shouldn't be a death-slog that cannot be stopped. I tried expanding west twice before killing everything else and building the survival wall.

As the scripting sits now, it'll punish anyone that stays on the map. As I understand it, this is the demo, freebie, and generally a relaxing way to get into factorio, not a wave scenario.

And just for fun, here are the killstats after about 45 minutes. The spikes are me kiting from the spawn area to the wall to die. They started once I killed a small worm.
Killstats.png
Killstats.png (2.93 MiB) Viewed 205 times

Bilka
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Re: NPE bug wave will not stop

Post by Bilka » Sun Jun 09, 2019 5:06 am

Your save is in a state that it should be impossible to get to, it looks like some quests never triggered, so it is basically impossible to say what behavior is intended. I will leave this to the npe guys to investigate, it would be best if you don't override the named autosaves for now, in case they are needed for debugging.

To be more detailed: You are stuck somewhere just before the last quest when you should research the logistic science pack. The research is not unlocked and the quest GUI is missing for some reason, which is most likely the real bug.
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Re: NPE bug wave will not stop

Post by SirRumsky » Sun Jun 09, 2019 12:48 pm

Bilka,

Thank you for your reply.

Attaching all my named autosaves so Wube can have them on hand whenever they get to this bug.

Anything else you think you'll need?
Attachments
_autosave-scan-wreck.zip
(1.77 MiB) Not downloaded yet
_autosave-repair-assembler.zip
(1.73 MiB) Not downloaded yet
_autosave-rebuild.zip
(1.88 MiB) Not downloaded yet
_autosave-prepare-evacuation.zip
(1.82 MiB) Not downloaded yet
_autosave-leave.zip
(1.8 MiB) Not downloaded yet
_autosave-final-wave-before.zip
(2.07 MiB) Downloaded 1 time

abregado
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Re: NPE bug wave will not stop

Post by abregado » Tue Jun 11, 2019 8:28 am

interesting. Something is weird both with the quest progression and with the biter base recovery which was triggered because you cleared the map. Taking a look now.

PS. Thanks for playing so long that you cleared the map. You are in untested territory :D

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Re: NPE bug wave will not stop

Post by abregado » Tue Jun 11, 2019 8:37 am

SirRumsky wrote:
Sun Jun 09, 2019 12:48 pm
Anything else you think you'll need?
Do you remember the last quest that was shown in the objective window?
Did you activate or deactivate any mods between playing the two sessions of Introduction?
Did you change your name in the settings (I see you are called Bart2)?

Ive figured out why there are so many biters spawning, but still need to figure out how ended up in this "no-quest" state.

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wheybags
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Re: [wheybags]NPE bug wave will not stop

Post by wheybags » Tue Jun 11, 2019 12:15 pm

So, we were actually able to figure this one out in the end, the game thought it was still in a cutscene, so the whole state ended up a bit messed up.
If you load your save in the next version, there should be less attacks, especially after you finish the final quest, and you should be actually able to finish the final quest.
Thanks for the report!

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