Version 0.16.25

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FactorioBot
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Version 0.16.25

Post by FactorioBot » Mon Feb 19, 2018 8:58 pm

Changes
  • Inserters and belt sideloading can now squash item on belt even when the gap isn't big enough. The squashed gap is extended to normal size once the front of the belt starts to move again. This means, that inserter rows and side loading can produce fully compressed belts without the usage of splitters.
Minor Features Bugfixes Scripting
  • Added LuaControl::is_player()
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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mngrif
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Re: Version 0.16.25

Post by mngrif » Mon Feb 19, 2018 9:00 pm

Compressed belts are back on the menu, bois!
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fochristo
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Re: Version 0.16.25

Post by fochristo » Mon Feb 19, 2018 9:01 pm

Compresssioooooooooon !!!
Love you guys

Supercheese
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Re: Version 0.16.25

Post by Supercheese » Mon Feb 19, 2018 9:02 pm

Finally, now that we have compression once again, we can relieve our tension! :P

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<NO_NAME>
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Re: Version 0.16.25

Post by <NO_NAME> » Mon Feb 19, 2018 9:03 pm

This will render some of my carefully designed solutions obsolete but COMPRESSION!!!
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Gergely
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Re: Version 0.16.25

Post by Gergely » Mon Feb 19, 2018 9:04 pm

I am glad that you decided to keep crash log sending enabled by default.

vanatteveldt
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Re: Version 0.16.25

Post by vanatteveldt » Mon Feb 19, 2018 9:05 pm

And I had just completed my new smelter designs :)

Thanks for the change, sounds like something we will never (have to) think about again!

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Re: Version 0.16.25

Post by fochristo » Mon Feb 19, 2018 9:05 pm

<NO_NAME> wrote:This will render some of my carefully designed solutions obsolete but COMPRESSION!!!
Same for me, it's hours of brainfucking to optimize design for full compression which are now useless but I'm glad to hear that :D

torham
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Re: Version 0.16.25

Post by torham » Mon Feb 19, 2018 9:18 pm

Thank you for the compression, I can get back to playing factorio :D

teenkertoy
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Re: Version 0.16.25

Post by teenkertoy » Mon Feb 19, 2018 9:20 pm

Does this mean an inserter dropping onto an underground belt entrance will also compress, as it used to?

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Re: Version 0.16.25

Post by DanGio » Mon Feb 19, 2018 9:22 pm

Great! I'm happy with this choice, which removes a problem that was not really interesting to think about.

Thanks for another wonderful update :)

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MrGrim
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Re: Version 0.16.25

Post by MrGrim » Mon Feb 19, 2018 9:35 pm

vanatteveldt wrote:\[inserter compression\] sounds like something we will never (have to) think about again!
This makes me sad, but I still love this game. As a game that derives its pleasure from actively engaging creative problem solving, I hope there aren't too many things we stop thinking about before 1.0. Now all that's left keeping me from 0.16 is the belt segment decompression bug! I can almost smell my new megabase!

JareX
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Re: Version 0.16.25

Post by JareX » Mon Feb 19, 2018 9:39 pm

Bravo!!!!!

I think the game is complex enough (specially for new players) to be forced to do huge worarounds that revolves around glitches or bugs, or unintuitive use of other elements (like splitters) in order to compress a belt.

I think is a step in the right direction.

:)

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Re: Version 0.16.25

Post by Deadly-Bagel » Mon Feb 19, 2018 9:40 pm

Eeeeeeee I was just planning in my current base how to move everything around to put extra room between furnace columns to have each column produce two 1/2 compression belts but I clearly don't need to anymore =D
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Re: Version 0.16.25

Post by Zeblote » Mon Feb 19, 2018 9:40 pm

Finally belts are working properly :D

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Re: Version 0.16.25

Post by BlaatMekker » Mon Feb 19, 2018 9:45 pm

FactorioBot wrote:Changes
  • Inserters and belt sideloading can now squash item on belt even when the gap isn't big enough. The squashed gap is extended to normal size once the front of the belt starts to move again. This means, that inserter rows and side loading can produce fully compressed belts without the usage of splitters.
Does this mean that belt compression has even been boosted!? So we'll no longer need undergrounds for extra compression in smelter arrays.
Last edited by BlaatMekker on Mon Feb 19, 2018 10:06 pm, edited 1 time in total.

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Re: Version 0.16.25

Post by Zeblote » Mon Feb 19, 2018 9:46 pm

BlaatMekker wrote:
FactorioBot wrote:Changes
  • Inserters and belt sideloading can now squash item on belt even when the gap isn't big enough. The squashed gap is extended to normal size once the front of the belt starts to move again. This means, that inserter rows and side loading can produce fully compressed belts without the usage of splitters.
Does this mean that belt compression has even been boosted!? So we'll no longer need undergrounds for extra compression is smelter arrays.
It looks like compression now always works properly, so ugly underground belt tricks are no longer necessary.

alefu
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Re: Version 0.16.25

Post by alefu » Mon Feb 19, 2018 10:31 pm

Thank you a lot for this update! <3

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Re: Version 0.16.25

Post by Tekky » Mon Feb 19, 2018 10:32 pm

Thank you very much for this release. Now it is fun again to play with belts!

I guess the main bug report thread about belt compression can now be moved from the "assigned" sub-forum to the "resolved" sub-forum.

EDIT: Meanwhile, the main bug report thread has been moved to resolved.
Last edited by Tekky on Tue Feb 20, 2018 12:22 pm, edited 3 times in total.

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Re: Version 0.16.25

Post by Inglonias » Mon Feb 19, 2018 10:37 pm

How the blank did you even fix this? Give me details!

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