Bugfixes
- Fixed compatibility problem with several antivirus programs. (51375)
- Fixed seed in map-gen-settings.json would be ignored when creating map on headless server. (51254)
- Fixed that connecting to a multiplayer game with a large blueprint library might be difficult. (50898)
- Fixed that using capsules would open an Entity's GUI when clicked. (51123)
- Fixed that --window-size=maximized wouldn't work on Linux. (50977)
- Fixed that changing reactor consumption(production) values through a mod didn't update its production until rebuilt. (51251)
- Fixed that blueprints would sometimes stop transferring.
- Fixed crash when opening item/container and at the same time the controller is set to some that doesn't have inventory. (51349)
- Fixed 3 possible crashes related to getting malformed network packet over the network.
- Maybe fixed a biter path cache-related crash. (51183)
- Fixed that bad_alloc and similar low level erros were catched internally, so we couldn't get proper stack trace of those.
- Limited the size of a train chart tag when the map is zoomed in. (51401)
- Possible rare crash fix related to building rails and viewing preview of entities right after that. (51322)
- Limited technology cost multiplier to maximum of 1000. (51453)
Scripting
- The log method also specifies the mod that wrote that, not only script file.
- Added LuaEntityPrototype::distribution_effectivity read.
- Added LuaEntityPrototype::time_to_live read.
- Added LuaControl::following_robots read.
- Added LuaPlayer::pipette_entity().
- Added LuaEntity::can_be_destroyed().
- Added script_raised_destroy reserved event ID.
- Added script_raised_built reserved event ID.
- Added script_raised_revive reserved event ID.
- Changed LuaEntity::time_to_live to also work for combat robots.
- Changed LuaEntityPrototype::fluid_capacity read to also work on fluid-wagon.
- Changed LuaEntityPrototype::turret_range read returns nil instead of error if not turret.
- Changed LuaEntity::train to return nil if entity is not rolling stock.
- Added LuaEntityPrototype::explosion_beam read.
- Added LuaEntityPrototype::explosion_rotate read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.