Version 0.13.3

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FactorioBot
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Version 0.13.3

Post by FactorioBot »

  • Changes
    • Slightly reduced big electric pole collision box to allow squeezing between big pole and accumulator.
    • Increased the distance between items on the belt from 0.28 to 0.28125. This way the the circuit network pulse for items will be every 9/4.5/3 ticks for normal/fast/express compressed belts. (27686)
  • Gui
    • Only games with the same application version are displayed in Browse Games screen.
    • Removed tabs from Browse Games and Browse Mods screens and tweaked column widths.
  • Bugfixes
    • Fixed mods directory not being created when installing mods (27565)
    • Fixed lab bonus speed not showing correctly in the bonus GUI sometimes. (27781)
    • Fixed crash related to killed flamethrower turrets in ghost mode. (27757)
    • Fixed that the game crashed in the user login dialog when the steam connection was not available.
    • Yet another research window resizing fix.
    • Fixed desync related to building-while-moving underground belts and pipe-to-ground.
    • Fixed Steel chest recipe in New hope mission 02. (27400)
    • Fixed projectiles with negative accelerations 'hitting' at the incorrect position.
    • Fixed bug related to building/removing poles connected to network with power switch. (27737)
    • Fixed that some items seemed to be repairable in multiplayer. (27572)
    • Fixed that modules could get lost when upgrading them. (27835)
    • Fixed timezone issues with the browse mods gui.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Androkai
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Re: Version 0.13.3

Post by Androkai »

Get problems with starting headless-server: "1.967 Error Util.cpp:57: No such node (application_version)"

Edit: TempFix till 0.13.4: viewtopic.php?f=3&t=27873&p=176353#p176353
Last edited by Androkai on Fri Jul 01, 2016 7:40 pm, edited 1 time in total.

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AtomicStryker
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Re: Version 0.13.3

Post by AtomicStryker »

Research Screen was still screwed up when i joined an MP game

danbgt
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Re: Version 0.13.3

Post by danbgt »

research is still missing button
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xR1C0x
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Re: Version 0.13.3

Post by xR1C0x »

danbgt wrote:research is still missing button
I am seeing you already researching Bullet Shooting speed 3 on the back (top right corner)
so you want an extra button ??? :idea: :?: :!:
for cancel research maybe :lol:

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Re: Version 0.13.3

Post by Hamster »

danbgt wrote:research is still missing button
From where do you have this background? I like it. :)

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Re: Version 0.13.3

Post by credomane »

FactorioBot wrote:Yet another research window resizing fix.
Sorry. (not sorry) :P
danbgt wrote:research is still missing button
You are researching that technology, silly. Of course it isn't displayed.

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Re: Version 0.13.3

Post by Zeblote »

Still missing new concrete tiles :D

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mojo2012
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Re: Version 0.13.3

Post by mojo2012 »

Hi guys,

I'm currently writing a mod, based on Factorio 13.3. and I have some troubles.

I don't know if I'm doing something wrong here, but in this little snippet (called in the on_player_created event function) only the first log line is being printed:
global.logger.log("mojo-exploration started")
global.logger.log(game.player.position.x)
global.logger.log("mojo-exploration started end")

There is no error message at all.

If I remove the second line, the second log line is also printed correctly.

This also happens when accessing surface or any other game object.

UPDATE:

It seems something goes wrong when accessing game.player.

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bobingabout
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Re: Version 0.13.3

Post by bobingabout »

mojo2012 wrote:It seems something goes wrong when accessing game.player.
Because... game.player was removed?
you need to use the game.players[] array now instead, you know, so that things actually work in multiplayer.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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HanziQ
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Re: Version 0.13.3

Post by HanziQ »

bobingabout wrote:
mojo2012 wrote:It seems something goes wrong when accessing game.player.
Because... game.player was removed?
you need to use the game.players[] array now instead, you know, so that things actually work in multiplayer.
Not true. game.player works the same in singleplayer and multiplayer now.

daniel34
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Re: Version 0.13.3

Post by daniel34 »

mojo2012 wrote:I don't know if I'm doing something wrong here, but in this little snippet (called in the on_player_created event function) only the first log line is being printed:
[...]
UPDATE:
It seems something goes wrong when accessing game.player.
game.player: The player typing at the console - nil in all other instances.
quick links: log file | graphical issues | wiki

Zeblote
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Re: Version 0.13.3

Post by Zeblote »

Should this not print an error message along the lines of 'attempting to index ? - a nil value' ?

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mojo2012
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Re: Version 0.13.3

Post by mojo2012 »

Sorry, I'm using stdlib and it seems the error is laying there. Previsouly it would through an exception. Currently it just crashes the even handler function :-(

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Re: Version 0.13.3

Post by kovarex »

xR1C0x wrote:
danbgt wrote:research is still missing button
I am seeing you already researching Bullet Shooting speed 3 on the back (top right corner)
so you want an extra button ??? :idea: :?: :!:
for cancel research maybe :lol:
He almost got me :)

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Re: Version 0.13.3

Post by Escadin »

Holding an item that brings up rail placement highlights/help (rail signal, etc) causes constant deysnch and map reload in multiplayer. Didn't happen in the previous version.
"--? How are commands compounded in a compounded compound command commanding compound composts." -defines.lua

daniel34
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Re: Version 0.13.3

Post by daniel34 »

Escadin wrote:Holding an item that brings up rail placement highlights/help (rail signal, etc) causes constant deysnch and map reload in multiplayer. Didn't happen in the previous version.
Fixed in 0.13.4 (27880), happens for several items.
quick links: log file | graphical issues | wiki

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Re: Version 0.13.3

Post by PiggyWhiskey »

I had a crash on the update from 0.13.2 to 0.13.3
Crash Log
Is it worth posting a bug report?

DerNoeler
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Re: Version 0.13.3

Post by DerNoeler »

Good morning.

With 0.13.3 Mod UI. Not possible to sort by "newest first". The collumn is not available anymore. To you plan to bring this option back?

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Re: Version 0.13.3

Post by Dry Hairy Tree »

Where has curved rail gone? Even if I load a game with curved rail in it - I don't have the option to make it.
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