Then tried updating to 0.13.1 and tried again assuming something might have been fixed, and still get hangs/crashes when touching that one pole, even when it gets a wire from a different pole added to it it seems to not like it. Crash log below:
Code: Select all
0.000 2016-06-30 12:22:44; Factorio 0.13.1 (Build 22864, mac, alpha)
0.000 Operating system: Mac OS X 10.11.5
0.000 Program arguments: "/Applications/factorio.app"
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/myusername/Library/Application Support/factorio
0.000 Binaries path: /
0.012 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
0.012 Available display adapters: 1
0.012 [0]: resolution 2560x1440px at [0,0]
0.012 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.037 Initialised OpenGL:[0] AMD Radeon R9 M295X OpenGL Engine; driver: 2.1 ATI-1.42.11
0.460 Loading mod core 0.0.0 (data.lua)
0.466 Loading mod base 0.13.1 (data.lua)
0.559 Checksum for core: 1399339455
0.559 Checksum for mod base: 2679425721
0.864 Initial atlas bitmap size is 16384
0.866 Created atlas bitmap 16384x6371
0.866 Created atlas bitmap 4096x968
13.385 Sprites loaded
13.386 Convert atlas 4096x968 to: trilinear-filtering
13.423 Loading sounds...
14.703 Custom inputs active: 0
14.745 Factorio initialised
29.361 Info Router.cpp:563: Router peerID(65535) shutting down.
29.361 Info Router.cpp:594: Router state -> Disconnected
29.750 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
29.750 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
29.750 Loading map /Users/myusername/Library/Application Support/factorio/saves/NewLAN2.zip
29.773 Info Scenario.cpp:129: Map version 0.13.1-0
30.683 Checksum for script /Users/myusername/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
30.707 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
30.707 Info Router.cpp:594: Router state -> Connected
30.707 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
30.707 Hosting game at port 34197, peerID 0, session magic 2774
30.707 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(4064383) changing state from(CreatingGame) to(InGame)
30.707 Info NetworkInputHandler.cpp:45: mapTick(4064383) networkTick(0) initialized NetworkInputHandler local peer(0).
30.707 Info PosixUDPSocket.cpp:50: Opening socket at port 0
30.957 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Logician).
30.957 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(4064399) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
30.958 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(4064399) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
30.977 Info NetworkInputHandler.cpp:754: mapTick(4064401) networkTick(17) connecting to player(Logician).
30.977 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(0)
30.977 Info GameActionHandler.cpp:2611: MapTick(4064401) processed PlayerJoinGame peerID(0) playerIndex(1) mode(connect)
46.648 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x1005a8582 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x1005a1ca9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2 0x1005a1c3e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3 0x7fff900e552a in 0x7fff900e552a
#4 0x7fff00000000 in 0x7fff00000000
#5 0x100426880 in MainLoop::render() (in factorio) (MainLoop.cpp:530)
#6 0x100426b43 in MainLoop::tickStep(Thread&, ThreadBarrier&, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >&, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >&, MainLoop::HeavyMode, bool&) (in factorio) (MainLoop.cpp:586)
#7 0x100420bd6 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, boost::filesystem::path const&, MainLoop::HeavyMode, unsigned int) (in factorio) (MainLoop.cpp:702)
#8 0x10041f3d6 in _al_mangled_main (in factorio) (Main.cpp:730)
#9 0x100a16c27 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#10 0x7fff9b521e64 in 0x7fff9b521e64
#11 0x7fff88ba199d in 0x7fff88ba199d
#12 0x7fff88ba191a in 0x7fff88ba191a
#13 0x7fff88b9f351 in 0x7fff88b9f351
51.788 Error CrashHandler.cpp:85: Map tick at moment of crash: 4065341
51.788 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.