Pymods compatibility Mod

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kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

Alluvial wrote:
Tue Apr 02, 2019 11:00 pm
deadlock: circuit 1; distillation unit; chipshooter factory
Well you should be able to handcraft till you can automate them. If not send a copy of your save so I can look into it

Holy
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Re: Pymods compatibility Mod

Post by Holy »

kingarthur wrote:
Tue Apr 02, 2019 8:11 am
Can you send me your save and I'll see why that's not getting set correctly
It did not turn out to look and correct, it is a pity for save of 100 hours affectedly

swift15431
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Deadlock stacking4Pymods broken?? someone tell DL plz

Post by swift15431 »

stackfail.png
stackfail.png (56.77 KiB) Viewed 1851 times

Can someone inform DL is bork'd

Goou
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Re: Pymods compatibility Mod

Post by Goou »

I have problem with Angel / Bob / Pymods
błąd factorio.png
błąd factorio.png (93.74 KiB) Viewed 1762 times
Plis help

kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

Goou wrote:
Fri Apr 26, 2019 10:21 pm
I have problem with Angel / Bob / Pymods

błąd factorio.png

Plis help
Update pycp and pyro

kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

new patch out.

adds compatibility for aai industries + pymods.
adds a science pack 0 that replaces automation science pack in the early techs and is added to the rest of the tech tree

fixed an deadlock from abpy when pyrawores and bobs logistic is enabled due to crystal mine needing transport belt that is locked behind tech

also add a thumbnail and changed the mod description on the mod portal because why not

reeverdark
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Re: Pymods compatibility Mod

Post by reeverdark »

Hi ya, I don't know if you are still working on this however it seems it no longer works. Hope everything is ok your end, and as always keep up the good work. :mrgreen:

kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

reeverdark wrote:
Tue Jul 30, 2019 7:56 pm
Hi ya, I don't know if you are still working on this however it seems it no longer works. Hope everything is ok your end, and as always keep up the good work. :mrgreen:
Yes I am. What's not working?

kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

so pushing out a new update soon see this post for info an a test version before i push it out on friday the 13th. viewtopic.php?f=190&t=51967&p=455276#p455276

Squelch
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Re: Pymods compatibility Mod

Post by Squelch »

PSA

Factorio 0.18.2 breaks just about all of Py Suite. (multiple restarts required to disable various Py mods due to errors)

It's probably worth holding off on updating until these issues are resolved.

kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

Squelch wrote:
Tue Jan 28, 2020 4:07 pm
PSA

Factorio 0.18.2 breaks just about all of Py Suite. (multiple restarts required to disable various Py mods due to errors)

It's probably worth holding off on updating until these issues are resolved.
yes but this is for compatibility so why post that here?

Squelch
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Re: Pymods compatibility Mod

Post by Squelch »

My mistake, I read the title only and assumed it was a general compatibility thread.

Please ignore.

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MakeItGraphic
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Re: Pymods compatibility Mod

Post by MakeItGraphic »

Pyandon automation, transport, chemical, and utility don't show up as recipes. Disabled momos, and MSP but problem still there running AAI, Angels, Bio, Bobs, Clown, Py, Yuoki
py.png
py.png (116.67 KiB) Viewed 145 times
EDIT: started organizing my my mod directory and using path parameters.


PY is OK
ABPy is OK
ABCPy is not ok

conclusion this is a problem with clown science


DELETING this file solves the problem so :D leaving this so you know, i see clown in your mod file

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