Never encountered that issue beforeOvermindDL1 wrote:Found error on load:Code: Select all
Error Util.cpp:49: Error while loading entity prototype "radar-mk3" (radar): conversion of data to type "j" failed
![Sad :-(](./images/smilies/icon_e_sad.gif)
Never encountered that issue beforeOvermindDL1 wrote:Found error on load:Code: Select all
Error Util.cpp:49: Error while loading entity prototype "radar-mk3" (radar): conversion of data to type "j" failed
Code: Select all
animation ={
layers={
{
filename = "__modname__/graphics/entity/5x5.png",
width = 160,
height = 160,
frame_count = 1,
shift = {0, 0},
},
{
filename = "__modname__/graphics/entity/5x5-overlay1.png",
tint = {r=1, g=0, b=0},
width = 160,
height = 160,
frame_count = 1,
shift = {0, 0},
},
}
},
Ok, that's fantastic, I didn't have much time this past week to go back to Factorio, but with the release in Steam I will try to bring an up to date add on with graphics using layers and tints instead of the whole thing as I did so far, and double check that everything is still working under 0.12.24. Thanks a lot for you help Arch666Angel you've avoided me to spend an hour or so looking around to figure out how layers work, much appreciateArch666Angel wrote:So I fumbled around a bit and this is working for a base gfx and an overlay with highlights for exampleCode: Select all
animation ={ layers={ { filename = "__modname__/graphics/entity/5x5.png", width = 160, height = 160, frame_count = 1, shift = {0, 0}, }, { filename = "__modname__/graphics/entity/5x5-overlay1.png", tint = {r=1, g=0, b=0}, width = 160, height = 160, frame_count = 1, shift = {0, 0}, }, } },
Eh, I am unable to replicate it now, if I can I will give more info, I was rapid-fire setting up a mod pack and I did code edits 'afterwards' that fixed bugs in a variety of mods and was unable to replicate the issue, so it was likely caused by another mod somehow that I ended up fixing...qjm123 wrote:Never encountered that issue beforeOvermindDL1 wrote:Found error on load:Code: Select all
Error Util.cpp:49: Error while loading entity prototype "radar-mk3" (radar): conversion of data to type "j" failed
Would you be able to tell me more about your setup, what other mods do you use? A full list would be nice as maybe I will be able if one of them is trying to redefine that entity and change it to that "j" type.
Thanks a lot, I didn't know about that and dropbox, I only new for the pics and the "raw=1". I think all links for dropbox are now updated with dl=1seronis wrote:When you post dropbox links please change the dl=0 to dl=1. This disables the pageload and makes it a direct download link with no spam trying to get people to register/login.
More importantly, THANK YOU. Great add on to the game.
Hi, thanks a lot for your compliments, sure, no problem at all, I'll share / post the psd files I've got to help you or anyone that feel having their owns colours. The only thing is that you will have to wait few days, as I moved back to my parents in Spain, I was living the last three years in Berlin! So right now I haven't got an Internet connection other than my phone and more important, no pc till I get it in the next daysDungeonRyu wrote:Good day qjm123!
Would it be a lot to ask several psd temples of your work on Bob's mods? I want to madofy your version, especially colors. I can promice not to distribute it, if you don't want.
I started my own work on the Bob's mod graphics, but yours are far superior. Great job!![]()
viewtopic.php?f=51&t=21361
If not, can you tell me what tools you've used to separate certain elements of the animation, or did you work on the each frame separately, provided, of course that you are using photoshop.
Btw yout tint solution for sprites is a pretty neat idea it is however less color flexible and looks unnatural compared to normal recoloring(if we consider the Factorio style graphics). It also colors all the details, like several non-colored parts from pumpjacks and drills. Maybe it is a good idea to make tints optional as a low-res solution.
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I 've got a question about the mod. It requires all bob's mods but as I see it is configurable, however I do not understand which option should I switch off in order to be able to play with your mod without bob's electronics.
Yes, you can have the icons, I even was thinking of a collaborate project, since you've got almost all the Bob's mods covered and there is not much point in making multiple mods that do the same thing.qjm123 wrote: Hi, thanks a lot for your compliments, sure, no problem at all, I'll share / post the psd files I've got to help you or anyone that feel having their owns colours. The only thing is that you will have to wait few days, as I moved back to my parents in Spain, I was living the last three years in Berlin! So right now I haven't got an Internet connection other than my phone and more important, no pc till I get it in the next daysas soon as I'm settled I'll post them.
I love your white pump Jack, looks really cool and I'll be stealing your icons for the drills, they are just perfect, simple and clear of that's okay with you
So, you must know at least 3 languages, that's cool.I moved back to my parents in Spain, I was living the last three years in Berlin!
That's the issue with this mod. If you do not have almost all of the Bob's mod installed it won't work. I had to manually delete whole rows that were reffering to Bob's electronics mod, since I do not use it/BluBBa wrote:This looks like an awesome mod, just what i was looking for. And you surely put a lot of work into it.
But sadly, I get this error on startup
I have other mods installed but none of them are touching the assembly machines' textures.
Is this an error on my side? I wonder since nobody else is reporting this issue.
Such collaborate projects are better done in some realtime chats, where you can type and receive answers at the same time. So we'll think this one through, cause you are making legitimate points.qjm123 wrote: DungeonRyu: Thanks for the icons, so sorry I couldn't post the psd's yetHopefully in the following days they will sort my connection out. I really feel disconnected and a huge social withdrawal! I would like to work with you and get an even better addon for Bob's mod, that would be great. I don't mind you using my mod as the base for yours and update the colours and other things to make yours: yours. I understand the colours is a really personal thing and instead of creating a huge addon with two or three sets of different colours with all that implies, bigger file to download and load when running Factorio, I rather keep them split and let people choose the one they prefer but both having the same base, same icons, same changes, updates, etc, but different set of colours. What do you think?
I want to thanks everyone that has downloaded my mod so far, before I left Berlin, there were only 120 downloads and I was already happy but now we are almost at 9000 downloads!!! Not sure what happen while I was moving but that's amazing. And now I am out of internet! Nooooooooooooo![]()
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They are 32x32 actuallyorzelek wrote:For the ammo icons - you need to make them 128x128 and then set the size up in the prototype. Your 64x64 ones are getting stretched which makes them jagged.