deploy maximum capsules at once?

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Anthlon
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deploy maximum capsules at once?

Post by Anthlon »

Is there any way to deploy full count of following robots from capsules?
For example:
Max robots following you = 40
You do have 10 destroyer capsules (possible 50 fobots outcome)

when don't want to 8x click with delay to gain 40 robot followers, any way to instantly throw max possible capsules?
Ace_W
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Re: deploy maximum capsules at once?

Post by Ace_W »

I am curious as to the answer myself.
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Qon
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Re: deploy maximum capsules at once?

Post by Qon »

My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Jap2.0
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Re: deploy maximum capsules at once?

Post by Jap2.0 »

I am fairly certain the "instantly" part is what you're not supposed to do. The combat robots have a cooldown for being placed, so I assume that's so you can't quick spam them in combat.
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Qon
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Re: deploy maximum capsules at once?

Post by Qon »

Jap2.0 wrote:I am fairly certain the "instantly" part is what you're not supposed to do. The combat robots have a cooldown for being placed, so I assume that's so you can't quick spam them in combat.
You can just spam them for a few seconds and do so continously while fighting. It takes a few seconds to get to the limit and it's not like you are in danger when your destroyers are low. You just don't go deep and stay a few tiles away from your enemies with PAMKII filled with shields and robot legs. Then they will stay up for such a long time that you have plenty of time to use other items. It's really just a hassle, the destroyers are very strong and the slow spawn time has never felt like a combat weakness to me.

When they time out you just spam them as they die so you don't even have to leave combat. Since you can't spawn all at once they won't die all at once, so you can always have 100% uptime.

So in short, spawning all of them at once is not a combat balance issue at all. Install the mod I linked, if enough people do then it might become a vanilla feature eventually.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Jap2.0
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Re: deploy maximum capsules at once?

Post by Jap2.0 »

The mod looks good, I was just replying to OP saying "any way to instantly throw max possible capsules?".
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Re: deploy maximum capsules at once?

Post by Qon »

Jap2.0 wrote:The mod looks good, I was just replying to OP saying "any way to instantly throw max possible capsules?".
Yes yes. The mod spawns all (if necessary) destroyers instantly when the natives are in range. So my response was in defence of OP's request and the mod q:
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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