[0.17.47] (Modded) large working_visualisation light oddness

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Deadlock989
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[0.17.47] (Modded) large working_visualisation light oddness

Post by Deadlock989 »

Hi,

This isn't new to 0.17.47 but I only just found a reliable way of reproducing it.

I have a little mod which simulates a burner lamp by creating a furnace that looks like a lamp. A small set of dedicated recipes is created, mapped against all detected fuel items. When the "lamp" is working, a large light source (radius 80) defined in the furnace's working_visualisation casts a glow.

When you walk away from these entities, you occasionally get a strange glow from just offscreen.

Steps to reproduce:

1. Install this mod.
2. Place a copper lamp, it's unlocked from new game start, it's on the circuits menu next to the vanilla small lamp.
3. Wait for / set game to night time.
4. Walk away so that the lamp is a tile or three off the edge of the screen.
5. Observe sudden glow from offscreen as if the lamp were working, even when it isn't processing a recipe and isn't animating.

Zoom level doesn't seem to matter, it occurs whenever the entity itself is just off-screen.

I have also observed occasionally a strange "double glow" effect where a lamp which is burning and glowing gets momentarily twice as bright, in exactly the same slightly-off-screen position, but this is much harder to reproduce.

Have hesitated to report this because I suspect you're going to tell me not to use such a large radius light on a working_visualisation. However, in my defence, the same kind of light radius works fine with actual lamps.
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onscreen.png
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Rseding91
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Re: [0.17.47] (Modded) large working_visualisation light oddness

Post by Rseding91 »

Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.
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Deadlock989
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Re: [0.17.47] (Modded) large working_visualisation light oddness

Post by Deadlock989 »

Blimey. Much appreciated.
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