[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

This subforum contains all the issues which we already resolved.
procrastinator_diedz
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Aug 25, 2017 3:51 pm
Contact:

[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Post by procrastinator_diedz »

Sometimes when loading a 0.15 map in 0.16 can cause corners of belts to glitch out. see attachment
Attachments
just under the player you can see the glitch
just under the player you can see the glitch
loading .15 in .16.PNG (361.05 KiB) Viewed 4468 times
Loewchen
Global Moderator
Global Moderator
Posts: 9230
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.16.0] belt corners glitched when loading older maps

Post by Loewchen »

Post a save with the player next to such an instance when loaded in 0.16.0 please.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.16.0] belt corners glitched when loading older maps

Post by kovarex »

Also, on the picture, it almost seems like the belt has south direction (instead of north)
Pirion
Inserter
Inserter
Posts: 49
Joined: Mon Oct 03, 2016 12:07 am
Contact:

Multiple Forces/Belts

Post by Pirion »

When there are multiple forces, blueprints connect up to belts and cause odd behavior.

Screenshot below is Admin force belt blueprint into Player belt

Image
Pirion
Inserter
Inserter
Posts: 49
Joined: Mon Oct 03, 2016 12:07 am
Contact:

Re: [kovarex] [0.16.0] belt corners glitched when loading older maps

Post by Pirion »

Mine is not related to upgrading. Mine is corner glitched when another force places the belt.

Image

I know we've had issue with cross force blueprints before - but this one opens PVP up to major grief in a way that would make it unplayable.
Pirion
Inserter
Inserter
Posts: 49
Joined: Mon Oct 03, 2016 12:07 am
Contact:

Re: [kovarex] [0.16.0] belt corners glitched when loading older maps

Post by Pirion »

Not sure if you want mine as it isn't an upgrade issue, but here it is.
Attachments
3ra_test_scenario.zip
(1.9 MiB) Downloaded 114 times
I_IBlackI_I
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Feb 20, 2013 6:57 pm
Contact:

Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Post by I_IBlackI_I »

Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.

Steps to replicate:

Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force

The belts now look like they shouldn't be able to.
Last edited by I_IBlackI_I on Thu Dec 14, 2017 6:29 pm, edited 1 time in total.
Loewchen
Global Moderator
Global Moderator
Posts: 9230
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Post by Loewchen »

I_IBlackI_I wrote:Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
So? It is assigned and in Bug Reports, what should I do?
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts

Post by kovarex »

Fixed for 0.16.7

Code: Select all

Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.
Post Reply

Return to “Resolved Problems and Bugs”