[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
-
- Manual Inserter
- Posts: 3
- Joined: Fri Aug 25, 2017 3:51 pm
- Contact:
[kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Sometimes when loading a 0.15 map in 0.16 can cause corners of belts to glitch out. see attachment
- Attachments
-
- just under the player you can see the glitch
- loading .15 in .16.PNG (361.05 KiB) Viewed 4467 times
Re: [0.16.0] belt corners glitched when loading older maps
Post a save with the player next to such an instance when loaded in 0.16.0 please.
Re: [0.16.0] belt corners glitched when loading older maps
Also, on the picture, it almost seems like the belt has south direction (instead of north)
Multiple Forces/Belts
When there are multiple forces, blueprints connect up to belts and cause odd behavior.
Screenshot below is Admin force belt blueprint into Player belt
Screenshot below is Admin force belt blueprint into Player belt
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Mine is not related to upgrading. Mine is corner glitched when another force places the belt.
I know we've had issue with cross force blueprints before - but this one opens PVP up to major grief in a way that would make it unplayable.
I know we've had issue with cross force blueprints before - but this one opens PVP up to major grief in a way that would make it unplayable.
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Still waiting for a save...
Re: [kovarex] [0.16.0] belt corners glitched when loading older maps
Not sure if you want mine as it isn't an upgrade issue, but here it is.
- Attachments
-
- 3ra_test_scenario.zip
- (1.9 MiB) Downloaded 114 times
-
- Long Handed Inserter
- Posts: 73
- Joined: Wed Feb 20, 2013 6:57 pm
- Contact:
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
Steps to replicate:
Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force
The belts now look like they shouldn't be able to.
Steps to replicate:
Place 3 belts in a L shape.
Switch forces
Place a ghost belt against the L shape making it a ┴ shape.
Switch back to the previous force
The belts now look like they shouldn't be able to.
Last edited by I_IBlackI_I on Thu Dec 14, 2017 6:29 pm, edited 1 time in total.
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
So? It is assigned and in Bug Reports, what should I do?I_IBlackI_I wrote:Loewchen the issue is very clear and easy to replicate, as twinsen said it is a bug and should be reported.
Re: [kovarex] [0.16.0] When there are multiple forces, ghosts connect with enemy belts
Fixed for 0.16.7
Code: Select all
Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.