Search found 284 matches
- Wed Feb 27, 2019 7:09 am
- Forum: This Forum
- Topic: Bug Reports forum - Organization for Resolved issues
- Replies: 8
- Views: 2575
Bug Reports forum - Organization for Resolved issues
I could be wrong, but it seems that the previous "Fixed in 0.17.x" forum/subforum at the top of the Bug Reports forum was renamed to Resolved Problems and Bugs . Given the number of pages/topics listed it makes sense that this is what happened. However, there is also now a Resolved for the...
- Wed Feb 27, 2019 6:54 am
- Forum: This Forum
- Topic: 0.17 NPE feedback?
- Replies: 3
- Views: 1492
Re: 0.17 NPE feedback?
I am very very weird and enjoy pretending I've never played games before. So I am currently writing a bunch of notes as I go through it the first time, and I will probably mostly play through the campaign all day. Over and over. Because that is my idea of a good time. Haha, this makes me happy. Cur...
- Wed Feb 27, 2019 6:27 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 34182
Re: [0.17.10] intro too hard
No splitters and underground belts is proving to be a massive headache getting production up to anything reasonable. No access to splitters and undergrounds is certainly making this more difficult for me. I feel like I'm trying to race through the tutorial with one hand tied behind my back, and an ...
- Mon Feb 25, 2019 9:01 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156218
Re: Friday Facts #283 - Prepare to Launch
meganothing wrote: βMon Feb 25, 2019 8:56 pmBest whishes to him and I hope he likes the birthday cake made in an electric furnace
- Thu Jan 31, 2019 12:05 am
- Forum: General discussion
- Topic: Offshore pump tricks
- Replies: 5
- Views: 2569
Re: Offshore pump tricks
I found this one amusing: https://www.reddit.com/r/factorio/comme ... ell_pumps/
Notice what happens to the name of the pump when you landfill around it...
Notice what happens to the name of the pump when you landfill around it...
- Wed Jan 30, 2019 8:33 pm
- Forum: Ideas and Suggestions
- Topic: Consumables, pollution, coal filters
- Replies: 8
- Views: 2426
Re: Consumables, pollution, coal filters
Simple use would be to make landfill out of it. Also the aim would be not have dirty water. Go green and you won't have to fill chest after chest with slag. :) Landfill is a pretty sound idea. Would this require two landfill recipes or does the game allow optional ingredients? None come to mind. I ...
- Tue Jan 29, 2019 4:49 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] vanilla trains can creep forward with no path
- Replies: 5
- Views: 2046
Re: [kovarex] [0.16.41] vanilla trains can creep forward with no path
version [ 16.38 ] I just came across this bug, and searched the forum if it was known, but I found it in resolved bugs. Just made a video where it is visible. The trains creep forward and are still using fuel. https://www.youtube.com/watch?v=qSZ3egwU-ng I tested it a little bit extra, and they don'...
- Mon Jan 28, 2019 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Consumables, pollution, coal filters
- Replies: 8
- Views: 2426
Re: Consumables, pollution, coal filters
I would go the opposite way: Make dirty water a separate thing. If the pump is in a region with too high pollution (some is OK or there won't be any clean water anywhere) it outputs dirty water. If you boil dirty water you get residuals in the boiler, e.g. Slag. You then need extra inserters to rem...
- Mon Jan 28, 2019 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 38
- Views: 19101
- Sat Jan 26, 2019 11:15 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76247
Re: Friday Facts #279 - Train GUI & Modern Spitter
Your cargo wagons should have filters set for this very reason. You're just asking to get bitten if you don't. Not if you play with LTN at least. And it's too much hassle to be required for majority of wagons. I feel like the ability to blueprint trains in 0.17 takes away a lot of the justification...
- Sat Jan 26, 2019 3:13 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76247
Re: Friday Facts #279 - Train GUI & Modern Spitter
This way we could simultaneously see the condition bar filling up, and the wagon contents emptying out. Absolutely. I can see the value in being able to visualize the contents of a wagon(s) as it's filled or emptied. I just didn't like the idea of conflating the progress toward the configured condi...
- Sat Jan 26, 2019 3:05 am
- Forum: Technical Help
- Topic: [0.16.51] Stuttering after crafting electronic circuit
- Replies: 15
- Views: 3057
Re: [0.16.51] Stuttering after crafting electronic circuit
Ok, I fxed it. The issue was caused by steam itself - I noticed that some (but not all) other games had the same issue when started from steam. Opening steam with debug console opened showed that it would try to connect a controller every few seconds and fail which would cause the freeze. The only ...
- Sat Jan 26, 2019 2:54 am
- Forum: Ideas and Suggestions
- Topic: Press shift to switch from normal rail planner mode to ghost rail planner mode
- Replies: 2
- Views: 581
Re: Press shift to switch from normal rail planner mode to ghost rail planner mode
Agreed. This would reduce a lot of frustration by easily being able to "shift" between the two. Often when having to exit one mode and enter another, I'm trying to do it hastily out of frustration and end up double tapping "q" at the wrong time, or mistiming a "shift" p...
- Fri Jan 25, 2019 9:27 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76247
Re: Friday Facts #279 - Train GUI & Modern Spitter
Agreed. When deleting files, the progress bar still progresses right to left to show "progress toward completing current action."weaknespase wrote: βFri Jan 25, 2019 9:20 pm
Counterargument β green bar represents condition fulfillment and it usually helps to have same GUI elements to behave consistently across application.
- Fri Jan 25, 2019 7:54 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76247
Re: Friday Facts #279 - Train GUI & Modern Spitter
those new spawner graphics really feel like there should be Creep beneath them. :D Haha, this. It really is beginning to look/feel like a lone marine going against throngs of zerg. And honestly... I love it! I can't believe how much 0.16.x felt like a nearly complete game with a lot of polish. But ...
- Fri Jan 25, 2019 6:39 am
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 4180
Re: Map generation cu vs fe
Uh, no -- I can't. I am well past the point of belting or botting ore to my base. Hell, some of my ore trains take over a minute one way (on nuclear fuel) to reach the ore mining location. Ah fair enough for much larger bases. I perhaps incorrectly seem to see mixed patches as a problem earlier in ...
- Thu Jan 24, 2019 11:06 pm
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 4180
Re: Map generation cu vs fe
Meh. Yeah, that works -- I have even done it. But then you have to store the ore, so much easier to just get rid of it. You don't have to store it. You can belt it somewhere useful, bot it somewhere useful, or even yes, buffer it in a chest until you can pick it up in a train or whatever you'd like...
- Thu Jan 24, 2019 7:49 pm
- Forum: Gameplay Help
- Topic: Map generation cu vs fe
- Replies: 16
- Views: 4180
Re: Map generation cu vs fe
Or just use Ore Eraser -- also handy for when you want to mine an ore field which is butted up against another type of ore... Splitter filters have been all I've needed or wanted to handle mixed ore patches. History 0.16.17: Added filter to splitter. Added input and output priority to splitter.
- Wed Jan 23, 2019 4:27 am
- Forum: General discussion
- Topic: Fish
- Replies: 23
- Views: 6340
Re: Fish
Drone fishing is the future. For whatever reason this makes me picture "deconstruction fishing" with bots dropping explosives on dark shadows in the water (much like the new cliff deconstruction mechanic with cliff explosives), followed by the five fish floating to the water's surface and...
- Tue Jan 22, 2019 9:10 pm
- Forum: General discussion
- Topic: Fish
- Replies: 23
- Views: 6340
Re: Fish
Heh, maybe that is what I was thinking of...