Everyone keeps focusing on combat, but I've also suggested making biomes more meaningful, strengthening exploration a bit, and adding alternative ways to extract or gather resources. The majority of the comments have been #nochanges and the game is fine as is. What's so crazy about expanding and adding depth to the base game? It's going to happen anyway, you are better off offering suggestions on the direction it should take.netmand wrote: Fri Jun 26, 2020 9:26 pm Personally I don't gauge changes to Factorio by calling them meaningful or not. Are you not recognizing that there are changes and choosing not to acknowledge their significance? They're not significant enough to make your games fun again, right?
What's so bad about admitting that a rail gun is more suitable as a mod rather than a base game content update? Is it so terrible that an idea is better off as a mod? Is only changing the base game going to make you happy? Just because your ideas are being challenged doesn't mean those people are resisting change. (see my signature for my take on change, it's been there the whole time and then some)
I guess not everyone is having as much fun as I am.
Mods can be clunky, often get abounded and lose compatibility with time. There are also limitations to what modder's can do. Doesn't mean there aren't good mods out there, I'm enjoying Alien Biomes as mentioned above.
At this point the discussion is becoming circular, so I'll leave it at that for now.