Search found 263 matches

by V453000
Wed Dec 28, 2022 10:36 am
Forum: Resolved Problems and Bugs
Topic: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
Replies: 1
Views: 1873

Re: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches

Thanks for the report,

It is fixed for the next release

Cowabunga!
by V453000
Tue Apr 26, 2022 8:23 am
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Grenade animation contains almost duplicate frames
Replies: 5
Views: 3303

Re: [1.1.57] Grenade animation contains almost duplicate frames

Fixed for next version simply by removing the last frame. Thank you for the report.
by V453000
Sun May 09, 2021 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.33] Spidertron tech icon has gray border
Replies: 1
Views: 3218

Re: [1.1.33] Spidertron tech icon has gray border

Fixed in 1.1.34, thank you for reporting.
by V453000
Fri Feb 05, 2021 10:36 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162499

Re: Friday Facts #365 - Future plans

... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
by V453000
Wed Jan 13, 2021 2:14 pm
Forum: Minor issues
Topic: [gfx] [1.1.8] Shadow on pipe is cut off
Replies: 6
Views: 2332

Re: [gfx] [1.1.8] Shadow on pipe is cut off

This is fixable by removing the shadow from the pump spritesheet, but this will require poking some bee hives. I'd love to fix it sometime later.
by V453000
Mon Dec 07, 2020 7:37 am
Forum: Resolved Problems and Bugs
Topic: [V453000] [1.1.3] Side-menu-bottons large train icon
Replies: 2
Views: 2514

Re: [V453000] [1.1.3] Side-menu-bottons large train icon

Thank you for the report, this offence to humanity and the train gods has now been resolved.
by V453000
Mon Nov 30, 2020 10:47 am
Forum: Resolved Problems and Bugs
Topic: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies
Replies: 1
Views: 1673

Re: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies

Hello, thank you for the report. I just added the pre-requisite to laser shooting speed.

Thanks!
by V453000
Mon Nov 23, 2020 10:31 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 126769

Re: Version 1.1.0

Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
by V453000
Mon Nov 23, 2020 10:30 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 126769

Re: Version 1.1.0

Balancing Productivity module 1 decreases speed of the machine by 5% instead of 15%. Productivity module 2 decreases speed of the machine by 10% instead of 15%. Why? Just trying to understand what's wrong with 15%. Mostly because with the first tier of productivity modules you get the full punishme...
by V453000
Fri Nov 13, 2020 8:27 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97342

Re: Friday Facts #363 - 1.1 is getting close

- if you uncheck the "Flat character GUI", you see either Logistics, or Crafting selectable by a tab. Not both. You only see both at the same time if the "Flat character gui" is turned on. Ah cool! I got that wrong - thought the old option was removed, nice it's still an option!...
by V453000
Fri Nov 13, 2020 7:34 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97342

Re: Friday Facts #363 - 1.1 is getting close

I'm not a huge fan of the gui changes. I feel i barely ever use the logistics tab and having it in the middle is kinda making the mouse movements/distances much longer. Same for the small entity gui. Why would i need to see my inventory, when i open a splitter? I rather have vision on the factory a...
by V453000
Wed Nov 11, 2020 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Personal roboport toggle icon not centered
Replies: 5
Views: 1276

Re: [1.0.0] Personal roboport toggle icon not centered

Sorry for this offense to humanity.
by V453000
Fri Oct 30, 2020 9:21 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76991

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Nefrums wrote:
Fri Oct 30, 2020 9:06 am
Does rotate work on ghost enteties?
Yesss
by V453000
Fri Oct 30, 2020 8:49 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76991

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

There are now main_menu_simulations. If there is any simulation defined, the image is not used.
by V453000
Fri Aug 14, 2020 12:19 pm
Forum: Won't fix.
Topic: [1.0.0] Wires render on top of spidertron
Replies: 2
Views: 1331

Re: [1.0.0] Wires render on top of spidertron

As movax20h said, it's a 2D game and the legs are trying to sort under at least some things, while the cockpit is ends up in a higher layer as it needs to draw above those.
by V453000
Fri Aug 14, 2020 12:02 pm
Forum: Not a bug
Topic: [1.0.0] Spidertron legs strectch to much
Replies: 3
Views: 2956

Re: [1.0.0] Spidertron legs strectch to much

If they didn't stretch this much, it would restrict over how large obstacles it could move.

As such I'd like to call it intended feature.
by V453000
Fri Aug 07, 2020 5:34 am
Forum: Resolved Problems and Bugs
Topic: [Vaclav] [0.18.43] Personal laser defense tech icon inconsistency
Replies: 1
Views: 2022

Re: [Vaclav] [0.18.43] Personal laser defense tech icon inconsistency

Fixed this terrible offense to the nauvis community. Thank you for reporting.

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