Search found 274 matches
- Wed Nov 20, 2024 5:57 pm
- Forum: Not a bug
- Topic: Trash Unrequested ignores inf. maximum
- Replies: 21
- Views: 749
Re: Trash Unrequested ignores inf. maximum
... If this is the intended behavior, then the value is not named correctly. It currently behaves as if no maximum is set on the request, which is not the same as setting a max of infinity. It should be renamed to "none," or "n/a," or something similar, and then "inf" ...
- Tue Nov 19, 2024 8:58 pm
- Forum: Not a bug
- Topic: Trash Unrequested ignores inf. maximum
- Replies: 21
- Views: 749
Re: Trash Unrequested ignores inf. maximum
The intended/expected functionality is that you can use one logistic section across the player, landing pad, and space platform hub. Space platform hub does not have trash unrequested in large part because how the requests change between planets or when something is requested as construction materia...
- Thu Nov 14, 2024 5:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000][2.0.16] Electric weapon damage 3 and 4 have the same research cost
- Replies: 2
- Views: 851
Re: [2.0.16] Electric weapon damage 3 and 4 have the same research cost
Thank you for noticing and reporting, this is just an oversight so I've fixed it for the next release.
Thank you!
Thank you!
- Thu Nov 07, 2024 1:52 pm
- Forum: Not a bug
- Topic: [2.0.14] [Space Age] Rail Ramp Textures not aligned
- Replies: 1
- Views: 132
Re: [2.0.14] [Space Age] Rail Ramp Textures not aligned
Hi, thank you for the report but that's fine I believe
- Wed Nov 06, 2024 7:17 pm
- Forum: Bug Reports
- Topic: Lightning rod is unlocked with wrong tech
- Replies: 1
- Views: 190
Re: Lightning rod is unlocked with wrong tech
Hi, thank you for the suggestion, we will consider and probably do something about it.
Thanks!
V
Thanks!
V
- Tue Nov 05, 2024 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [V] [2.0.9 + SA] Some objects have not draw box setup correctly
- Replies: 1
- Views: 604
Re: [V] [2.0.9 + SA] Some objects have not draw box setup correctly
Thank you for the report, we adjusted some values and it should look better in the next release.
Thank you!
V
Thank you!
V
- Tue Nov 05, 2024 8:20 am
- Forum: Minor issues
- Topic: Recycler appear shorter when flipped Vertically
- Replies: 1
- Views: 427
Re: Recycler appear shorter when flipped Vertically
Hi, thank you for the report! Indeed, this is a relic from an oversight I made when adjusting the recycler graphics which was meant to be a quick fix but stayed this way. We will improve this eventually, I don't want to promise 2.0.x but for 2.1 it will be there! Thank you, it's also driving me nuts...
- Mon Nov 04, 2024 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Recycling speed formula inconsistent between items
- Replies: 3
- Views: 819
Re: [2.0.13] Recycling speed formula inconsistent between items
Hi thank you for the bug report, but would you mind to elaborate? Both ice cubes and iron gear wheels do seem to have energy_required in 1/16th which seems go go in line with other items?
- Sun Oct 27, 2024 8:22 pm
- Forum: Not a bug
- Topic: [2.0.8] Loading screen Factorio logo color mismatch
- Replies: 2
- Views: 223
Re: [2.0.8] Loading screen Factorio logo color mismatch
Hi, thank you for the report but I'm pretty sure that's intended.
- Wed Oct 23, 2024 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [V] [2.0.9] Wube logo "dirty" in some main menu simulations
- Replies: 1
- Views: 1936
Re: [V] [2.0.9] Wube logo "dirty" in some main menu simulations
Thank you for the report. I kind of wonder whether this was the case for 1.1.x but either way, I moved some of the decorative around and now they'll cover less of the Wube logo.
Thank you!
V
Thank you!
V
- Mon Oct 21, 2024 8:25 pm
- Forum: Not a bug
- Topic: 2.0.7: Superconductors recyclable?
- Replies: 8
- Views: 1899
Re: 2.0.7: Superconductors recyclable?
The reason they aren’t is because all tier 3 modules have their unique ingredient not recycle into ingredients but into itself. We could revisit for the suprconductor though.
- Wed Dec 28, 2022 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
- Replies: 1
- Views: 2230
Re: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
Thanks for the report,
It is fixed for the next release
Cowabunga!
It is fixed for the next release
Cowabunga!
- Tue Apr 26, 2022 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Grenade animation contains almost duplicate frames
- Replies: 5
- Views: 3993
Re: [1.1.57] Grenade animation contains almost duplicate frames
Fixed for next version simply by removing the last frame. Thank you for the report.
- Thu Jun 17, 2021 9:40 am
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.34] Graphics issue with Flamethrower/Rocketry technologies
- Replies: 1
- Views: 3232
Re: [GFX] [1.1.34] Graphics issue with Flamethrower/Rocketry technologies
Thank you for the report, fixed for 1.1.36
- Sun May 09, 2021 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] Spidertron tech icon has gray border
- Replies: 1
- Views: 3540
Re: [1.1.33] Spidertron tech icon has gray border
Fixed in 1.1.34, thank you for reporting.
- Wed Apr 14, 2021 2:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.31] roboport-base.png is missing yellow colouring found in hr-roboport-base
- Replies: 1
- Views: 4070
- Fri Feb 05, 2021 10:36 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183578
Re: Friday Facts #365 - Future plans
... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
- Wed Jan 13, 2021 2:14 pm
- Forum: Minor issues
- Topic: [gfx] [1.1.8] Shadow on pipe is cut off
- Replies: 6
- Views: 2757
Re: [gfx] [1.1.8] Shadow on pipe is cut off
This is fixable by removing the shadow from the pump spritesheet, but this will require poking some bee hives. I'd love to fix it sometime later.
- Mon Dec 07, 2020 7:37 am
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [1.1.3] Side-menu-bottons large train icon
- Replies: 2
- Views: 2866
Re: [V453000] [1.1.3] Side-menu-bottons large train icon
Thank you for the report, this offence to humanity and the train gods has now been resolved.
- Mon Nov 30, 2020 10:47 am
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies
- Replies: 1
- Views: 1994
Re: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies
Hello, thank you for the report. I just added the pre-requisite to laser shooting speed.
Thanks!
Thanks!