Thanks for the report,
It is fixed for the next release
Cowabunga!
Search found 263 matches
- Wed Dec 28, 2022 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
- Replies: 1
- Views: 2157
- Tue Apr 26, 2022 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Grenade animation contains almost duplicate frames
- Replies: 5
- Views: 3887
Re: [1.1.57] Grenade animation contains almost duplicate frames
Fixed for next version simply by removing the last frame. Thank you for the report.
- Thu Jun 17, 2021 9:40 am
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.34] Graphics issue with Flamethrower/Rocketry technologies
- Replies: 1
- Views: 3162
Re: [GFX] [1.1.34] Graphics issue with Flamethrower/Rocketry technologies
Thank you for the report, fixed for 1.1.36
- Sun May 09, 2021 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] Spidertron tech icon has gray border
- Replies: 1
- Views: 3478
Re: [1.1.33] Spidertron tech icon has gray border
Fixed in 1.1.34, thank you for reporting.
- Wed Apr 14, 2021 2:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.31] roboport-base.png is missing yellow colouring found in hr-roboport-base
- Replies: 1
- Views: 4003
- Fri Feb 05, 2021 10:36 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 179834
Re: Friday Facts #365 - Future plans
... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
- Wed Jan 13, 2021 2:14 pm
- Forum: Minor issues
- Topic: [gfx] [1.1.8] Shadow on pipe is cut off
- Replies: 6
- Views: 2694
Re: [gfx] [1.1.8] Shadow on pipe is cut off
This is fixable by removing the shadow from the pump spritesheet, but this will require poking some bee hives. I'd love to fix it sometime later.
- Mon Dec 07, 2020 7:37 am
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [1.1.3] Side-menu-bottons large train icon
- Replies: 2
- Views: 2808
Re: [V453000] [1.1.3] Side-menu-bottons large train icon
Thank you for the report, this offence to humanity and the train gods has now been resolved.
- Mon Nov 30, 2020 10:47 am
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies
- Replies: 1
- Views: 1932
Re: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies
Hello, thank you for the report. I just added the pre-requisite to laser shooting speed.
Thanks!
Thanks!
- Mon Nov 23, 2020 10:31 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 143479
Re: Version 1.1.0
Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
- Mon Nov 23, 2020 10:30 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 143479
Re: Version 1.1.0
Balancing Productivity module 1 decreases speed of the machine by 5% instead of 15%. Productivity module 2 decreases speed of the machine by 10% instead of 15%. Why? Just trying to understand what's wrong with 15%. Mostly because with the first tier of productivity modules you get the full punishme...
- Fri Nov 13, 2020 8:27 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 106090
Re: Friday Facts #363 - 1.1 is getting close
- if you uncheck the "Flat character GUI", you see either Logistics, or Crafting selectable by a tab. Not both. You only see both at the same time if the "Flat character gui" is turned on. Ah cool! I got that wrong - thought the old option was removed, nice it's still an option!...
- Fri Nov 13, 2020 7:34 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 106090
Re: Friday Facts #363 - 1.1 is getting close
I'm not a huge fan of the gui changes. I feel i barely ever use the logistics tab and having it in the middle is kinda making the mouse movements/distances much longer. Same for the small entity gui. Why would i need to see my inventory, when i open a splitter? I rather have vision on the factory a...
- Wed Nov 11, 2020 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Personal roboport toggle icon not centered
- Replies: 5
- Views: 1555
Re: [1.0.0] Personal roboport toggle icon not centered
Sorry for this offense to humanity.
- Fri Oct 30, 2020 9:21 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 84997
- Fri Oct 30, 2020 8:49 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 84997
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
There are now main_menu_simulations. If there is any simulation defined, the image is not used.
- Fri Aug 14, 2020 12:19 pm
- Forum: Won't fix.
- Topic: [1.0.0] Wires render on top of spidertron
- Replies: 2
- Views: 1532
Re: [1.0.0] Wires render on top of spidertron
As movax20h said, it's a 2D game and the legs are trying to sort under at least some things, while the cockpit is ends up in a higher layer as it needs to draw above those.
- Fri Aug 14, 2020 12:02 pm
- Forum: Not a bug
- Topic: [1.0.0] Spidertron legs strectch to much
- Replies: 3
- Views: 3247
Re: [1.0.0] Spidertron legs strectch to much
If they didn't stretch this much, it would restrict over how large obstacles it could move.
As such I'd like to call it intended feature.
As such I'd like to call it intended feature.
- Fri Aug 07, 2020 5:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Vaclav] [0.18.35] Logistic Chest shadows seem... off
- Replies: 1
- Views: 2073
Re: [Vaclav] [0.18.35] Logistic Chest shadows seem... off
Fixed in 0.18.44
- Fri Aug 07, 2020 5:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Vaclav] [0.18.43] Personal laser defense tech icon inconsistency
- Replies: 1
- Views: 2290
Re: [Vaclav] [0.18.43] Personal laser defense tech icon inconsistency
Fixed this terrible offense to the nauvis community. Thank you for reporting.