Search found 281 matches

by V453000
Tue Feb 04, 2025 8:22 am
Forum: Not a bug
Topic: 500° steam can be produced without unlocking steam turbines
Replies: 1
Views: 208

Re: 500° steam can be produced without unlocking steam turbines

Hello, that's intentional. It's not game breaking, just a way to do things more efficiently, and it's fairly common to have nuclear power researched when arriving to Vulcanus.

Thank you!
by V453000
Fri Jan 24, 2025 10:21 am
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Issue with beacon reflections on water
Replies: 3
Views: 2141

Re: [2.0.23] Issue with beacon reflections on water

Hello, thank you for the bug report, it's fixed for 2.0.33
by V453000
Thu Jan 16, 2025 4:31 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.28] Reflections in lava are brighter instead of darker
Replies: 2
Views: 5758

Re: [2.0.28] Reflections in lava are brighter instead of darker

Hi, thank you for the poke.

We've always felt off about the reflections on lava, and honestly I don't know why we haven't disabled them before.

Now we did!

Resolved in 2.0.32
by V453000
Tue Jan 07, 2025 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
Replies: 2
Views: 9526

Re: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]

Hello, thank you for your report! I must admit I didn't expect the result order to matter as in the tooltip it doesn't, but I didn't think of the ordering in the outputs resulting in better or worse belt stacking.

I guess you are refering to this mod https://mods.factorio.com/mod/better-scrap ...
by V453000
Thu Dec 19, 2024 12:53 pm
Forum: Assigned
Topic: [v453000][2.0.23] Identical recipe categories in the games protypes
Replies: 3
Views: 525

Re: [v453000][2.0.23] Identical recipe categories in the games protypes

Lets merge the two categories together, but lets do it in 2.1 as this change will break several mods which have already started to use these categories.
by V453000
Tue Dec 17, 2024 7:00 am
Forum: Not a bug
Topic: [2.0.22] Railgun damage doesn't take cryogenic science
Replies: 2
Views: 464

Re: [2.0.22] Railgun damage doesn't take cryogenic science

Yeah this isn't unintended. We did want to just split them apart so you have one half improving damage and the other half shooting speed. While I can see how it can feel inconsistent, I don't think it is a big problem. We could perhaps change it to cryogenic + something, I'll give it some thought ...
by V453000
Tue Dec 03, 2024 9:44 pm
Forum: Resolved Problems and Bugs
Topic: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
Replies: 14
Views: 11031

Re: [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil

Hi, thank you very much for noticing this one, I've fixed it by making rocket fuel from ammonia require the same amount of solid fuel as the normal recipe. To compensate, I decreased the amount of ammonia and crude oil that solid fuel from ammonia costs, along with tweaking its crafting speed a bit ...
by V453000
Wed Nov 20, 2024 5:57 pm
Forum: Not a bug
Topic: Trash Unrequested ignores inf. maximum
Replies: 21
Views: 2226

Re: Trash Unrequested ignores inf. maximum



...


If this is the intended behavior, then the value is not named correctly. It currently behaves as if no maximum is set on the request, which is not the same as setting a max of infinity. It should be renamed to "none," or "n/a," or something similar, and then "inf" could be reimplemented ...
by V453000
Tue Nov 19, 2024 8:58 pm
Forum: Not a bug
Topic: Trash Unrequested ignores inf. maximum
Replies: 21
Views: 2226

Re: Trash Unrequested ignores inf. maximum

The intended/expected functionality is that you can use one logistic section across the player, landing pad, and space platform hub.

Space platform hub does not have trash unrequested in large part because how the requests change between planets or when something is requested as construction ...
by V453000
Thu Nov 14, 2024 5:23 pm
Forum: Resolved Problems and Bugs
Topic: [V453000][2.0.16] Electric weapon damage 3 and 4 have the same research cost
Replies: 2
Views: 1743

Re: [2.0.16] Electric weapon damage 3 and 4 have the same research cost

Thank you for noticing and reporting, this is just an oversight so I've fixed it for the next release.

Thank you!
by V453000
Thu Nov 07, 2024 1:52 pm
Forum: Not a bug
Topic: [2.0.14] [Space Age] Rail Ramp Textures not aligned
Replies: 1
Views: 291

Re: [2.0.14] [Space Age] Rail Ramp Textures not aligned

Hi, thank you for the report but that's fine I believe
by V453000
Wed Nov 06, 2024 7:17 pm
Forum: Pending
Topic: Lightning rod is unlocked with wrong tech
Replies: 1
Views: 370

Re: Lightning rod is unlocked with wrong tech

Hi, thank you for the suggestion, we will consider and probably do something about it.

Thanks!

V
by V453000
Tue Nov 05, 2024 8:07 pm
Forum: Resolved Problems and Bugs
Topic: [V] [2.0.9 + SA] Some objects have not draw box setup correctly
Replies: 1
Views: 1177

Re: [V] [2.0.9 + SA] Some objects have not draw box setup correctly

Thank you for the report, we adjusted some values and it should look better in the next release.

Thank you!

V
by V453000
Tue Nov 05, 2024 8:20 am
Forum: Minor issues
Topic: Recycler appear shorter when flipped Vertically
Replies: 1
Views: 660

Re: Recycler appear shorter when flipped Vertically

Hi, thank you for the report!

Indeed, this is a relic from an oversight I made when adjusting the recycler graphics which was meant to be a quick fix but stayed this way. We will improve this eventually, I don't want to promise 2.0.x but for 2.1 it will be there!

Thank you, it's also driving me ...
by V453000
Mon Nov 04, 2024 11:22 am
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Recycling speed formula inconsistent between items
Replies: 3
Views: 1786

Re: [2.0.13] Recycling speed formula inconsistent between items

Hi thank you for the bug report, but would you mind to elaborate? Both ice cubes and iron gear wheels do seem to have energy_required in 1/16th which seems go go in line with other items?
by V453000
Sun Oct 27, 2024 8:22 pm
Forum: Not a bug
Topic: [2.0.8] Loading screen Factorio logo color mismatch
Replies: 2
Views: 422

Re: [2.0.8] Loading screen Factorio logo color mismatch

Hi, thank you for the report but I'm pretty sure that's intended.
by V453000
Wed Oct 23, 2024 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [V] [2.0.9] Wube logo "dirty" in some main menu simulations
Replies: 1
Views: 2249

Re: [V] [2.0.9] Wube logo "dirty" in some main menu simulations

Thank you for the report. I kind of wonder whether this was the case for 1.1.x but either way, I moved some of the decorative around and now they'll cover less of the Wube logo.

Thank you!

V
by V453000
Mon Oct 21, 2024 8:25 pm
Forum: Not a bug
Topic: 2.0.7: Superconductors recyclable?
Replies: 8
Views: 5264

Re: 2.0.7: Superconductors recyclable?

The reason they aren’t is because all tier 3 modules have their unique ingredient not recycle into ingredients but into itself. We could revisit for the suprconductor though.
by V453000
Wed Dec 28, 2022 10:36 am
Forum: Resolved Problems and Bugs
Topic: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
Replies: 1
Views: 2445

Re: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches

Thanks for the report,

It is fixed for the next release

Cowabunga!
by V453000
Tue Apr 26, 2022 8:23 am
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Grenade animation contains almost duplicate frames
Replies: 5
Views: 4341

Re: [1.1.57] Grenade animation contains almost duplicate frames

Fixed for next version simply by removing the last frame. Thank you for the report.

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