Search found 274 matches

by V453000
Wed Nov 20, 2024 5:57 pm
Forum: Not a bug
Topic: Trash Unrequested ignores inf. maximum
Replies: 21
Views: 749

Re: Trash Unrequested ignores inf. maximum

... If this is the intended behavior, then the value is not named correctly. It currently behaves as if no maximum is set on the request, which is not the same as setting a max of infinity. It should be renamed to "none," or "n/a," or something similar, and then "inf" ...
by V453000
Tue Nov 19, 2024 8:58 pm
Forum: Not a bug
Topic: Trash Unrequested ignores inf. maximum
Replies: 21
Views: 749

Re: Trash Unrequested ignores inf. maximum

The intended/expected functionality is that you can use one logistic section across the player, landing pad, and space platform hub. Space platform hub does not have trash unrequested in large part because how the requests change between planets or when something is requested as construction materia...
by V453000
Thu Nov 14, 2024 5:23 pm
Forum: Resolved Problems and Bugs
Topic: [V453000][2.0.16] Electric weapon damage 3 and 4 have the same research cost
Replies: 2
Views: 851

Re: [2.0.16] Electric weapon damage 3 and 4 have the same research cost

Thank you for noticing and reporting, this is just an oversight so I've fixed it for the next release.

Thank you!
by V453000
Thu Nov 07, 2024 1:52 pm
Forum: Not a bug
Topic: [2.0.14] [Space Age] Rail Ramp Textures not aligned
Replies: 1
Views: 132

Re: [2.0.14] [Space Age] Rail Ramp Textures not aligned

Hi, thank you for the report but that's fine I believe
by V453000
Wed Nov 06, 2024 7:17 pm
Forum: Bug Reports
Topic: Lightning rod is unlocked with wrong tech
Replies: 1
Views: 190

Re: Lightning rod is unlocked with wrong tech

Hi, thank you for the suggestion, we will consider and probably do something about it.

Thanks!

V
by V453000
Tue Nov 05, 2024 8:07 pm
Forum: Resolved Problems and Bugs
Topic: [V] [2.0.9 + SA] Some objects have not draw box setup correctly
Replies: 1
Views: 604

Re: [V] [2.0.9 + SA] Some objects have not draw box setup correctly

Thank you for the report, we adjusted some values and it should look better in the next release.

Thank you!

V
by V453000
Tue Nov 05, 2024 8:20 am
Forum: Minor issues
Topic: Recycler appear shorter when flipped Vertically
Replies: 1
Views: 427

Re: Recycler appear shorter when flipped Vertically

Hi, thank you for the report! Indeed, this is a relic from an oversight I made when adjusting the recycler graphics which was meant to be a quick fix but stayed this way. We will improve this eventually, I don't want to promise 2.0.x but for 2.1 it will be there! Thank you, it's also driving me nuts...
by V453000
Mon Nov 04, 2024 11:22 am
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Recycling speed formula inconsistent between items
Replies: 3
Views: 819

Re: [2.0.13] Recycling speed formula inconsistent between items

Hi thank you for the bug report, but would you mind to elaborate? Both ice cubes and iron gear wheels do seem to have energy_required in 1/16th which seems go go in line with other items?
by V453000
Sun Oct 27, 2024 8:22 pm
Forum: Not a bug
Topic: [2.0.8] Loading screen Factorio logo color mismatch
Replies: 2
Views: 223

Re: [2.0.8] Loading screen Factorio logo color mismatch

Hi, thank you for the report but I'm pretty sure that's intended.
by V453000
Wed Oct 23, 2024 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [V] [2.0.9] Wube logo "dirty" in some main menu simulations
Replies: 1
Views: 1936

Re: [V] [2.0.9] Wube logo "dirty" in some main menu simulations

Thank you for the report. I kind of wonder whether this was the case for 1.1.x but either way, I moved some of the decorative around and now they'll cover less of the Wube logo.

Thank you!

V
by V453000
Mon Oct 21, 2024 8:25 pm
Forum: Not a bug
Topic: 2.0.7: Superconductors recyclable?
Replies: 8
Views: 1899

Re: 2.0.7: Superconductors recyclable?

The reason they aren’t is because all tier 3 modules have their unique ingredient not recycle into ingredients but into itself. We could revisit for the suprconductor though.
by V453000
Wed Dec 28, 2022 10:36 am
Forum: Resolved Problems and Bugs
Topic: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
Replies: 1
Views: 2230

Re: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches

Thanks for the report,

It is fixed for the next release

Cowabunga!
by V453000
Tue Apr 26, 2022 8:23 am
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Grenade animation contains almost duplicate frames
Replies: 5
Views: 3993

Re: [1.1.57] Grenade animation contains almost duplicate frames

Fixed for next version simply by removing the last frame. Thank you for the report.
by V453000
Sun May 09, 2021 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.33] Spidertron tech icon has gray border
Replies: 1
Views: 3540

Re: [1.1.33] Spidertron tech icon has gray border

Fixed in 1.1.34, thank you for reporting.
by V453000
Fri Feb 05, 2021 10:36 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183578

Re: Friday Facts #365 - Future plans

... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
by V453000
Wed Jan 13, 2021 2:14 pm
Forum: Minor issues
Topic: [gfx] [1.1.8] Shadow on pipe is cut off
Replies: 6
Views: 2757

Re: [gfx] [1.1.8] Shadow on pipe is cut off

This is fixable by removing the shadow from the pump spritesheet, but this will require poking some bee hives. I'd love to fix it sometime later.
by V453000
Mon Dec 07, 2020 7:37 am
Forum: Resolved Problems and Bugs
Topic: [V453000] [1.1.3] Side-menu-bottons large train icon
Replies: 2
Views: 2866

Re: [V453000] [1.1.3] Side-menu-bottons large train icon

Thank you for the report, this offence to humanity and the train gods has now been resolved.
by V453000
Mon Nov 30, 2020 10:47 am
Forum: Resolved Problems and Bugs
Topic: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies
Replies: 1
Views: 1994

Re: [V453000] [1.1.1] Energy weapons and laser shooting speed dependencies

Hello, thank you for the report. I just added the pre-requisite to laser shooting speed.

Thanks!

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