Search found 126 matches

by V453000
Fri Jan 18, 2019 8:48 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 107
Views: 4744

Re: Friday Facts #278 - The new quickbar

When you have to lift your entire left hand away from WASD, a quickbar is no longer quick. You were entirely right when you made your initial binding decisions and it's sad to see such a good break from convention get discarded because it hit a small conflict from a new feature- a conflict that cou...
by V453000
Tue Jan 08, 2019 3:19 pm
Forum: Translations
Topic: Plurals in technology names
Replies: 5
Views: 188

Re: Plurals in technology names

I like the megalomaniac idea of Rocket silos, but that sounds really odd. :D
by V453000
Sat Jan 05, 2019 8:09 am
Forum: Balancing
Topic: 0.17+ mining & smelting numbers
Replies: 16
Views: 535

Re: 0.17+ mining & smelting numbers

Electric mining drills: - I don't think balancing a drill compared to the belt is necessary, and 30 is already a nice number. What does your suggestion try to achieve? "Just" a buff? Plate smelting recipe: - I did actually have this one in my spreadsheet as well, but it's important to note that plat...
by V453000
Fri Jan 04, 2019 5:02 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 153
Views: 11502

Re: Friday Facts #276 - Belt item spacing & Script rendering

Express belt being faster (4x yellow belt) becomes visually too fast. We have already tried to do that earlier.
by V453000
Fri Jan 04, 2019 4:12 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 153
Views: 11502

Re: Friday Facts #276 - Belt item spacing & Script rendering

sniderthanyou wrote:
Fri Jan 04, 2019 4:11 pm
V453000 wrote:
Fri Jan 04, 2019 3:57 pm
As the smelting recipe change, I am proposing the following:
- Iron plate, copper plate, stone brick: 3.2
- Steel: 16
I can't tell if you're joking or not :D
You mean the 3.2*5 = 16? Currently it's 3.5*5 = 17.5 (steel takes 5 iron plates)
by V453000
Fri Jan 04, 2019 4:03 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

I just also see a large group of people who like the change (of specifically rails), alongside of reason. I still do not see a better alternative than rails. Concrete not really an useful thing at the moment. Should that change? I'm not sure. Does it need to change AND change the science pack? No, ...
by V453000
Fri Jan 04, 2019 3:57 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 153
Views: 11502

Re: Friday Facts #276 - Belt item spacing & Script rendering

As the smelting recipe change, I am proposing the following: - Iron plate, copper plate, stone brick: 3.2 - Steel: 16 That would mean exactly 48 stone furnaces per yellow belt, which is the number that people already build, but some of the last ones flicker with inactivity in 0.16, now all of them w...
by V453000
Fri Jan 04, 2019 3:46 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

I just also see a large group of people who like the change (of specifically rails), alongside of reason. I still do not see a better alternative than rails. Concrete not really an useful thing at the moment. Should that change? I'm not sure. Does it need to change AND change the science pack? No, ...
by V453000
Fri Jan 04, 2019 3:45 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

Side note:

There is of course also the new belt spacing mentioned in the latest FFF that I was counting with, that allows even more rails to be supplied to the production pack. :) Just in case you still worry about your throughput, worry a bit less.
by V453000
Fri Jan 04, 2019 11:42 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

While I don't condone the tone of the post quoted below, I have to agree with the message itself. I actually think it is a rather important point. So what I've gotten from the thread at this point is that the reason rails are in the production pack is because: 1)You decided science would pull doubl...
by V453000
Thu Jan 03, 2019 3:37 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

... The biggest problem other than the theme problem (I'm pretty sure new players are going to see this and just go "What the hell is this?" like I did; it's immersion breaking), is the fact that so many rails are needed that there is no way to share it with a mall, even for new players with small ...
by V453000
Thu Jan 03, 2019 3:33 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

... A lot of the complaints I see about the amount of rails is generally about: -A: I don't like to belt this much. ... -reA: As said many times earlier, belts are completely fine enough so it's entirely viable to do that, in fact a single yellow belt can get you very far, and doubling it is very e...
by V453000
Thu Jan 03, 2019 12:34 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

My play style definitely doesn't include this, nor does that of most of the people I've watched. When I build my first refinery, I am hand crafting all the pipes, and just working on something else while that process finishes. And that's fine, the science recipes aren't forcing you to change your b...
by V453000
Thu Jan 03, 2019 11:33 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

... So if I want to have 100 packs per second, I will need 75 or so yellow belt, or 25 blue belt feeding this complex... :shock: and that production rate is not even close to some of the hard-core fans' ambition level. I am pretty sure you see the outrageous nature of a belt-based approach this rec...
by V453000
Wed Jan 02, 2019 6:37 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 62
Views: 2668

Re: Did no one else notice massive nerf of tank in 0.17?

Adding the equipment grid to tank would be a lot of fun yeah.
by V453000
Wed Jan 02, 2019 5:34 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 62
Views: 2668

Re: Did no one else notice massive nerf of tank in 0.17?

The tank is just a vehicle, and the MG is just one of its weapons, but not the only one. I understand it is most convenient to just drop piercing rounds in the tank and ignore the other options because shells require extra automation of explosives, flamethrower on the tank is quite weak and require...
by V453000
Wed Jan 02, 2019 9:32 am
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 62
Views: 2668

Re: Did no one else notice massive nerf of tank in 0.17?

It’s not that massive. Piercing rounds with decent upgrades still shred through things, it’s just less ridiculous. The tank is just a vehicle, and the MG is just one of its weapons, but not the only one. I understand it is most convenient to just drop piercing rounds in the tank and ignore the other...
by V453000
Mon Dec 31, 2018 9:11 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

The theme or pattern with the science packs is to put in ingredients appropriate to the domain of research in order to pretend that your science labs are doing something like engineering developments of tech with the odd bit of pure discovery on the side. Labs develop process for steel production t...
by V453000
Mon Dec 31, 2018 1:34 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

I've read all the arguments and I still don't see why rails are such a bad choice for science packs, assuming that science packs made of semirandom stuff from the game is a good choice. Oh fine, since you asked so nicely. Some of the arguments are about the type of puzzle that rails present. It doe...
by V453000
Sat Dec 29, 2018 4:08 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20880

Re: Friday Facts #275 - 0.17 Science changes

... I too am skeptical of the 30 items required for the Production Science Pack. I always felt that 30 was too much. Maybe 15 or so would be better. I don't mind the rails. I'm perfectly fine with rails; I always automate them early anyway as soon as I unlock trains. But 30 items is a bit too much ...

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