Hello, that's intentional. It's not game breaking, just a way to do things more efficiently, and it's fairly common to have nuclear power researched when arriving to Vulcanus.
Thank you!
Search found 281 matches
- Tue Feb 04, 2025 8:22 am
- Forum: Not a bug
- Topic: 500° steam can be produced without unlocking steam turbines
- Replies: 1
- Views: 208
- Fri Jan 24, 2025 10:21 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] Issue with beacon reflections on water
- Replies: 3
- Views: 2141
Re: [2.0.23] Issue with beacon reflections on water
Hello, thank you for the bug report, it's fixed for 2.0.33
- Thu Jan 16, 2025 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] Reflections in lava are brighter instead of darker
- Replies: 2
- Views: 5758
Re: [2.0.28] Reflections in lava are brighter instead of darker
Hi, thank you for the poke.
We've always felt off about the reflections on lava, and honestly I don't know why we haven't disabled them before.
Now we did!
Resolved in 2.0.32
We've always felt off about the reflections on lava, and honestly I don't know why we haven't disabled them before.
Now we did!
Resolved in 2.0.32
- Tue Jan 07, 2025 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
- Replies: 2
- Views: 9526
Re: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
Hello, thank you for your report! I must admit I didn't expect the result order to matter as in the tooltip it doesn't, but I didn't think of the ordering in the outputs resulting in better or worse belt stacking.
I guess you are refering to this mod https://mods.factorio.com/mod/better-scrap ...
I guess you are refering to this mod https://mods.factorio.com/mod/better-scrap ...
- Thu Dec 19, 2024 12:53 pm
- Forum: Assigned
- Topic: [v453000][2.0.23] Identical recipe categories in the games protypes
- Replies: 3
- Views: 525
Re: [v453000][2.0.23] Identical recipe categories in the games protypes
Lets merge the two categories together, but lets do it in 2.1 as this change will break several mods which have already started to use these categories.
- Tue Dec 17, 2024 7:00 am
- Forum: Not a bug
- Topic: [2.0.22] Railgun damage doesn't take cryogenic science
- Replies: 2
- Views: 464
Re: [2.0.22] Railgun damage doesn't take cryogenic science
Yeah this isn't unintended. We did want to just split them apart so you have one half improving damage and the other half shooting speed. While I can see how it can feel inconsistent, I don't think it is a big problem. We could perhaps change it to cryogenic + something, I'll give it some thought ...
- Tue Dec 03, 2024 9:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
- Replies: 14
- Views: 11031
Re: [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
Hi, thank you very much for noticing this one, I've fixed it by making rocket fuel from ammonia require the same amount of solid fuel as the normal recipe. To compensate, I decreased the amount of ammonia and crude oil that solid fuel from ammonia costs, along with tweaking its crafting speed a bit ...
- Wed Nov 20, 2024 5:57 pm
- Forum: Not a bug
- Topic: Trash Unrequested ignores inf. maximum
- Replies: 21
- Views: 2226
Re: Trash Unrequested ignores inf. maximum
...
If this is the intended behavior, then the value is not named correctly. It currently behaves as if no maximum is set on the request, which is not the same as setting a max of infinity. It should be renamed to "none," or "n/a," or something similar, and then "inf" could be reimplemented ...
- Tue Nov 19, 2024 8:58 pm
- Forum: Not a bug
- Topic: Trash Unrequested ignores inf. maximum
- Replies: 21
- Views: 2226
Re: Trash Unrequested ignores inf. maximum
The intended/expected functionality is that you can use one logistic section across the player, landing pad, and space platform hub.
Space platform hub does not have trash unrequested in large part because how the requests change between planets or when something is requested as construction ...
Space platform hub does not have trash unrequested in large part because how the requests change between planets or when something is requested as construction ...
- Thu Nov 14, 2024 5:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000][2.0.16] Electric weapon damage 3 and 4 have the same research cost
- Replies: 2
- Views: 1743
Re: [2.0.16] Electric weapon damage 3 and 4 have the same research cost
Thank you for noticing and reporting, this is just an oversight so I've fixed it for the next release.
Thank you!
Thank you!
- Thu Nov 07, 2024 1:52 pm
- Forum: Not a bug
- Topic: [2.0.14] [Space Age] Rail Ramp Textures not aligned
- Replies: 1
- Views: 291
Re: [2.0.14] [Space Age] Rail Ramp Textures not aligned
Hi, thank you for the report but that's fine I believe
- Wed Nov 06, 2024 7:17 pm
- Forum: Pending
- Topic: Lightning rod is unlocked with wrong tech
- Replies: 1
- Views: 370
Re: Lightning rod is unlocked with wrong tech
Hi, thank you for the suggestion, we will consider and probably do something about it.
Thanks!
V
Thanks!
V
- Tue Nov 05, 2024 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [V] [2.0.9 + SA] Some objects have not draw box setup correctly
- Replies: 1
- Views: 1177
Re: [V] [2.0.9 + SA] Some objects have not draw box setup correctly
Thank you for the report, we adjusted some values and it should look better in the next release.
Thank you!
V
Thank you!
V
- Tue Nov 05, 2024 8:20 am
- Forum: Minor issues
- Topic: Recycler appear shorter when flipped Vertically
- Replies: 1
- Views: 660
Re: Recycler appear shorter when flipped Vertically
Hi, thank you for the report!
Indeed, this is a relic from an oversight I made when adjusting the recycler graphics which was meant to be a quick fix but stayed this way. We will improve this eventually, I don't want to promise 2.0.x but for 2.1 it will be there!
Thank you, it's also driving me ...
Indeed, this is a relic from an oversight I made when adjusting the recycler graphics which was meant to be a quick fix but stayed this way. We will improve this eventually, I don't want to promise 2.0.x but for 2.1 it will be there!
Thank you, it's also driving me ...
- Mon Nov 04, 2024 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Recycling speed formula inconsistent between items
- Replies: 3
- Views: 1786
Re: [2.0.13] Recycling speed formula inconsistent between items
Hi thank you for the bug report, but would you mind to elaborate? Both ice cubes and iron gear wheels do seem to have energy_required in 1/16th which seems go go in line with other items?
- Sun Oct 27, 2024 8:22 pm
- Forum: Not a bug
- Topic: [2.0.8] Loading screen Factorio logo color mismatch
- Replies: 2
- Views: 422
Re: [2.0.8] Loading screen Factorio logo color mismatch
Hi, thank you for the report but I'm pretty sure that's intended.
- Wed Oct 23, 2024 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [V] [2.0.9] Wube logo "dirty" in some main menu simulations
- Replies: 1
- Views: 2249
Re: [V] [2.0.9] Wube logo "dirty" in some main menu simulations
Thank you for the report. I kind of wonder whether this was the case for 1.1.x but either way, I moved some of the decorative around and now they'll cover less of the Wube logo.
Thank you!
V
Thank you!
V
- Mon Oct 21, 2024 8:25 pm
- Forum: Not a bug
- Topic: 2.0.7: Superconductors recyclable?
- Replies: 8
- Views: 5264
Re: 2.0.7: Superconductors recyclable?
The reason they aren’t is because all tier 3 modules have their unique ingredient not recycle into ingredients but into itself. We could revisit for the suprconductor though.
- Wed Dec 28, 2022 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
- Replies: 1
- Views: 2445
Re: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
Thanks for the report,
It is fixed for the next release
Cowabunga!
It is fixed for the next release
Cowabunga!
- Tue Apr 26, 2022 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Grenade animation contains almost duplicate frames
- Replies: 5
- Views: 4341
Re: [1.1.57] Grenade animation contains almost duplicate frames
Fixed for next version simply by removing the last frame. Thank you for the report.