If you have multiple power switches next to each other, all connected with red as well as green wire, it will show up as only one single green wire. You cannot see if it's really both red and green wire, or if it's green only.
See picture:
The detail is from the middle power switch. The middle power switch is connected to the right and to the left with green as well as red wire, but you only see the green wire on the map. That it is also connected with red wire can only be seen in the detail. In this specific setup, it's not clear even from the detail if there is a red connection between the left and the middle power switch, because in either case they are connected to a red network. You even have to compare the network numbers to see if they are connected or not.
It's probably caused by the outlets for red and green wire being at the same spot. If you add another outlet for the red wire a few pixels away as it is the case for every other entity, this glitch can probably be avoided.
As mockup, it could perhaps look like this:
[GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
Re: [GFX] [1.1.68] undistinguishable red+green wire on chained Power Switches
Thanks for the report,
It is fixed for the next release
Cowabunga!
It is fixed for the next release
Cowabunga!