Search found 145 matches
- Fri Jun 26, 2026 1:34 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 18
- Views: 1623
Re: Friday Facts #444 - 2.1 Experimental release
If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing ...
- Wed Jun 24, 2026 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.7] Fulgora generates too much land on 2.0 saves
- Replies: 8
- Views: 1173
Re: [2.1.7] Fulgora generates too much land on 2.0 saves
I just encountered this on a 2.0 save loaded in 2.1. New chunks have a lot of land that should probably be shallow oil.
- Tue Jun 23, 2026 10:12 pm
- Forum: Not a bug
- Topic: 2.1.7 Recyclers not using right side of belt
- Replies: 4
- Views: 312
Re: 2.1.7 Recyclers not using right side of belt
Thanks for the report however there are no bugs here. Unfortunately there are some behavior changes but it was simply not possible to not have any behavior changes, because keeping previous behavior would mean players will report broken blueprint flip and changing behavior means players will ...
- Tue Jun 23, 2026 8:29 pm
- Forum: Not a bug
- Topic: 2.1.7 Recyclers not using right side of belt
- Replies: 4
- Views: 312
Re: 2.1.7 Recyclers not using right side of belt
That does not fix it. H moves the output from one side of the recycler to the other, as does V. I tried R and all the other default options.
I think this was probably intended and just unfortunate. Recyclers are asymmetrical so pressing H changes the output side of the belt with the new system at ...
I think this was probably intended and just unfortunate. Recyclers are asymmetrical so pressing H changes the output side of the belt with the new system at ...
- Tue Jun 23, 2026 7:04 pm
- Forum: Not a bug
- Topic: 2.1.7 Recyclers not using right side of belt
- Replies: 4
- Views: 312
2.1.7 Recyclers not using right side of belt
Recyclers used to output to the right side of a belt in the configuration pictured. Now they output to the left side. This change in behavior has broken several of my designs. Is there a way to adjust which side of the belt a recycler uses, similar to an inserter, or is this an undocumented change ...
- Tue Jun 23, 2026 2:23 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 174
- Views: 67368
Re: Version 2.1.7
Can't wait to get back home to try this out! :o
It's pretty great.
There are some small breaking changes. Certain recipes on the refinery no longer output the way they used to. The recycler outputs to a different lane of belts, depending on how it's oriented. I'm sure there are other things ...
- Tue Jun 23, 2026 1:37 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 174
- Views: 67368
Re: Version 2.1.7
Does anyone know the hotkey to change which side of the belt a recycler outputs on? They changed the default side apparently (at least in some cases) and it has deadlocked some of my designs.
- Tue Jun 23, 2026 1:33 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 171
- Views: 26612
Re: Friday Facts #443 - More Planet Deliveries
Why not take the opportunity to go for something like this from the get go?
https://i.imgur.com/raBPgfh.png
Would save space too.
Because it's not specific to trains. Their demo shows that, but it's really just a means to pull from the landing pad with inserters. Whether or not you put ...
- Mon Jun 22, 2026 1:51 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 154
- Views: 12838
Re: Please, DO NOT remove space casino
Of course this is the thread that has a billion comments on it 
- Fri Jun 19, 2026 2:09 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 171
- Views: 26612
Re: Friday Facts #443 - More Planet Deliveries
Every FFF about 2.1 has just been mind-blowing. I think if you are a long-time Factorio player all of these changes and graphics are 11/10 rated.
Thanks dev! Much love!
Thanks dev! Much love!
- Fri Jun 12, 2026 12:26 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 378
- Views: 42963
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Losing the asteroid casino is a bit of a shame.
The real problem with quality is that is a "nice to have" during the normal play through but becomes a necessity when you want to build a megabase. I just can't imagine anyone forgoing legendary machines and modules when designing for even just 100k ...
- Fri Jun 12, 2026 12:14 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 378
- Views: 42963
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
All of these updates have incredibly consequences for the hardcore Factorio player. Awesome!
For me personally...this is absolutely mind blowing...
For me personally...this is absolutely mind blowing...
- Fri Jun 05, 2026 6:38 pm
- Forum: General discussion
- Topic: I kinda hate Vulcanus
- Replies: 16
- Views: 2063
Re: I kinda hate Vulcanus
I like Vulcanus because it is the only new planet that allows for easy mega-basing. If all of the new planets in Space Age restricted size and scope of factories like the other three do, I think that would be a bit boring. I like that there's a big, wide-open planet that allows for massive ...
- Fri Jun 05, 2026 11:37 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 21033
Re: Friday Facts #441 - Space logistics improvements
Incredible additions. Unbelievably stoked for this update.
Thank you Wube team! Incredible additions as always. I am really impressed by the way the team listens to the community. That is a very hard thing to do! We do not take it for granted.
Thank you Wube team! Incredible additions as always. I am really impressed by the way the team listens to the community. That is a very hard thing to do! We do not take it for granted.
- Mon Jun 01, 2026 7:15 pm
- Forum: General discussion
- Topic: Opening the source?
- Replies: 41
- Views: 49980
- Fri May 29, 2026 2:01 pm
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 10
- Views: 1654
Re: Got stuck around blue science last year, looking for tips
My suggestion is to change the way you think. Don't tear anything down. Leave the old base and build new things next to it. The old can supply the new.
That's how I play: I don't tear anything down without a good reason, and there's not usually a good reason until very late in the game. On my last ...
That's how I play: I don't tear anything down without a good reason, and there's not usually a good reason until very late in the game. On my last ...
- Fri May 29, 2026 1:31 pm
- Forum: Ideas and Suggestions
- Topic: One final landing pad suggestion
- Replies: 0
- Views: 187
One final landing pad suggestion
With the FFF it sounds like new infinite research is off the table, but I may as well get the idea out there.
We all want throughput through the landing pad without using bots. Most ideas are basically 1) "let me pull from cargo bays" which is obviously a non-starter since then you can train bays ...
We all want throughput through the landing pad without using bots. Most ideas are basically 1) "let me pull from cargo bays" which is obviously a non-starter since then you can train bays ...
- Fri May 29, 2026 1:23 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 20072
Re: Friday Facts #440 - 2.1 plan
Can't believe Earendel is leaving. What a ride.
Sad to see development stop, but excited to see what comes next.
Sad to see development stop, but excited to see what comes next.
- Fri May 08, 2026 6:34 pm
- Forum: Technical Help
- Topic: Multiplayer UPS abnormally low
- Replies: 5
- Views: 452
Re: Multiplayer UPS abnormally low
Thank you for the confirmation! I appreciate your time.
Edit to add: Love the game by the way! Best thing since sliced bread. You guys rock.
Edit to add: Love the game by the way! Best thing since sliced bread. You guys rock.
- Fri May 08, 2026 5:14 pm
- Forum: Technical Help
- Topic: Multiplayer UPS abnormally low
- Replies: 5
- Views: 452
Re: Multiplayer UPS abnormally low
Here is the required screenshot. I have a copy of the logfile which I am happy to share if needed. I'm not sure if there's anything in that file which is personally-identifying, so I will wait to do that unless you need it.
At any rate, I do not think there is actually a bug here. Just making sure ...
At any rate, I do not think there is actually a bug here. Just making sure ...