Search found 145 matches

by waterBear
Fri Jun 26, 2026 1:34 pm
Forum: News
Topic: Friday Facts #444 - 2.1 Experimental release
Replies: 18
Views: 1602

Re: Friday Facts #444 - 2.1 Experimental release



If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing ...
by waterBear
Wed Jun 24, 2026 6:18 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.7] Fulgora generates too much land on 2.0 saves
Replies: 8
Views: 1173

Re: [2.1.7] Fulgora generates too much land on 2.0 saves

I just encountered this on a 2.0 save loaded in 2.1. New chunks have a lot of land that should probably be shallow oil.
06-24-2026, 14-18-28.png
06-24-2026, 14-18-28.png (132.21 KiB) Viewed 966 times
by waterBear
Tue Jun 23, 2026 10:12 pm
Forum: Not a bug
Topic: 2.1.7 Recyclers not using right side of belt
Replies: 4
Views: 312

Re: 2.1.7 Recyclers not using right side of belt


Thanks for the report however there are no bugs here. Unfortunately there are some behavior changes but it was simply not possible to not have any behavior changes, because keeping previous behavior would mean players will report broken blueprint flip and changing behavior means players will ...
by waterBear
Tue Jun 23, 2026 8:29 pm
Forum: Not a bug
Topic: 2.1.7 Recyclers not using right side of belt
Replies: 4
Views: 312

Re: 2.1.7 Recyclers not using right side of belt

That does not fix it. H moves the output from one side of the recycler to the other, as does V. I tried R and all the other default options.

I think this was probably intended and just unfortunate. Recyclers are asymmetrical so pressing H changes the output side of the belt with the new system at ...
by waterBear
Tue Jun 23, 2026 7:04 pm
Forum: Not a bug
Topic: 2.1.7 Recyclers not using right side of belt
Replies: 4
Views: 312

2.1.7 Recyclers not using right side of belt

Recyclers used to output to the right side of a belt in the configuration pictured. Now they output to the left side. This change in behavior has broken several of my designs. Is there a way to adjust which side of the belt a recycler uses, similar to an inserter, or is this an undocumented change ...
by waterBear
Tue Jun 23, 2026 2:23 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 173
Views: 67262

Re: Version 2.1.7


Can't wait to get back home to try this out! :o


It's pretty great.

There are some small breaking changes. Certain recipes on the refinery no longer output the way they used to. The recycler outputs to a different lane of belts, depending on how it's oriented. I'm sure there are other things ...
by waterBear
Tue Jun 23, 2026 1:37 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 173
Views: 67262

Re: Version 2.1.7

Does anyone know the hotkey to change which side of the belt a recycler outputs on? They changed the default side apparently (at least in some cases) and it has deadlocked some of my designs.
by waterBear
Tue Jun 23, 2026 1:33 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 171
Views: 26611

Re: Friday Facts #443 - More Planet Deliveries


Why not take the opportunity to go for something like this from the get go?
https://i.imgur.com/raBPgfh.png

Would save space too.


Because it's not specific to trains. Their demo shows that, but it's really just a means to pull from the landing pad with inserters. Whether or not you put ...
by waterBear
Mon Jun 22, 2026 1:51 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 154
Views: 12837

Re: Please, DO NOT remove space casino

Of course this is the thread that has a billion comments on it :lol:
by waterBear
Fri Jun 19, 2026 2:09 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 171
Views: 26611

Re: Friday Facts #443 - More Planet Deliveries

Every FFF about 2.1 has just been mind-blowing. I think if you are a long-time Factorio player all of these changes and graphics are 11/10 rated.

Thanks dev! Much love!
by waterBear
Fri Jun 12, 2026 12:26 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 378
Views: 42963

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


Losing the asteroid casino is a bit of a shame.
The real problem with quality is that is a "nice to have" during the normal play through but becomes a necessity when you want to build a megabase. I just can't imagine anyone forgoing legendary machines and modules when designing for even just 100k ...
by waterBear
Fri Jun 12, 2026 12:14 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 378
Views: 42963

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

All of these updates have incredibly consequences for the hardcore Factorio player. Awesome!

For me personally...this is absolutely mind blowing... :o :lol: :D
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06-12-2026, 08-13-38.png (27.88 KiB) Viewed 3531 times
by waterBear
Fri Jun 05, 2026 6:38 pm
Forum: General discussion
Topic: I kinda hate Vulcanus
Replies: 16
Views: 2063

Re: I kinda hate Vulcanus


I like Vulcanus because it is the only new planet that allows for easy mega-basing. If all of the new planets in Space Age restricted size and scope of factories like the other three do, I think that would be a bit boring. I like that there's a big, wide-open planet that allows for massive ...
by waterBear
Fri Jun 05, 2026 11:37 am
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 21033

Re: Friday Facts #441 - Space logistics improvements

Incredible additions. Unbelievably stoked for this update.

Thank you Wube team! Incredible additions as always. I am really impressed by the way the team listens to the community. That is a very hard thing to do! We do not take it for granted.
by waterBear
Mon Jun 01, 2026 7:15 pm
Forum: General discussion
Topic: Opening the source?
Replies: 41
Views: 49980

Re: Opening the source?

Tamimbook wrote: Mon Jun 01, 2026 12:59 am
OBXandos wrote: Wed Mar 04, 2026 6:02 pm Arise thread. Thread arise!

I had to do a double take when I saw the thread dates...
can you reach this to the main dev please?
They know, dude.
by waterBear
Fri May 29, 2026 2:01 pm
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 10
Views: 1654

Re: Got stuck around blue science last year, looking for tips

My suggestion is to change the way you think. Don't tear anything down. Leave the old base and build new things next to it. The old can supply the new.

That's how I play: I don't tear anything down without a good reason, and there's not usually a good reason until very late in the game. On my last ...
by waterBear
Fri May 29, 2026 1:31 pm
Forum: Ideas and Suggestions
Topic: One final landing pad suggestion
Replies: 0
Views: 187

One final landing pad suggestion

With the FFF it sounds like new infinite research is off the table, but I may as well get the idea out there.

We all want throughput through the landing pad without using bots. Most ideas are basically 1) "let me pull from cargo bays" which is obviously a non-starter since then you can train bays ...
by waterBear
Fri May 29, 2026 1:23 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 20070

Re: Friday Facts #440 - 2.1 plan

Can't believe Earendel is leaving. What a ride.

Sad to see development stop, but excited to see what comes next.
by waterBear
Fri May 08, 2026 6:34 pm
Forum: Technical Help
Topic: Multiplayer UPS abnormally low
Replies: 5
Views: 452

Re: Multiplayer UPS abnormally low

Thank you for the confirmation! I appreciate your time.

Edit to add: Love the game by the way! Best thing since sliced bread. You guys rock.
by waterBear
Fri May 08, 2026 5:14 pm
Forum: Technical Help
Topic: Multiplayer UPS abnormally low
Replies: 5
Views: 452

Re: Multiplayer UPS abnormally low

Here is the required screenshot. I have a copy of the logfile which I am happy to share if needed. I'm not sure if there's anything in that file which is personally-identifying, so I will wait to do that unless you need it.

At any rate, I do not think there is actually a bug here. Just making sure ...

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