Search found 173 matches

by mngrif
Sat Mar 16, 2024 1:28 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Crash randomly while standing around idle
Replies: 3
Views: 473

Re: [1.1.104] Crash randomly while standing around idle

There was an autosave closer to the crash that I missed. Here it is.
by mngrif
Sat Mar 16, 2024 12:31 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Crash randomly while standing around idle
Replies: 3
Views: 473

[1.1.104] Crash randomly while standing around idle

about five minutes past the last save, it just crashes. i haven't attempted to reproduce it yet, but it's the first crash i've had in over a decade. keep up th fine work, folks! 0.016 2024-03-16 07:57:04; Factorio 1.1.104 (build 62119, linux64, steam) 0.087 Operating system: Linux (Ubuntu 22.04) 0.0...
by mngrif
Thu Mar 22, 2018 9:23 pm
Forum: Releases
Topic: Version 0.16.34
Replies: 5
Views: 9846

Re: Version 0.16.34

STABLE
by mngrif
Mon Feb 19, 2018 9:00 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 40286

Re: Version 0.16.25

Compressed belts are back on the menu, bois!
by mngrif
Mon Feb 12, 2018 10:52 am
Forum: Releases
Topic: Version 0.16.23
Replies: 11
Views: 13962

Re: Version 0.16.23

FactorioBot wrote:Changes
  • Lamps stagger again during day/night transition. They also turn on much sooner and turn off much later.
Thank you so much! Immersion has been restored!
by mngrif
Fri Feb 02, 2018 7:38 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 80934

Re: Friday Facts #228 - High resolution turrets

laser turrets are now going to shoot something we can actually call a laser
Yay finally it's making it to vanilla!
by mngrif
Mon Jan 22, 2018 8:25 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 31036

Re: Version 0.16.17

FactorioBot wrote:
  • Decreased collision box of substation, radar and chemical plant so it is possible to walk between it and other entities.
Thank you so much!
by mngrif
Sat Jan 06, 2018 1:15 pm
Forum: Ideas and Suggestions
Topic: Logistics Tram / Trolley
Replies: 2
Views: 1782

Re: Logistics Tram / Trolley

This is a very cool idea, similar to how car manufacturing & internal warehouse logistics works.
by mngrif
Wed Jan 03, 2018 10:23 pm
Forum: Releases
Topic: Version 0.16.13
Replies: 27
Views: 17505

Re: Version 0.16.13

I should really give PvP a try... Thanks for the bug fixes!
by mngrif
Mon Jan 01, 2018 10:51 am
Forum: Releases
Topic: Version 0.16.12
Replies: 10
Views: 13968

Re: Version 0.16.12

ya'll need to go back to bed ffs
by mngrif
Sat Dec 30, 2017 8:09 pm
Forum: Releases
Topic: Version 0.16.11
Replies: 10
Views: 12262

Re: Version 0.16.11

FactorioBot wrote:
  • Fixed that burner inserter didn't show the fuel icon when out of energy sometimes. (55913)
I feel like this has been around since 0.15. Glad it got fixed, I actually make use of burners even after 300 factory-hours.
by mngrif
Sat Dec 30, 2017 10:39 am
Forum: Releases
Topic: Version 0.16.10
Replies: 21
Views: 16063

Re: Version 0.16.10

Thanks for the timely update!
by mngrif
Thu Dec 21, 2017 7:04 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 70044

Re: Version 0.16.7

Thanks for the bug fixes! Having three tanks per wagon was cool, but I never made good use of it.
by mngrif
Fri Dec 15, 2017 4:01 pm
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 15148

Re: Version 0.16.3

FactorioBot wrote:
  • When mining normal entities ghost entity selection is disabled until the mining key is released.
Awesome! This was pretty annoying, glad to see this change! Thanks!
by mngrif
Wed Dec 13, 2017 12:44 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 112745

Re: Version 0.16.0

FactorioBot wrote:
  • Ctrl-delete now deletes whole word in a text field instead of a single character. (53124)
Thank you. SO. MUCH.
by mngrif
Sat Nov 25, 2017 10:44 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 34313

Re: Friday Facts #218 - Import bpy, Export player

I love the new purple! Thank you!

Razer is on my blacklist after treating me terribly after purchasing their products. I hope to see support for others, such as Logitech.
by mngrif
Wed Jun 21, 2017 7:12 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 25038

Re: Version 0.15.22

Explosive Mine now only does damage to enemy units and structures.
YES! Glad to see even more buffs for the landmines!
by mngrif
Thu Apr 13, 2017 8:52 pm
Forum: General discussion
Topic: Lasers, Guns or Flamers?
Replies: 4
Views: 7590

Re: Lasers, Guns or Flamers?

Lasers, guns, or flamers?
Yes
by mngrif
Tue Mar 21, 2017 11:18 pm
Forum: General discussion
Topic: What does your mega-base actually produce?
Replies: 21
Views: 14851

Re: What does your mega-base actually produce?

One hundred million green circuits.
by mngrif
Fri Feb 17, 2017 11:02 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 155503

Re: GreyGoo Mk I: A self-expanding factory

This is fantastic! In a YT comment you said it places solars after a recent brownout, but there are no accus, so that means it will always place a solar field in the morning. Since you aren't launching rockets I guess that's OK :) Good luck getting oil going, a third mod that helps with water might ...

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