Search found 173 matches
- Sat Mar 16, 2024 1:28 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash randomly while standing around idle
- Replies: 3
- Views: 749
Re: [1.1.104] Crash randomly while standing around idle
There was an autosave closer to the crash that I missed. Here it is.
- Sat Mar 16, 2024 12:31 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash randomly while standing around idle
- Replies: 3
- Views: 749
[1.1.104] Crash randomly while standing around idle
about five minutes past the last save, it just crashes. i haven't attempted to reproduce it yet, but it's the first crash i've had in over a decade. keep up th fine work, folks!
0.016 2024-03-16 07:57:04; Factorio 1.1.104 (build 62119, linux64, steam)
0.087 Operating system: Linux (Ubuntu 22.04 ...
0.016 2024-03-16 07:57:04; Factorio 1.1.104 (build 62119, linux64, steam)
0.087 Operating system: Linux (Ubuntu 22.04 ...
- Thu Mar 22, 2018 9:23 pm
- Forum: Releases
- Topic: Version 0.16.34
- Replies: 5
- Views: 10204
Re: Version 0.16.34
STABLE
- Mon Feb 19, 2018 9:00 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 43258
Re: Version 0.16.25
Compressed belts are back on the menu, bois!
- Mon Feb 12, 2018 10:52 am
- Forum: Releases
- Topic: Version 0.16.23
- Replies: 11
- Views: 14577
Re: Version 0.16.23
Thank you so much! Immersion has been restored!FactorioBot wrote:Changes
- Lamps stagger again during day/night transition. They also turn on much sooner and turn off much later.
- Fri Feb 02, 2018 7:38 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 86571
Re: Friday Facts #228 - High resolution turrets
Yay finally it's making it to vanilla!laser turrets are now going to shoot something we can actually call a laser
- Mon Jan 22, 2018 8:25 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 33306
Re: Version 0.16.17
Thank you so much!FactorioBot wrote:
- Decreased collision box of substation, radar and chemical plant so it is possible to walk between it and other entities.
- Sat Jan 06, 2018 1:15 pm
- Forum: Ideas and Suggestions
- Topic: Logistics Tram / Trolley
- Replies: 2
- Views: 2017
Re: Logistics Tram / Trolley
This is a very cool idea, similar to how car manufacturing & internal warehouse logistics works.
- Wed Jan 03, 2018 10:23 pm
- Forum: Releases
- Topic: Version 0.16.13
- Replies: 27
- Views: 18689
Re: Version 0.16.13
I should really give PvP a try... Thanks for the bug fixes!
- Mon Jan 01, 2018 10:51 am
- Forum: Releases
- Topic: Version 0.16.12
- Replies: 10
- Views: 14578
Re: Version 0.16.12
ya'll need to go back to bed ffs
- Sat Dec 30, 2017 8:09 pm
- Forum: Releases
- Topic: Version 0.16.11
- Replies: 10
- Views: 12799
Re: Version 0.16.11
I feel like this has been around since 0.15. Glad it got fixed, I actually make use of burners even after 300 factory-hours.FactorioBot wrote:
- Fixed that burner inserter didn't show the fuel icon when out of energy sometimes. (55913)
- Sat Dec 30, 2017 10:39 am
- Forum: Releases
- Topic: Version 0.16.10
- Replies: 21
- Views: 17184
Re: Version 0.16.10
Thanks for the timely update!
- Thu Dec 21, 2017 7:04 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 76717
Re: Version 0.16.7
Thanks for the bug fixes! Having three tanks per wagon was cool, but I never made good use of it.
- Fri Dec 15, 2017 4:01 pm
- Forum: Releases
- Topic: Version 0.16.3
- Replies: 17
- Views: 16043
Re: Version 0.16.3
Awesome! This was pretty annoying, glad to see this change! Thanks!FactorioBot wrote:
- When mining normal entities ghost entity selection is disabled until the mining key is released.
- Wed Dec 13, 2017 12:44 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 119746
Re: Version 0.16.0
Thank you. SO. MUCH.FactorioBot wrote:
- Ctrl-delete now deletes whole word in a text field instead of a single character. (53124)
- Sat Nov 25, 2017 10:44 am
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 37388
Re: Friday Facts #218 - Import bpy, Export player
I love the new purple! Thank you!
Razer is on my blacklist after treating me terribly after purchasing their products. I hope to see support for others, such as Logitech.
Razer is on my blacklist after treating me terribly after purchasing their products. I hope to see support for others, such as Logitech.
- Wed Jun 21, 2017 7:12 pm
- Forum: Releases
- Topic: Version 0.15.22
- Replies: 38
- Views: 27580
Re: Version 0.15.22
YES! Glad to see even more buffs for the landmines!Explosive Mine now only does damage to enemy units and structures.
- Thu Apr 13, 2017 8:52 pm
- Forum: General discussion
- Topic: Lasers, Guns or Flamers?
- Replies: 4
- Views: 8871
Re: Lasers, Guns or Flamers?
Lasers, guns, or flamers?
Yes
- Tue Mar 21, 2017 11:18 pm
- Forum: General discussion
- Topic: What does your mega-base actually produce?
- Replies: 21
- Views: 16282
Re: What does your mega-base actually produce?
One hundred million green circuits.
- Fri Feb 17, 2017 11:02 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 164340
Re: GreyGoo Mk I: A self-expanding factory
This is fantastic!
In a YT comment you said it places solars after a recent brownout, but there are no accus, so that means it will always place a solar field in the morning. Since you aren't launching rockets I guess that's OK :)
Good luck getting oil going, a third mod that helps with water ...
In a YT comment you said it places solars after a recent brownout, but there are no accus, so that means it will always place a solar field in the morning. Since you aren't launching rockets I guess that's OK :)
Good luck getting oil going, a third mod that helps with water ...