Logistics Tram / Trolley

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
Llama
Inserter
Inserter
Posts: 32
Joined: Tue Mar 01, 2016 1:50 am
Contact:

Logistics Tram / Trolley

Post by Llama »

TL;DR
Pathfinding "bot" that uses tram-track infrastructure

What ?
An additional method of logistics could be the Logistics Tram or Logistics Trolley. The Trolley comes from a Depot and is connected via infrastructure (Tram Tracks) to directly insert from/into Requester Chests and Provider Chests. It behaves like a Logistics Bot but runs on rails. Depending on CPU limitations or avoiding being OP, they could queue and have collisions or be free to pass through each other to balance these issues.
factoriotram2.jpg
factoriotram2.jpg (528.07 KiB) Viewed 1649 times
Why ?
There has been discussion about bots vs belts, and that bots are too good because of the minimal infrastructure and high throughput. I can't imagine losing bots, they are incredibly useful, not necessarily for an entire bases logistics, but even for the smaller things like supplying a personal train with common building materials - belting signals, rails, power poles etc to a train is a job for bots.

Trolleys could fill a gap - players who want to build a ground-based network, but also want the freedom that requester chests bring. Need some repair packs but don't want a belt running across the base just for that? Have a trolley deliver some.

Tram system could effectively be a "high density belt" depending on what stack size you deem suitable for a trolley's payload. Could be ~4 like a logistics bot, could be a whole stack if it's a slow entity.

User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 173
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Logistics Tram / Trolley

Post by mngrif »

This is a very cool idea, similar to how car manufacturing & internal warehouse logistics works.
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK


Post Reply

Return to “Ideas and Suggestions”