Search found 28 matches

by dusho
Sun Jul 26, 2015 12:24 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 25260

Re: Friday Facts #96 - The fixing phase

yes, please change the auto-saving to not disturb the player if possible
in previous versions 0.9, 0.10 it had much better flow than it has now
by dusho
Sun Sep 07, 2014 3:54 pm
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 15902

Re: Friday Facts #50 Growing secretly

hm.. so there is a change that o.10.x won't have other than experimental releases if you don't need to create 0.10.10 (no urgent bug fixes) ? also, all the multiplayer stuff is nice, but I guess it will still take a year to get something really playable I was really looking forward to have some tank...
by dusho
Tue Apr 01, 2014 3:05 pm
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 18625

Re: Friday Facts #27 The roadmap

I'm actually not sure about 'sharp' things, e.g. circuit is green with sharp white lines.. and as I often zoom in and out, it looks horrible when moving on belts and flickers like crazy (white lines appearing and disappearing). Ideally would be to have all pictures with it's mipmaps (.dds), but I gu...
by dusho
Mon Mar 31, 2014 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.7] Assembler machine 1 animation twitching
Replies: 9
Views: 1189

Re: [0.9.4+] Assembler machine 1 animation twitching

ye.. for my resolution it only happens in zoom 1.000
I guess, something went wrong with rendering the animation..
by dusho
Sun Mar 30, 2014 1:07 pm
Forum: General discussion
Topic: Reading Energy Consumption
Replies: 12
Views: 3373

Re: Reading Energy Consumption

Info from that panel was confusing for me as well.. only by observing my current situation and reading the statuses I understood how to read it. The window says Electric network info, so I thought production stands for how much energy is produced (supplied), but it actually is how much is drained by...
by dusho
Sat Mar 29, 2014 1:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.7] Assembler machine 1 animation twitching
Replies: 9
Views: 1189

[0.9.7] Assembler machine 1 animation twitching

When in windowe mode, resolution 1280x720 it's really noticeable that assembler machine 1 during animation 'moves' in some frames to the right and back by pixel or two
(it doesn't happen for assembler machine 2, only 1)
by dusho
Sat Mar 29, 2014 8:00 am
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 18625

Re: Friday Facts #27 The roadmap

after releasing game on steam you should be ready for influx of bug reports no matter how stable you think factorio is now.. just because amount of people and all the PC configuration and other software they have multiplayer is pretty huge feature, and will introduce lots of frustrating bugs, so alr...
by dusho
Thu Mar 20, 2014 8:49 am
Forum: Ideas and Suggestions
Topic: We need this :)
Replies: 12
Views: 1561

Re: We need this :)

uh ye.. upgrade for flamethrower? napalm? module for tank?
by dusho
Tue Mar 11, 2014 11:03 am
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 17296

Re: Friday Facts #24

interesting discussion - use determinism - to create multiplayer so as I understand it, in order to preserve full determinism, everyone in multiplayer session will receive messages about everyone else in the world.. so if 3 players are sharing map, but don't actually see each other, your client with...
by dusho
Fri Mar 07, 2014 7:57 pm
Forum: General discussion
Topic: 0.9.2
Replies: 16
Views: 4020

Re: 0.9.2

same same..
waiting to create brave new factory..
by dusho
Sat Mar 01, 2014 1:53 pm
Forum: News
Topic: Friday Facts #23 - Year after
Replies: 45
Views: 20740

Re: Friday Facts #23 - Year after

would agree with post above about have different shapes for higher tiers.. every tier would be 2x2, but lower tiers would have less and bigger sized machinery (valves, pistons, ...), higher tiers having more complex and smaller parts and also have different silhouette (more techy)
by dusho
Fri Feb 28, 2014 8:13 pm
Forum: News
Topic: Friday Facts #23 - Year after
Replies: 45
Views: 20740

Re: Friday Facts #23 - Year after

hm.. didn't know you're going for some old steampunky looks (or you named it 'old style'). As you mentioned, some stuff will look out of place now. I'm wondering here.. if you'll have unique animated graphics (15 or so frames) for every machine and 4 possible rotations.. will GPUs with 1GB still han...
by dusho
Fri Feb 28, 2014 10:23 am
Forum: Balancing
Topic: Engine unit
Replies: 26
Views: 14816

Re: Engine unit

Whole Factorio is about starting small, getting bigger. What about having different tiers when it comes to cars and trains. As well as engines. tier 1: compact steam engine - requires lots of iron, gears and steel to build - any fuel to power (wood, coal, solid fuel) - required to build: -> steam ca...
by dusho
Wed Feb 26, 2014 12:36 pm
Forum: Ideas and Suggestions
Topic: Pipes 80% underground or longer segments
Replies: 15
Views: 4173

Re: Pipes 80% underground or longer segments

In other thread I was already proposing walkable pipes that are 2/3 underground. For me, limitations presented by belts, pipes, etc. in Factorio are what keeps it interesting. If you don't have to think about the consequences of putting down a pipe in that particular place, then the game has lost so...
by dusho
Mon Feb 17, 2014 12:40 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 10458

Re: Feedback 0.9

- as mentioned by other people here, making engines in chemical plant was unexpected and maybe better option would be assembly machine with barreled lubricant - all the pipes are making it really hard to walk and I'm getting stuck in every bloody pipe, discussion on that here: https://forums.factori...
by dusho
Mon Feb 17, 2014 8:47 am
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 3894

Re: Climb / jump over pipes

or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
by dusho
Sun Feb 16, 2014 8:58 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 30968

Re: Version 0.9.0

ye.. engines in chemical plant confused me too also the differences between engines now.. you can create pump only from electric engine (isn't there a better name btw? like electric motor vs combustion engine?) regarding liquids (oil) - would it possible to manually grab oil from plant and put in yo...
by dusho
Sat Feb 15, 2014 3:02 pm
Forum: Gameplay Help
Topic: Assistance need - getting odd, stuttering lag
Replies: 8
Views: 7270

Re: Assistance need - getting odd, stuttering lag

having same issue as well.. not sure it has anything to do with graphics it happened just occasionally in v0.8.8 and when I saved game and reloaded again, stuttering was gone. now in 0.9, it happens more often and save and re-load doesn't seems to be helping anymore. It's specially noticable when am...
by dusho
Fri Feb 14, 2014 9:07 pm
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 30968

Re: Version 0.9.0

silly question.. but zip packages doesn't contain auto-updater, right.
by dusho
Mon Feb 10, 2014 3:58 pm
Forum: Off topic
Topic: The other way to make games
Replies: 8
Views: 15449

Re: The other way to make games

wow... had no idea game development turned into such a trash market
guess advertisement can ruin any industry there is..

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