Search found 11 matches

by the_noisies
Tue Jul 21, 2015 2:01 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 59963

Re: [0.11.17+] Slipstream Chests - 1.1.1

Is there an update for 0.12?
by the_noisies
Tue Jul 21, 2015 10:14 am
Forum: Mods
Topic: Homeworld 0.5.2
Replies: 69
Views: 40929

Re: Homeworld 0.1.0

Hey. 1st off, love the idea of this mod!

(removed problem as now fixed)

by the_noisies
Sun Feb 08, 2015 10:50 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 291
Views: 130386

Re: [MOD 0.11.x] 5dim's mod


Is it just me, or does the turret wagon attack your character and not get repaired by robots?
by the_noisies
Sat Jan 31, 2015 9:02 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 606
Views: 261658

Re: [0.11.x][v0.6.3] Bob's Ore Mod.

I am using all bobs mods but I cant get cobaltite. I didnt realise it wasn't enabled by default until I wanted to make the MK4 robots and need the Lithium Ion Batteries. I changed false to true for cobalt in control.lua What else do I need to do? Thanks *edit* So I did /c game.regenerateentity("coba...
by the_noisies
Fri Jan 23, 2015 11:43 am
Forum: Mods
Topic: [MOD 0.11.7] Offshore Dump (1.0.1)
Replies: 19
Views: 20289

Re: [MOD 0.11.3] Offshore Dump (1.0.0)

Something about this isn't working after I load my save. To be more precise, it works till I save/load. Simply removing and placing the dump again gets things going. (Maybe because it was running when I saved? I'll experiment with a clean save later and work out some reproduction steps if I can.) E...
by the_noisies
Wed Oct 08, 2014 3:37 pm
Forum: Mods
Topic: [MOD 0.10.x] ForDev's Power Mod [v0.5.0 WiP]
Replies: 10
Views: 13009

Re: [MOD 0.10.x] ForDev's Power Mod [v0.5.0 WiP]

How can you craft a nuclear reactor when it requires 20 nuclear fuel, but slots can only hold 5?
by the_noisies
Sat Sep 27, 2014 10:48 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1189
Views: 339905

Re: Yuoki Industries 0.2.9 (10.9)

Is there a tech tree diagraam for this mod?

I'm loving it so far, probably one of my fave mods!
by the_noisies
Fri Sep 26, 2014 10:03 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 112712

Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!

I placed the solid fuel generator and got the error shown on the attachment.
by the_noisies
Sun Apr 27, 2014 11:10 pm
Forum: Duplicates
Topic: [0.9] biters seem to get 'stuck' in open ground
Replies: 4
Views: 5229

Re: [0.9] biters seem to get 'stuck' in open ground

This has happened to me to. Huge (100's+) biters just standing still. I can walk right past them. Caused my game to slow right down until i destroyed them all. Took 400+ rockets!! This was the second time in this game that it happened so I took a gamesave.
by the_noisies
Fri Apr 18, 2014 10:27 pm
Forum: Gameplay Help
Topic: How do you use the Basic electric discharge defense remote?
Replies: 7
Views: 56092

How do you use the Basic electric discharge defense remote?

How do you use the Basic electric discharge defense remote?

I have the Discharge defense in my Power Armour and the remote in my quick bar but nothing I do seems to activate it.

Any help please?
by the_noisies
Mon Jan 20, 2014 10:22 am
Forum: Implemented Suggestions
Topic: Logic Splitters or Smart Splitters
Replies: 8
Views: 2091

Re: Logic Splitters or Smart Splitters


I was just thinking that smart splitters is a great idea.

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