Search found 51 matches

by khalismur
Wed Mar 03, 2021 1:09 am
Forum: Logistic Train Network
Topic: Suggestion: Dump Station
Replies: 11
Views: 885

Re: Suggestion: Dump Station

That's like patching hole with duct tape. I suggest properly designing station circuitry and track signaling so trains never have material residue in them.
by khalismur
Tue Mar 02, 2021 1:55 pm
Forum: Logistic Train Network
Topic: Network appears to be breaking down with more and more erroneous orders being created
Replies: 8
Views: 837

Re: Network appears to be breaking down with more and more erroneous orders being created

Is LTN simply not capable of handling multi-item providers and requesters? I was under the impression that it is, and that is one of the main appeals of the mod and the system to me. It is. I use universal provider stations on mall and requester in outposts of many items. As with 98% of all LTN pro...
by khalismur
Fri Jan 22, 2021 9:25 pm
Forum: General discussion
Topic: The thing that bothers me since game start
Replies: 28
Views: 3643

Re: The thing that bothers me since game start

[...] So sory, but this unrealis is annoying to me [...] Was the game supposed to be 'realis'? I didn't get the memo :D That doesn't surprise me as much as I hope it would. After seeing the big controversy about Gameplay vs Cinematic Trailers the internet was having the other year, I'm pretty sure ...
by khalismur
Fri Jan 22, 2021 1:25 pm
Forum: General discussion
Topic: Alt-F4 #22 - Blueprint Rant
Replies: 10
Views: 1302

Re: Alt-F4 #22 - Blueprint Rant

Don't like it? Don't use it. That was a pointless read :?
by khalismur
Fri Jan 22, 2021 1:19 pm
Forum: General discussion
Topic: The thing that bothers me since game start
Replies: 28
Views: 3643

Re: The thing that bothers me since game start

uliks wrote:
Fri Jan 22, 2021 12:08 pm
[...] So sory, but this unrealis is annoying to me [...]
Was the game supposed to be 'realis'? I didn't get the memo :D
by khalismur
Mon Jan 11, 2021 2:03 pm
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 731

Re: Too many trains at the depot

Ahhh I see. Well I keep track of how many trains I have and how many depot lines, as to always have enough depot stops.
by khalismur
Sun Jan 10, 2021 9:28 pm
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 731

Re: Too many trains at the depot

[...] try to disable the dispatcher in settings and observe what happens to the trains. Do they find home? Why would I wanna disable it? My base has trains of several sizes, from 2 to 11 cars, but all depot lines are 100% equal. They have no "home", they go to the closest unoccupied depot...
by khalismur
Sun Jan 10, 2021 3:18 pm
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 731

Re: Too many trains at the depot

Different LTN depots should be named differently. That ensures, that trains from other depots don't gather in one spot (like shopping carts in a supermarket :)) I name them all the same without a problem. My current vanilla base has I think 16 depot hubs, with 12 depot lanes each all named ¬LTN Dep...
by khalismur
Sun Jan 10, 2021 3:25 am
Forum: Logistic Train Network
Topic: Why is my requester acting like a supplier?
Replies: 8
Views: 583

Re: Why is my requester acting like a supplier?

Why did you post that? How can I stop a requester from supplying? I've been using LTN for years. With vanilla, bobs+angels, krastorio, IR, etc. Always used the manual, that picture and based some of my station designs on the Thread about stations. Never had that issue. I linked that because you mis...
by khalismur
Thu Jan 07, 2021 9:26 pm
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 578

Re: [1.1.6] Spidertron assembly machine requester chest problem

How is that a feature request? Setting up the Requester chest filters with shift+right click on assembly machine and then shift+left click on requester chest works for all recipes except this one. Even for high volume recipes like nuclear reactor and rocket silo. This is the only one exception I've...
by khalismur
Thu Jan 07, 2021 4:02 am
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 578

Re: [1.1.6] Spidertron assembly machine requester chest problem

How is that a feature request? Setting up the Requester chest filters with shift+right click on assembly machine and then shift+left click on requester chest works for all recipes except this one. Even for high volume recipes like nuclear reactor and rocket silo. This is the only one exception I've ...
by khalismur
Wed Jan 06, 2021 9:35 pm
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 578

[1.1.6] Spidertron assembly machine requester chest problem

So I learned through one of the in-game tips, which are AWESOME, that one can setup a requester chest by shift+right clicking on assembly and then shift+left click on the requester chest. I see this feature is quite nice for most items but for the Spidertron it requests 562 Low density structure. Th...
by khalismur
Thu May 28, 2020 2:32 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 21421

Re: Friday Facts #348 - The final GUI update

I'd also consider review the rail signal and chain signal. They are quite similar in game but their icons totally different.
by khalismur
Thu May 28, 2020 2:30 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 16800

Re: Version 0.18.27

The noise when pasting a large numbers of entities and you are close by is ridiculously high. So much I'm considering muting factorio and just play with music. The different sounds for the GUI contribute to that. Other than the already discussed Battery, Engine and Electric Mining Drill icons, the o...
by khalismur
Fri May 22, 2020 3:25 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 772839

Re: Development and Discussion

Yes, 0.18.24 and latest Bobs + Angels. I'll look into trying that Hydrogen + Coal -> solid fuel recipe. This wasn't showing up in FNEI at all, thanks. EDIT: A gas burner for hydrogen and other fuels, heating up water into steam would be pretty cool as well. It could have a very small production when...
by khalismur
Thu May 21, 2020 1:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 772839

Re: Development and Discussion

Flare Stack technology, which is just an excess gas burner without any sort of energy generation, seems to be locked behind other techs that are more complex in theory. Examples are: electrolysis, induction furnace, "burner electric generator", etc. It would make early steel production smo...
by khalismur
Tue May 12, 2020 4:31 am
Forum: Ideas and Suggestions
Topic: A change in the dynamic .Adding personnel .
Replies: 3
Views: 292

Re: A change in the dynamic .Adding personnel .

That was a very weird way to write. That's not how punctuation is used. :x ONTOPIC: Your idea is maybe fitting for a mod, though I'm not sure if the bitter target priorities can be changed through the API. I don't really get what you propose. Do you suggest those changes into the main game or are th...
by khalismur
Tue May 12, 2020 4:24 am
Forum: Logistic Train Network
Topic: [0.18.22 / 1.13.1] Several trains at the same depot problem
Replies: 22
Views: 1538

Re: [0.18.22 / 1.13.1] Several trains at the same depot problem

Seems like you are having; [...]if using both signals trains do not stuck on main road as in second example with only chain signals. Issues with signals and [...]if train schedule is aborted by time limit, then much more trains stuck in depots Issues with station and depo design. I might be wrong, o...
by khalismur
Sun May 10, 2020 6:25 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 9612

Re: Meaningful Content Update

As I have said, there is only one mod that really adds new biter models to the game increasing the number to three. Thats pretty few in my opinion. All other biter mods are just recolored or rescaled versions of existing biters. Which strongly implies that "more biter types" isn't of real...

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