Search found 53 matches
- Fri Sep 08, 2023 11:56 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 193110
Re: Friday Facts #375 - Quality
Also not too impressed with the proposal of quality. Many posters complained that it was about RNG, but it really is not, in the same way that Kovarex enrichment isn't. Sure, obtaining individual pieces of U235 or higher quality items is indeed based on chance, but integrated over a long time, it bo...
- Fri Sep 16, 2022 2:24 pm
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 28955
Re: Version 1.1.69
Don't like the new icons at all. It was cleaner and nicer before.
- Wed Mar 03, 2021 1:09 am
- Forum: Logistic Train Network
- Topic: Suggestion: Dump Station
- Replies: 11
- Views: 4490
Re: Suggestion: Dump Station
That's like patching hole with duct tape. I suggest properly designing station circuitry and track signaling so trains never have material residue in them.
- Tue Mar 02, 2021 1:55 pm
- Forum: Logistic Train Network
- Topic: Network appears to be breaking down with more and more erroneous orders being created
- Replies: 8
- Views: 3611
Re: Network appears to be breaking down with more and more erroneous orders being created
Is LTN simply not capable of handling multi-item providers and requesters? I was under the impression that it is, and that is one of the main appeals of the mod and the system to me. It is. I use universal provider stations on mall and requester in outposts of many items. As with 98% of all LTN pro...
- Fri Jan 22, 2021 9:25 pm
- Forum: General discussion
- Topic: The thing that bothers me since game start
- Replies: 28
- Views: 11086
Re: The thing that bothers me since game start
[...] So sory, but this unrealis is annoying to me [...] Was the game supposed to be 'realis'? I didn't get the memo :D That doesn't surprise me as much as I hope it would. After seeing the big controversy about Gameplay vs Cinematic Trailers the internet was having the other year, I'm pretty sure ...
- Fri Jan 22, 2021 1:25 pm
- Forum: General discussion
- Topic: Alt-F4 #22 - Blueprint Rant
- Replies: 10
- Views: 4680
Re: Alt-F4 #22 - Blueprint Rant
Don't like it? Don't use it. That was a pointless read
- Fri Jan 22, 2021 1:19 pm
- Forum: General discussion
- Topic: The thing that bothers me since game start
- Replies: 28
- Views: 11086
- Mon Jan 11, 2021 2:03 pm
- Forum: Logistic Train Network
- Topic: Too many trains at the depot
- Replies: 9
- Views: 4839
Re: Too many trains at the depot
Ahhh I see. Well I keep track of how many trains I have and how many depot lines, as to always have enough depot stops.
- Sun Jan 10, 2021 9:28 pm
- Forum: Logistic Train Network
- Topic: Too many trains at the depot
- Replies: 9
- Views: 4839
Re: Too many trains at the depot
[...] try to disable the dispatcher in settings and observe what happens to the trains. Do they find home? Why would I wanna disable it? My base has trains of several sizes, from 2 to 11 cars, but all depot lines are 100% equal. They have no "home", they go to the closest unoccupied depot...
- Sun Jan 10, 2021 3:18 pm
- Forum: Logistic Train Network
- Topic: Too many trains at the depot
- Replies: 9
- Views: 4839
Re: Too many trains at the depot
Different LTN depots should be named differently. That ensures, that trains from other depots don't gather in one spot (like shopping carts in a supermarket :)) I name them all the same without a problem. My current vanilla base has I think 16 depot hubs, with 12 depot lanes each all named ¬LTN Dep...
- Sun Jan 10, 2021 3:25 am
- Forum: Logistic Train Network
- Topic: Why is my requester acting like a supplier?
- Replies: 8
- Views: 3118
Re: Why is my requester acting like a supplier?
Why did you post that? How can I stop a requester from supplying? I've been using LTN for years. With vanilla, bobs+angels, krastorio, IR, etc. Always used the manual, that picture and based some of my station designs on the Thread about stations. Never had that issue. I linked that because you mis...
- Sat Jan 09, 2021 1:04 am
- Forum: Logistic Train Network
- Topic: Why is my requester acting like a supplier?
- Replies: 8
- Views: 3118
- Thu Jan 07, 2021 9:26 pm
- Forum: Not a bug
- Topic: [1.1.6] Spidertron assembly machine requester chest problem
- Replies: 10
- Views: 3043
Re: [1.1.6] Spidertron assembly machine requester chest problem
How is that a feature request? Setting up the Requester chest filters with shift+right click on assembly machine and then shift+left click on requester chest works for all recipes except this one. Even for high volume recipes like nuclear reactor and rocket silo. This is the only one exception I've...
- Thu Jan 07, 2021 4:02 am
- Forum: Not a bug
- Topic: [1.1.6] Spidertron assembly machine requester chest problem
- Replies: 10
- Views: 3043
Re: [1.1.6] Spidertron assembly machine requester chest problem
How is that a feature request? Setting up the Requester chest filters with shift+right click on assembly machine and then shift+left click on requester chest works for all recipes except this one. Even for high volume recipes like nuclear reactor and rocket silo. This is the only one exception I've ...
- Wed Jan 06, 2021 9:35 pm
- Forum: Not a bug
- Topic: [1.1.6] Spidertron assembly machine requester chest problem
- Replies: 10
- Views: 3043
[1.1.6] Spidertron assembly machine requester chest problem
So I learned through one of the in-game tips, which are AWESOME, that one can setup a requester chest by shift+right clicking on assembly and then shift+left click on the requester chest. I see this feature is quite nice for most items but for the Spidertron it requests 562 Low density structure. Th...
- Thu May 28, 2020 2:32 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 60179
Re: Friday Facts #348 - The final GUI update
I'd also consider review the rail signal and chain signal. They are quite similar in game but their icons totally different.
- Thu May 28, 2020 2:30 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 35059
Re: Version 0.18.27
The noise when pasting a large numbers of entities and you are close by is ridiculously high. So much I'm considering muting factorio and just play with music. The different sounds for the GUI contribute to that. Other than the already discussed Battery, Engine and Electric Mining Drill icons, the o...
- Fri May 22, 2020 3:25 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1561419
Re: Development and Discussion
Yes, 0.18.24 and latest Bobs + Angels. I'll look into trying that Hydrogen + Coal -> solid fuel recipe. This wasn't showing up in FNEI at all, thanks. EDIT: A gas burner for hydrogen and other fuels, heating up water into steam would be pretty cool as well. It could have a very small production when...
- Thu May 21, 2020 1:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1561419
Re: Development and Discussion
Flare Stack technology, which is just an excess gas burner without any sort of energy generation, seems to be locked behind other techs that are more complex in theory. Examples are: electrolysis, induction furnace, "burner electric generator", etc. It would make early steel production smo...
- Tue May 12, 2020 4:31 am
- Forum: Ideas and Suggestions
- Topic: A change in the dynamic .Adding personnel .
- Replies: 3
- Views: 1461
Re: A change in the dynamic .Adding personnel .
That was a very weird way to write. That's not how punctuation is used. :x ONTOPIC: Your idea is maybe fitting for a mod, though I'm not sure if the bitter target priorities can be changed through the API. I don't really get what you propose. Do you suggest those changes into the main game or are th...