Search found 50 matches

by sarcolopter
Tue Sep 22, 2020 12:31 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 294
Views: 57070

Re: Mylon's Many Mods

crossposting, I didn't know this thread existed

viewtopic.php?f=34&t=89707
by sarcolopter
Tue Sep 22, 2020 12:18 pm
Forum: Questions, reviews and ratings
Topic: dangoreus weird generation
Replies: 1
Views: 108

dangoreus weird generation

I'm using the pie setting, and I consistently get this weird behavior on every map: https://i.imgur.com/d4TEkBF.png I never open the mod settings menu on any map and this happens every time. Is this intended? I haven't been able to get any definite answers on discord, reddit, or the mod's portal page.
by sarcolopter
Wed Sep 02, 2020 8:29 am
Forum: Technical Help
Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
Replies: 5
Views: 173

Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly

I did a quick inspection of your set of mods. It looks like your mod , the one labeled "mine", authored by "me" is the one that is causing problems. Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32. So you need to go ...
by sarcolopter
Wed Sep 02, 2020 2:39 am
Forum: Technical Help
Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
Replies: 5
Views: 173

Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly

DaveMcW wrote:
Tue Sep 01, 2020 11:45 pm
18.36 is an experimental version, try updating to stable version 1.0.
Same issue in 1.0
by sarcolopter
Tue Sep 01, 2020 11:39 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 34597

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I don't get it, you can already do this without a mod
by sarcolopter
Tue Sep 01, 2020 11:14 pm
Forum: Technical Help
Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
Replies: 5
Views: 173

18.36 build 53200 win64 steam : fluid icons displaying incorrectly

https://i.imgur.com/3U3Ji8f.png mods folder https://www.dropbox.com/s/br2ug5i80c2rd2b/mods.zip?dl=0 save https://www.dropbox.com/s/gutn2z5r9njsaa3/1.zip?dl=0 the log attached is the most recent generated after deleting all logs and loading the current save the following mods are enabled in this sav...
by sarcolopter
Tue Aug 04, 2020 6:23 pm
Forum: Technical Help
Topic: steam reverting experimental opt-in
Replies: 1
Views: 106

steam reverting experimental opt-in

windows 10, every time i restart steam or un-sleep my PC factorio reverts to the latest stable version and i have to opt in to the experimental and let it update again.
by sarcolopter
Sat Dec 28, 2019 6:28 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 382
Views: 60813

Re: [MOD 0.16] Miniloader

I also get that same error; chutes seem to rotate themselves at random when not on screen, with no modded entities interacting with them. Trying to rotate them manually causes the crash.
by sarcolopter
Mon Mar 18, 2019 9:20 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 97025

Re: Configuration & usage

Image

Moving power pole to inside tracks gives same error message.
by sarcolopter
Mon Mar 04, 2019 2:07 pm
Forum: General discussion
Topic: 0.17 Stack size in hand behavior
Replies: 5
Views: 1227

Re: 0.17 Stack size in hand behavior

yes, works the same as in 16
by sarcolopter
Mon Mar 04, 2019 1:41 pm
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 14444

Re: How many main bus lines do you generally use?

Why have an arbitrary number of belts that you stick to? If a recipe calls for 10 iron and 5 circuits and makes 1 product, then you do 10 belts iron and 5 belts circuits for each belt of product you want. every assembler line whose products have indefinite demand, ie anything for science, gets dedic...
by sarcolopter
Mon Mar 04, 2019 1:28 pm
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 4767

Re: The new (enemy) graphics look sterile

new worms, biters, nests look better than old versions
by sarcolopter
Mon Mar 04, 2019 1:26 pm
Forum: General discussion
Topic: [0.17.x]New worm exploit/strategy
Replies: 13
Views: 2336

Re: [0.17.x]New worm exploit/strategy

0.17.5

player has finite acceleration
by sarcolopter
Thu Feb 28, 2019 11:53 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 187352

Re: Version 0.17.0

lol, just say rail vehicle then
by sarcolopter
Thu Feb 28, 2019 10:52 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 187352

Re: Version 0.17.0

what's a "rolling stock"?
by sarcolopter
Mon Nov 26, 2018 9:01 pm
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 2777

Re: I've had alls I can stands and I can stands no more

I understand your point, engineers love standardizations. Scroll back to FFF-262: Red assemblers? . Here a simulair point is discussed. Agreed thare are a lot assemblers, but main part of the game, and you have more belt parts. I agree if one points out that colors in video games are a important as...
by sarcolopter
Mon Nov 26, 2018 8:58 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 19895

Re: Underground belt lane splitting, anyone else hate it?

There are a surprising number of things I've never needed to use in the game, but I don't think the people who do use them are playing incorrectly. Quote where I said I think they are playing incorrectly. I apologize. "I don't get why you'd do that" is synonymous in my mind with "You're not doing i...
by sarcolopter
Mon Nov 26, 2018 8:55 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 13351

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I can fully understand some people wanting to upgrade everything. Back when I played multiplayer I saw that too many times. (Provided nothing breaks and the mines/smelters/resource sources can actually feed the new faster belts/assemblers then I have no objection. Unfortunately too often players se...
by sarcolopter
Mon Nov 26, 2018 3:29 pm
Forum: Ideas and Suggestions
Topic: Early game should require less tree removal from ore patches
Replies: 35
Views: 4902

Re: Early game should require less tree removal from ore patches

haha :D I'm just calling it how I see it, bullshit trolling that adds nothing to the discussion and just designed to promote making the game less enjoyable for other peolpe but I'd love to be proven wrong, if I am, cause I think it'd be an awesome lesson in how to handle biters in the most extreme ...

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