Search found 59 matches
- Fri Oct 04, 2024 11:59 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 32029
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I don't get it, what 45 degree slices are being referred to? There are just body sections in the animation. Also, the head is clearly behind the body sections when going north, not in front of them.
- Tue Apr 02, 2024 3:14 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138309
- Tue Apr 02, 2024 3:09 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 23876
Re: Friday Facts #404 - Frustration not found
You can already make blueprints line up perfectly by designing them to overlap.
- Sat Mar 02, 2024 2:10 am
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 18191
Re: Friday Facts #400 - Chart search and Pins
why is one of the pins pixelated?
- Sat Mar 02, 2024 2:09 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138309
Re: Mylon's Many Mods
it's been a year, you did anything or nah?
- Thu Apr 13, 2023 8:54 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138309
Re: Mylon's Many Mods
Well, anyone want to take over dangoreus since it's been abandoned?
- Tue Apr 04, 2023 11:35 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138309
- Sat Apr 01, 2023 7:41 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 99386
- Wed Mar 30, 2022 7:11 pm
- Forum: Modding help
- Topic: Change crafting time
- Replies: 4
- Views: 2801
Re: Change crafting time
How would you do this for a recipe that has no "energy required" field? For example: { type = "recipe", name = "electronic-circuit", normal = { ingredients = { {"iron-plate", 1}, {"copper-cable", 3}, }, result = "electronic-circuit" }, expe...
- Tue Sep 22, 2020 12:31 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138309
- Tue Sep 22, 2020 12:18 pm
- Forum: Questions, reviews and ratings
- Topic: dangoreus weird generation
- Replies: 1
- Views: 1640
dangoreus weird generation
I'm using the pie setting, and I consistently get this weird behavior on every map: https://i.imgur.com/d4TEkBF.png I never open the mod settings menu on any map and this happens every time. Is this intended? I haven't been able to get any definite answers on discord, reddit, or the mod's portal page.
- Wed Sep 02, 2020 8:29 am
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 2062
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
I did a quick inspection of your set of mods. It looks like your mod , the one labeled "mine", authored by "me" is the one that is causing problems. Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32...
- Wed Sep 02, 2020 2:39 am
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 2062
- Tue Sep 01, 2020 11:39 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 70550
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I don't get it, you can already do this without a mod
- Tue Sep 01, 2020 11:14 pm
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 2062
18.36 build 53200 win64 steam : fluid icons displaying incorrectly
https://i.imgur.com/3U3Ji8f.png mods folder https://www.dropbox.com/s/br2ug5i80c2rd2b/mods.zip?dl=0 save https://www.dropbox.com/s/gutn2z5r9njsaa3/1.zip?dl=0 the log attached is the most recent generated after deleting all logs and loading the current save the following mods are enabled in this sav...
- Tue Aug 04, 2020 6:23 pm
- Forum: Technical Help
- Topic: steam reverting experimental opt-in
- Replies: 1
- Views: 909
steam reverting experimental opt-in
windows 10, every time i restart steam or un-sleep my PC factorio reverts to the latest stable version and i have to opt in to the experimental and let it update again.
- Sun Mar 01, 2020 7:28 pm
- Forum: Not a bug
- Topic: Bad rounding errors in every number ingame [Please fix!]
- Replies: 14
- Views: 5254
Re: Bad rounding errors in every number ingame [Please fix!]
Any progress on this?
- Sat Dec 28, 2019 6:28 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177221
Re: [MOD 0.16] Miniloader
I also get that same error; chutes seem to rotate themselves at random when not on screen, with no modded entities interacting with them. Trying to rotate them manually causes the crash.
- Mon Mar 18, 2019 9:20 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 146393
Re: Configuration & usage
Moving power pole to inside tracks gives same error message.
- Mon Mar 04, 2019 2:07 pm
- Forum: General discussion
- Topic: 0.17 Stack size in hand behavior
- Replies: 5
- Views: 3020
Re: 0.17 Stack size in hand behavior
yes, works the same as in 16