Search found 43 matches

by sarcolopter
Sat Dec 28, 2019 6:28 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 378
Views: 54978

Re: [MOD 0.16] Miniloader

I also get that same error; chutes seem to rotate themselves at random when not on screen, with no modded entities interacting with them. Trying to rotate them manually causes the crash.
by sarcolopter
Mon Mar 18, 2019 9:20 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 92621

Re: Configuration & usage

Image

Moving power pole to inside tracks gives same error message.
by sarcolopter
Mon Mar 04, 2019 2:07 pm
Forum: General discussion
Topic: 0.17 Stack size in hand behavior
Replies: 5
Views: 1186

Re: 0.17 Stack size in hand behavior

yes, works the same as in 16
by sarcolopter
Mon Mar 04, 2019 1:41 pm
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 11587

Re: How many main bus lines do you generally use?

Why have an arbitrary number of belts that you stick to? If a recipe calls for 10 iron and 5 circuits and makes 1 product, then you do 10 belts iron and 5 belts circuits for each belt of product you want. every assembler line whose products have indefinite demand, ie anything for science, gets dedic...
by sarcolopter
Mon Mar 04, 2019 1:28 pm
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 4453

Re: The new (enemy) graphics look sterile

new worms, biters, nests look better than old versions
by sarcolopter
Mon Mar 04, 2019 1:26 pm
Forum: General discussion
Topic: [0.17.x]New worm exploit/strategy
Replies: 13
Views: 2182

Re: [0.17.x]New worm exploit/strategy

0.17.5

player has finite acceleration
by sarcolopter
Thu Feb 28, 2019 11:53 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 184168

Re: Version 0.17.0

lol, just say rail vehicle then
by sarcolopter
Thu Feb 28, 2019 10:52 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 184168

Re: Version 0.17.0

what's a "rolling stock"?
by sarcolopter
Mon Nov 26, 2018 9:01 pm
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 2657

Re: I've had alls I can stands and I can stands no more

I understand your point, engineers love standardizations. Scroll back to FFF-262: Red assemblers? . Here a simulair point is discussed. Agreed thare are a lot assemblers, but main part of the game, and you have more belt parts. I agree if one points out that colors in video games are a important as...
by sarcolopter
Mon Nov 26, 2018 8:58 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 18897

Re: Underground belt lane splitting, anyone else hate it?

There are a surprising number of things I've never needed to use in the game, but I don't think the people who do use them are playing incorrectly. Quote where I said I think they are playing incorrectly. I apologize. "I don't get why you'd do that" is synonymous in my mind with "You're not doing i...
by sarcolopter
Mon Nov 26, 2018 8:55 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 12387

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I can fully understand some people wanting to upgrade everything. Back when I played multiplayer I saw that too many times. (Provided nothing breaks and the mines/smelters/resource sources can actually feed the new faster belts/assemblers then I have no objection. Unfortunately too often players se...
by sarcolopter
Mon Nov 26, 2018 3:29 pm
Forum: Ideas and Suggestions
Topic: Early game should require less tree removal from ore patches
Replies: 35
Views: 4174

Re: Early game should require less tree removal from ore patches

haha :D I'm just calling it how I see it, bullshit trolling that adds nothing to the discussion and just designed to promote making the game less enjoyable for other peolpe but I'd love to be proven wrong, if I am, cause I think it'd be an awesome lesson in how to handle biters in the most extreme ...
by sarcolopter
Mon Nov 26, 2018 3:24 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 18897

Re: Underground belt lane splitting, anyone else hate it?

never had a need for this in all the rockets i've launched, i don't get why people do it tbh There are a surprising number of things I've never needed to use in the game, but I don't think the people who do use them are playing incorrectly. Quote where I said I think they are playing incorrectly. I...
by sarcolopter
Tue Nov 20, 2018 4:54 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 41860

Re: Friday Facts #260 - New fluid system

sooo on average, how many pipes do you need per section for every junction in a system for it to run than faster the old system? More than 2 + 2/x pipes, where x is the amount of pipes connected to the junction. In the last example picture why can't some of the segments and junctions be merged furt...
by sarcolopter
Sat Nov 03, 2018 11:34 am
Forum: Wiki Talk
Topic: Bilka deleted balancers
Replies: 5
Views: 2363

Re: Bilka deleted balancers

lel, that was literally the only reason I ever visited the wiki

they can still be found in the history though, https://wiki.factorio.com/index.php?tit ... did=164057 , so it's fine
by sarcolopter
Fri Sep 14, 2018 3:32 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 41860

Re: Friday Facts #260 - New fluid system

I've already been using electric network style pipes for some months now, working well
by sarcolopter
Thu Aug 02, 2018 4:18 pm
Forum: Ideas and Requests For Mods
Topic: Transport Belt as Flooring
Replies: 6
Views: 690

Re: Transport Belt as Flooring

I thought he meant turn it into flooring so that you could run belts underneath buildings over any arbitrary distance without ever needing to use undergrounds outside of belts crossing each other; that would actually be useful, especially when there's an ore patch directly in the path of your bus an...
by sarcolopter
Thu Aug 02, 2018 4:08 pm
Forum: Ideas and Requests For Mods
Topic: Obsolete plants, fabrics, and other.
Replies: 4
Views: 495

Re: Obsolete plants, fabrics, and other.

so that an automatic plant 6 could produce only 2,000,000,000 products, and an automatic plant of just a million products, and that when it became obsolete there was a replacement. And also to make technologies that would improve the number of products produced by the plant without failure. чтобы д...
by sarcolopter
Thu Aug 02, 2018 3:53 pm
Forum: Ideas and Requests For Mods
Topic: cargo bots - replacement for or addition to logistic bots
Replies: 0
Views: 399

cargo bots - replacement for or addition to logistic bots

was reading some forum threads caused by that bots vs belts friday facts recently, reminded me of this mod idea I had a while back. following is a quick and dirty outline of the idea just so I could get something posted before I forget again. as I have free time, I will polish this into a real post,...

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