18.36 build 53200 win64 steam : fluid icons displaying incorrectly
-
- Long Handed Inserter
- Posts: 59
- Joined: Sun Jul 26, 2015 5:08 pm
- Contact:
18.36 build 53200 win64 steam : fluid icons displaying incorrectly
mods folder https://www.dropbox.com/s/br2ug5i80c2rd2b/mods.zip?dl=0
save https://www.dropbox.com/s/gutn2z5r9njsaa3/1.zip?dl=0
the log attached is the most recent generated after deleting all logs and loading the current save
the following mods are enabled in this save:
advanced furnaces
big winter
bottleneck
chonky trains
color blind friendly science packs
dangoreus
deeppockets
even distribution
event listener refactored
factorio standard library
first one's free
full power coverage redux
increased bot speed
informatron
long inserters
"mine" custom mod - changes a few recipes and crafting times. numerical changes only.
mining drones
nanobots
optera's library
power armor mk3
radar improvement research
starcraft music pack
stone water well
timesaver for crafting
transport drones
vehicle turrets
vehiclesnap
armor reach
- Attachments
-
- factorio-current.log
- (24.1 KiB) Downloaded 89 times
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
18.36 is an experimental version, try updating to stable version 1.0.
-
- Long Handed Inserter
- Posts: 59
- Joined: Sun Jul 26, 2015 5:08 pm
- Contact:
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
I did a quick inspection of your set of mods.
It looks like your mod, the one labeled "mine", authored by "me" is the one that is causing problems.
Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32.
So you need to go through and fix your code. I'd suggest editing the existing recipes (ingredients, results, what-have-you) rather than overwriting them in full as you are currently doing.
It looks like your mod, the one labeled "mine", authored by "me" is the one that is causing problems.
Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32.
So you need to go through and fix your code. I'd suggest editing the existing recipes (ingredients, results, what-have-you) rather than overwriting them in full as you are currently doing.
-
- Long Handed Inserter
- Posts: 59
- Joined: Sun Jul 26, 2015 5:08 pm
- Contact:
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
I only edited existing recipes (I didn't add or remove any).kirazy wrote: ↑Wed Sep 02, 2020 5:30 am I did a quick inspection of your set of mods.
It looks like your mod, the one labeled "mine", authored by "me" is the one that is causing problems.
Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32.
So you need to go through and fix your code. I'd suggest editing the existing recipes (ingredients, results, what-have-you) rather than overwriting them in full as you are currently doing.
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
You edited them by redefining them, using data:extend. I'd suggest instead using data.raw.recipe["recipe-name"].ingredients = { blah } instead, so that you're not overwriting things you don't mean to (like icons, in this case)sarcolopter wrote: ↑Wed Sep 02, 2020 8:29 am I only edited existing recipes (I didn't add or remove any).