Search found 10 matches

by Chuck
Sat Mar 14, 2020 4:22 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
Replies: 10
Views: 4942

Re: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"

it seems to be going on, fine :)
I belive, that boskid is right with the laser bot things
by Chuck
Fri Mar 13, 2020 11:03 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
Replies: 10
Views: 4942

Re: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"

i spend a lot of time, posting bug tickets for factorio. (this is not the first) I am willing to help where i can. It's a bit disappointing, if there is no feedback on any of them and no seeable willing to fix it, thats not professional :( it may be fine for me, if those bugs were small issues. But ...
by Chuck
Thu Mar 12, 2020 9:49 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
Replies: 10
Views: 4942

Re: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"

Hi, i like this game so much, but i can't play it currently, what makes me mad. It's not a problem, if a fucking bot don't move if it should, but the game must be go on :) isn't it possible to give the pathfinding a try ... catch and do nothing, on a error, just to let us play our favorite game ? yo...
by Chuck
Sun Mar 08, 2020 3:07 pm
Forum: 1 / 0 magic
Topic: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
Replies: 9
Views: 3004

Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode

Hi,
the trace log is a bit different, but its possible, that these reports belongs to eachother:
viewtopic.php?f=7&t=82098
by Chuck
Sun Mar 08, 2020 2:56 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
Replies: 10
Views: 4942

[Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"

i have a save: https://drive.google.com/file/d/1ZEg9AKeq0wakCitK-hZFS6ej8ZCkFEzW/view?usp=sharing where the program is crashing after 10 sec. 238.793 Checksum for script __combat-roboports__/control.lua: 1605619249 Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\f...
by Chuck
Sun Feb 09, 2020 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
Replies: 4
Views: 2917

Re: [Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

HI all, i can reproduce it, in less then 30 sec, using a lot of laser bots ( > 200 ) and trigger the hostils with atterlie to come. I have also a lot of turrets arround, but I don't beleave, that these does matter. my save file: https://drive.google.com/file/d/1E13lbl9ZWSmjJAOH6p3Gdlsr-TlvMpw9/view?...
by Chuck
Sun Feb 09, 2020 3:51 pm
Forum: Duplicates
Topic: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
Replies: 4
Views: 1963

Re: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"

HI, thanks for the fast answer. Yes, i can reproduce it in less then 30 sec, wenn i load my saved game. What did you meen wit "post your save with instructions" ( sorry, im not native english) ? its easy i think. Just create a lot of laser bots, so 300 and more. then trigger the hostils wi...
by Chuck
Sun Feb 09, 2020 2:44 pm
Forum: Duplicates
Topic: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
Replies: 4
Views: 1963

[0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"

Hi, factorio is crashing with an exception, see the log below. I think this happens since i have Laser Bots, because before them, i had no problems. If I restart factorio, it will crash again after a few seconds. The last time it was, when the Laser Bots attacked a group of hostils. I think, there i...

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