[Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

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RexBuck
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[Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

Post by RexBuck »

Game continues to crash repeatedly at around one point in time. Seems to be when I am using the blueprint icon to copy something. Have restarted the game a few times and restarted my computer - still crashes.

Current Log attached

Game file https://www.dropbox.com/s/cwcdvyje7wvx2 ... S.zip?dl=0

Mod File is pretty big and our lousy internet here will probably have it uploaded in a couple of days. However, the mods I am using are all up to date.
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factorio-current.log
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Loewchen
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Re: [0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

Post by Loewchen »

You don't have to upload the mods if they are all available through the mod portal.
RexBuck
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Re: [0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

Post by RexBuck »

Yes, all are from the Mod Portal
Chuck
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Re: [Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

Post by Chuck »

HI all,
i can reproduce it, in less then 30 sec, using a lot of laser bots ( > 200 ) and trigger the hostils with atterlie to come. I have also a lot of turrets arround, but I don't beleave, that these does matter.

my save file:

https://drive.google.com/file/d/1E13lbl ... sp=sharing

if its open, just go to left where you can go through the wall to the bots near the start position. In 5 sec, they start to fight a bigger hostil group. Watch them fighting and build some Repair kits. May be its faster reproduced, if your hangar bots tries to repair the bots there

I tested it again, its reproducable in less then 20 sec
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factorio-current.log
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Oxyd
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Re: [Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

Post by Oxyd »

Sorry about the late reply and thanks for reporting this. It should be fixed in 0.18.20.
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