Search found 11 matches
- Sun Jun 28, 2026 7:04 am
- Forum: Implemented mod requests
- Topic: Allow cargo pod scripting
- Replies: 9
- Views: 2576
Re: Allow cargo pod scripting
Several cargo pod methods were added for the next release. Likely more will need to be added but for now this is what will be in the next release:
I find myself needing the ability to yeet things at a surface regardless of whether the player has built a cargo hub yet.
Would it be possible to ...
- Sat Nov 09, 2024 4:17 am
- Forum: Ideas and Suggestions
- Topic: Support symlinks in mod zip files
- Replies: 11
- Views: 2675
Re: Support symlinks in mod zip files
Would it make it difficult for someone on Windows to do dev work on a mod that uses symlinks? Requiring WSL or something would be a significant barrier to beginners who just want to try some tweaks, which by itself has a very low barrier to entry.
Windows has had full symlink functionality ...
- Mon Nov 30, 2020 4:52 am
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 127268
Re: [MOD 0.12.x] NESTT: Build your base inside a train
How'd you go?
- Sat Jul 04, 2020 4:37 pm
- Forum: Releases
- Topic: Version 0.18.34
- Replies: 23
- Views: 29210
Re: Version 0.18.34
Because robots frequently deliver in weird quantities - groups of 8 come to mind - I frequently find that if I request a full stack of something, I usually end up with 2-3 more than what I requested, consuming a second inventory slot for a tiny amount of overflow.
My solution to this is to request ...
My solution to this is to request ...
- Sat Jul 04, 2020 12:20 pm
- Forum: Desyncs with mods
- Topic: [0.18.32] Desync with Krastorio, FNEI, and others
- Replies: 0
- Views: 1830
[0.18.32] Desync with Krastorio, FNEI, and others
The desync started happening when we installed FNEI, and removing it has fixed the issue.
Installed mods:
Actual_Craft_Time 0.5.3
AutoDeconstruct 0.1.19
Bottleneck 0.11.3
ChunkyChunks 1.1.0
DoRobotsBuildAutomaticTrains 1.1.0
FuelTrainStop 0.18.1
HandyHands 1.8.1
HermiosLibs 0.2.0 ...
Installed mods:
Actual_Craft_Time 0.5.3
AutoDeconstruct 0.1.19
Bottleneck 0.11.3
ChunkyChunks 1.1.0
DoRobotsBuildAutomaticTrains 1.1.0
FuelTrainStop 0.18.1
HandyHands 1.8.1
HermiosLibs 0.2.0 ...
- Sat Feb 11, 2017 6:06 am
- Forum: Pending
- Topic: [14.22] Combinator does not display hyphen in Signal selection UI
- Replies: 5
- Views: 4021
Re: [0.14.22] Arithmetic Combinator does not display negatives
I am using the same character. U+002D HYPHEN-MINUS (ASCII 45)
- Sat Feb 11, 2017 3:35 am
- Forum: Pending
- Topic: [14.22] Combinator does not display hyphen in Signal selection UI
- Replies: 5
- Views: 4021
Re: [0.14.22] Arithmetic Combinator does not display negatives
Log file attached.
- Fri Feb 10, 2017 5:32 pm
- Forum: Pending
- Topic: [14.22] Combinator does not display hyphen in Signal selection UI
- Replies: 5
- Views: 4021
[14.22] Combinator does not display hyphen in Signal selection UI
When setting an arithmetic combinator, the "Or set a constant" box does not display anything when you type a hyphen.
Upon clicking "Set", it will correctly assign a negative, and display correctly on the Summary GUI, however, upon bringing up the configuration GUI again, the hyphen is once again not ...
Upon clicking "Set", it will correctly assign a negative, and display correctly on the Summary GUI, however, upon bringing up the configuration GUI again, the hyphen is once again not ...
- Fri Jun 24, 2016 1:30 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Factorio Dashboard 0.0.5
- Replies: 5
- Views: 7987
Re: [WIP][0.12.22+] Factorio Dashboard 0.0.5
When playing a game with the God controller (The Sandbox scenario, for example), Dashboard will crash the game.
The error is as follows:
The error is as follows:
Code: Select all
Error while running the event handler: __Dashboard__/json/json_classes.lua:5: attempt to index local 'luaentity' (a nil value)- Sat Jul 25, 2015 8:48 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 79614
Re: Version 0.12.1
Doesn't the story mention some kind of aeroplane?
- Sat Jul 25, 2015 8:01 am
- Forum: Implemented Suggestions
- Topic: Filter on Main Inventory (Anti- hotbar filter)
- Replies: 0
- Views: 2263
Filter on Main Inventory (Anti- hotbar filter)
With the addition of the Personal Roboport, I often find myself with Construction Robots on my hotbar.
As such, I'm suggesting that setting a filter in the Main inventory should essentially block the filtered item from being automatically put in your hotbar.
Example:
1. Set Filter Construction ...
As such, I'm suggesting that setting a filter in the Main inventory should essentially block the filtered item from being automatically put in your hotbar.
Example:
1. Set Filter Construction ...