Search found 14 matches

by Laramy65
Fri Oct 30, 2020 8:41 am
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6270

Re: Train Filter Signs

I like this idea. I would also suggest they allow to have configurable pathfinding cost to cross it which can be positive or a negative value, making trains either prioritize some route or avoid it. There is already a clunky way of doing this, you can line a route with empty stations, or set a signa...
by Laramy65
Thu Oct 29, 2020 8:53 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 39
Views: 10377

Re: Trains: Chain signals should factor in the length of the train

you and OP seem to be motivated by absolutely the same. to remove gameplay from game. calling things bad track design just seems like blaming player for engaging in gameplay. OPs idea isn't flawed because he plays the game wrong. it is flawed because it removes what is to be played. thuus it is the...
by Laramy65
Thu Oct 29, 2020 7:31 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 39
Views: 10377

Re: Trains: Chain signals should factor in the length of the train

Chain signals should let a train pass when it can clear the next full signal instead of when it can cross the next full signal. simple rule: the largest train has to fit in every block everything else is just bad track design i take great issue with your statement. there are many decisions to make ...
by Laramy65
Wed Oct 28, 2020 12:13 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82673

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Idea for a tip: This is a problem that I had, and saw it in a few streamers that were new to the game β€” new players don't even consider that it's possible to put productivity modules into labs, or even science packs recipe; even if they are already using them for blue circuits. Indeed, I never thou...
by Laramy65
Tue Mar 03, 2020 9:50 am
Forum: Minor issues
Topic: [0.18.9] Concrete can be removed in the "Rocket rush" buying area and taken into game
Replies: 3
Views: 1550

Re: [0.18.9] Concrete can be removed in the "Rocket rush" buying area and taken into game

To me this sounds like a textbook example of a feature. I will be a little bit sad if this goes
by Laramy65
Thu Feb 13, 2020 6:59 am
Forum: Off topic
Topic: Run from ramdisk - offtopic
Replies: 21
Views: 12311

Re: Run from ramdisk

Could you try non steam version? If you bought factorio on steam you should still be able to download it from factorio.com

Also why would you do this?
by Laramy65
Wed Feb 12, 2020 6:38 pm
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 16984

Re: We need alien tech back!

You'll always end-up with one of the two : - lack of them if your needs are far greater than what the biters provide, forcing you to farm biters actively => no thank you. - excess of them if you have way more biters to fight than you need (like sometimes it can happen with wood on particularly fore...
by Laramy65
Wed Feb 12, 2020 10:56 am
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 16984

Re: We need alien tech back!

You'll always end-up with one of the two : - lack of them if your needs are far greater than what the biters provide, forcing you to farm biters actively => no thank you. - excess of them if you have way more biters to fight than you need (like sometimes it can happen with wood on particularly fore...
by Laramy65
Sun Feb 09, 2020 1:16 pm
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 16984

Re: We need alien tech back!

This has been a fascinating thread to read. Being a person who plays with biters off, I still think people here have raised an interesting point. The point is that even though artifacts seem weird and convoluted, and not really necessary thing, it adds certain bit of satisfaction. I was initially ha...
by Laramy65
Sat Feb 01, 2020 11:56 am
Forum: Balancing
Topic: Change Concrete Recipe to something more 'realistic'
Replies: 7
Views: 3002

Re: Change Concrete Recipe to something more 'realistic'

TL;DR Change Concrete Recipe to something more 'realistic' What ? Make Concrete from iron sticks, not iron ore Why ? The concrete recipe is already unrealistic, but iron sticks instead of iron ore give the idea of it being 'reinforced', rather than bricks with ore and water mixed together. I like t...
by Laramy65
Thu Jan 30, 2020 3:36 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13152

Re: Let the car and tank move like the player does

100% with you on that, the car is like driving in a good old 2D 8-bit games, brings back great memories from my childhood (and possibly shows my age)... if you want fast WASD movement, put some legs in your power armor! How do I put my 20 roboport in my suit If use legs? Ok i'm a little bit exagera...
by Laramy65
Thu Jan 30, 2020 3:03 pm
Forum: Gameplay Help
Topic: Is there any particular reason ui scale can be adjusted in multiple of 25?
Replies: 3
Views: 1224

Is there any particular reason ui scale can be adjusted in multiple of 25?

25% is such a drastic difference for ui scale. On my laptop I have to choose between 75% : text for ants, or 100% : ui clips into itself, and i cannot click on the power armor while there are any warnings. the menu lets you type in a value, however it gets rounded to 75 or 100. either is a compromis...
by Laramy65
Wed Jan 29, 2020 7:47 am
Forum: General discussion
Topic: Where do you see the End Game
Replies: 23
Views: 9836

Re: Where do you see the End Game

The real goal of Factorio, is to educate all the stupid humans that polluting the planet they live on has serious repercussions. That's not the impression i get from factorio at all. If anything it's that polluting the planet is very fun and engaging, and that trying to stop it will only lead you t...
by Laramy65
Tue Jan 28, 2020 8:07 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13152

Re: Let the car and tank move like the player does

I'm honestly surprised the about the positive feedback this idea is getting. For me this would kill the car. It's just so fun, and is also a reason I don't rely on exoskeletons. They feel movement so dry and boring without acceleration and momentum mechanics. Plus, there's certain amount of skill in...

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