Search found 19 matches
- Tue Dec 24, 2024 11:41 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 26849
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
i dont think think space age would work as standalone game. like at all. are you interested in space age, but not have factorio. why dont you play factorio? as per opinion of the developers it costs what it cost because that is how much it is worth, and factorio can be very time intensive so you ...
- Tue Dec 24, 2024 5:28 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 52
- Views: 5201
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
If it were a checkbox control to change the use of the parts between making a rocket and inserting into cargo, how does it make a rocket when cargo mode is selected?
In end end whatever is done within the confines of the existing or a modded silo, something will have to be pushed to ...
- Tue Dec 24, 2024 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 52
- Views: 5201
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
i feel like the best solution would be a checkbox
[ ] allow rocket ingredients be inserted in rocket cargo.
if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo ...
- Tue Dec 24, 2024 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 52
- Views: 5201
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
i feel like the best solution would be a checkbox
[ ] allow rocket ingredients be inserted in rocket cargo.
if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo had a ...
- Tue Dec 24, 2024 3:58 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 52
- Views: 5201
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
i feel like the best solution would be a checkbox
[ ] allow rocket ingredients be inserted in rocket cargo.
if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo had a ...
[ ] allow rocket ingredients be inserted in rocket cargo.
if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo had a ...
- Fri Oct 30, 2020 8:41 am
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 8851
Re: Train Filter Signs
I like this idea. I would also suggest they allow to have configurable pathfinding cost to cross it which can be positive or a negative value, making trains either prioritize some route or avoid it. There is already a clunky way of doing this, you can line a route with empty stations, or set a ...
- Thu Oct 29, 2020 8:53 am
- Forum: Ideas and Suggestions
- Topic: Trains: Chain signals should factor in the length of the train
- Replies: 55
- Views: 15497
Re: Trains: Chain signals should factor in the length of the train
you and OP seem to be motivated by absolutely the same. to remove gameplay from game. calling things bad track design just seems like blaming player for engaging in gameplay.
OPs idea isn't flawed because he plays the game wrong. it is flawed because it removes what is to be played. thuus it is ...
- Thu Oct 29, 2020 7:31 am
- Forum: Ideas and Suggestions
- Topic: Trains: Chain signals should factor in the length of the train
- Replies: 55
- Views: 15497
Re: Trains: Chain signals should factor in the length of the train
Chain signals should let a train pass when it can clear the next full signal instead of when it can cross the next full signal.
simple rule: the largest train has to fit in every block
everything else is just bad track design
i take great issue with your statement. there are many ...
- Wed Oct 28, 2020 12:13 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 100319
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Idea for a tip:
This is a problem that I had, and saw it in a few streamers that were new to the game — new players don't even consider that it's possible to put productivity modules into labs, or even science packs recipe; even if they are already using them for blue circuits.
Indeed, I ...
- Tue Mar 03, 2020 9:50 am
- Forum: Minor issues
- Topic: [0.18.9] Concrete can be removed in the "Rocket rush" buying area and taken into game
- Replies: 3
- Views: 1974
Re: [0.18.9] Concrete can be removed in the "Rocket rush" buying area and taken into game
To me this sounds like a textbook example of a feature. I will be a little bit sad if this goes
- Thu Feb 13, 2020 6:59 am
- Forum: Off topic
- Topic: Run from ramdisk - offtopic
- Replies: 21
- Views: 14031
Re: Run from ramdisk
Could you try non steam version? If you bought factorio on steam you should still be able to download it from factorio.com
Also why would you do this?
Also why would you do this?
- Wed Feb 12, 2020 6:38 pm
- Forum: Ideas and Suggestions
- Topic: We need alien tech back!
- Replies: 75
- Views: 22730
Re: We need alien tech back!
You'll always end-up with one of the two :
- lack of them if your needs are far greater than what the biters provide, forcing you to farm biters actively => no thank you.
- excess of them if you have way more biters to fight than you need (like sometimes it can happen with wood on particularly ...
- Wed Feb 12, 2020 10:56 am
- Forum: Ideas and Suggestions
- Topic: We need alien tech back!
- Replies: 75
- Views: 22730
Re: We need alien tech back!
You'll always end-up with one of the two :
- lack of them if your needs are far greater than what the biters provide, forcing you to farm biters actively => no thank you.
- excess of them if you have way more biters to fight than you need (like sometimes it can happen with wood on particularly ...
- Sun Feb 09, 2020 1:16 pm
- Forum: Ideas and Suggestions
- Topic: We need alien tech back!
- Replies: 75
- Views: 22730
Re: We need alien tech back!
This has been a fascinating thread to read. Being a person who plays with biters off, I still think people here have raised an interesting point.
The point is that even though artifacts seem weird and convoluted, and not really necessary thing, it adds certain bit of satisfaction. I was initially ...
The point is that even though artifacts seem weird and convoluted, and not really necessary thing, it adds certain bit of satisfaction. I was initially ...
- Sat Feb 01, 2020 11:56 am
- Forum: Balancing
- Topic: Change Concrete Recipe to something more 'realistic'
- Replies: 10
- Views: 5474
Re: Change Concrete Recipe to something more 'realistic'
TL;DR
Change Concrete Recipe to something more 'realistic'
What ?
Make Concrete from iron sticks, not iron ore
Why ?
The concrete recipe is already unrealistic, but iron sticks instead of iron ore give the idea of it being 'reinforced', rather than bricks with ore and water mixed together ...
- Thu Jan 30, 2020 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 17491
Re: Let the car and tank move like the player does
100% with you on that, the car is like driving in a good old 2D 8-bit games, brings back great memories from my childhood (and possibly shows my age)... if you want fast WASD movement, put some legs in your power armor!
How do I put my 20 roboport in my suit If use legs?
Ok i'm a little bit ...
- Thu Jan 30, 2020 3:03 pm
- Forum: Gameplay Help
- Topic: Is there any particular reason ui scale can be adjusted in multiple of 25?
- Replies: 3
- Views: 1586
Is there any particular reason ui scale can be adjusted in multiple of 25?
25% is such a drastic difference for ui scale. On my laptop I have to choose between 75% : text for ants, or 100% : ui clips into itself, and i cannot click on the power armor while there are any warnings. the menu lets you type in a value, however it gets rounded to 75 or 100. either is a ...
- Wed Jan 29, 2020 7:47 am
- Forum: General discussion
- Topic: Where do you see the End Game
- Replies: 23
- Views: 12783
Re: Where do you see the End Game
The real goal of Factorio, is to educate all the stupid humans that polluting the planet they live on has serious repercussions.
That's not the impression i get from factorio at all. If anything it's that polluting the planet is very fun and engaging, and that trying to stop it will only lead ...
- Tue Jan 28, 2020 8:07 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 17491
Re: Let the car and tank move like the player does
I'm honestly surprised the about the positive feedback this idea is getting. For me this would kill the car. It's just so fun, and is also a reason I don't rely on exoskeletons. They feel movement so dry and boring without acceleration and momentum mechanics. Plus, there's certain amount of skill in ...