Search found 12 matches

by Codec
Sat Apr 29, 2017 6:10 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 22706

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

slaphappypap wrote:Is this still the case? Do i need to place my heatpipes from near the reactor to away from the reactor?
As of 0.15.3 yes it is. I do hope its just a bug, as having the freedom to lay out your reactor is awesome, and not just use some cookie cutter blueprint.
by Codec
Fri Jul 15, 2016 5:00 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon PFW (obsolete)
Replies: 56
Views: 57740

Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.3.12 (f0.13)

Are you sure you meant to increase the generator to 15MW? That is 20 times a normal fusion reactor. Edit: Also the very same hard locking I was getting in the engines add-on is happening in this one. I do notice that its only on things that are complex, like a speed 3 module. Can say that the hard ...
by Codec
Wed Jul 13, 2016 6:27 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon PFW (obsolete)
Replies: 56
Views: 57740

Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.3.12 (f0.13)

Are you sure you meant to increase the generator to 15MW? That is 20 times a normal fusion reactor. Edit: Also the very same hard locking I was getting in the engines add-on is happening in this one. I do notice that its only on things that are complex, like a speed 3 module. Can say that the hard l...
by Codec
Mon Jul 11, 2016 1:45 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 89357

Re: Yuoki Industries - Addon Engines 0.3.14 (0.13)

It seems the hard locking issue is still here when hovering over items in your crafting que or in your tech tree. It may not seem like a big issue but it means i cant use it on my server as if anyone hovers over an item it just hard locks everyone for seemingly forever. The server seems to never re...
by Codec
Sun Jul 10, 2016 11:55 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 89357

Re: Yuoki Industries - Addon Engines 0.3.14 (0.13)

It seems the hard locking issue is still here when hovering over items in your crafting que or in your tech tree. It may not seem like a big issue but it means i cant use it on my server as if anyone hovers over an item it just hard locks everyone for seemingly forever. The server seems to never rec...
by Codec
Sun Jul 03, 2016 1:33 am
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 13868

Re: If it's not a feature - it's maybe a Bug ?

There is some kind of hard locking bug with tool tips if you hover over them with the engines addon, I made a small video to better explain it.
On factorio 0.13.3 and latest Yuoki and engines addon.

https://www.youtube.com/watch?v=T2N8g8mnLlA
by Codec
Fri Jul 01, 2016 6:18 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1187
Views: 324672

Re: Yuoki Industries - Informations, Suggestions, Questions

again a new version - but looks now more stable for me ... 0.3.49 changes/fixes: - walls to show the gate-indicator (also was this the crash-reason ?) - breaking the Power-Plant gives you a MEG-5.4-S - SS-800-P build-recipe removed, breaking a SS-800-P give you a SS-800-S - SS-800-S has a new blue-...
by Codec
Thu Jun 30, 2016 10:41 pm
Forum: 5dim's mod
Topic: Mod download changed to mods.factorio
Replies: 3
Views: 2242

Re: Mod download changed to factoriomods

I don't see any of them on there, is it not available for 0.13.1 just yet?
by Codec
Sat Feb 20, 2016 12:37 pm
Forum: Technical Help
Topic: Force exploring map.
Replies: 2
Views: 1654

Re: Force exploring map.

Thank you, that did the trick!
by Codec
Sat Feb 20, 2016 2:17 am
Forum: Technical Help
Topic: Force exploring map.
Replies: 2
Views: 1654

Force exploring map.

Is there a command that will reveal all generated chunks? I know about the one use to make a 1024^2 of land and chart it but i'm just looking for one that wont make any more land than is already there. I remove a mod that had a lot of ore and just wanting to refresh my map so i know whats real and w...
by Codec
Thu Aug 13, 2015 1:23 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 104985

Re: [0.12.x] RSO Discussion thread

I can say that the global_size_mult and size_distance_factor have no effect what so ever. I've tried from 1 to 9,999,999 and everything is still the same size. I've tried making new maps, using /c remote.call("RSO", "regenerate") and /c remote.call("RSO", "regenerate", true). Can anyone confirm that...
by Codec
Sun Jul 19, 2015 7:57 pm
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Server Guide on Windows
Replies: 42
Views: 122092

Re: Dedicated Server Guide on Windows

Does anyone know how to set the auto-save interval or the latency setting? My server seems to be auto-saving every 2 mins and any one with a ping higher than about 100 just cant be on the server.

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