YuokiTani
I hope you give us players the option to download and use the Old Graphics.
As some of us really like and enjoy the old graphics over the new ones.
thanks.
Search found 85 matches
- Mon Nov 23, 2015 2:24 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 135966
- Sat Sep 05, 2015 10:24 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622358
Re: Yuoki Industries - Informations, Suggestions, Questions
@ YuokiTani Your mod keeps getting better and better. Each day I fall more in love with your mod than the previous day. Every day I tell people I know or meet to download your mod, because I feel this mod should be in everyone's mod folder....Lmao I know i know a bit corny, what can I say.... thanks...
- Sun Aug 16, 2015 12:13 pm
- Forum: Mods
- Topic: [MOD 0.12] Happy Factorio
- Replies: 18
- Views: 41081
Re: [MOD 0.12] Happy Factorio
I can understand what you are saying. You would like the graphics to have a bit more fidelity and be a bit more vibrant. But the changes YOU made are a bit over saturated and looks a bit weird. Maybe the Factorio Dev's will bump into this thread and understand the point you are trying to convey. But...
- Sun Aug 16, 2015 10:49 am
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 69725
Re: [WIP] [0.12.0] Alien walls [0.2.1]
I wish you had a version of this mod that was NOT dependant on the Evolution mod.
But rather, let us use Alien Artifacts as one of the main parts of the recipe to build the Alien wall.
For those that do not want to install Evolution mod but have these Alien Walls.
But rather, let us use Alien Artifacts as one of the main parts of the recipe to build the Alien wall.
For those that do not want to install Evolution mod but have these Alien Walls.
- Sun Aug 16, 2015 10:30 am
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 110992
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
Would be cool if the player was able to change the color of the digital readout.
White, Red, Blue, Green, Lime, Yellow, Purple, Pink..... etc etc. you know.... the usual 16 colors
White, Red, Blue, Green, Lime, Yellow, Purple, Pink..... etc etc. you know.... the usual 16 colors
- Fri Aug 14, 2015 5:06 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622358
Re: Yuoki Industries - Informations, Suggestions, Questions
4 more videos have been added to the playlist. https://www.youtube.com/playlist?list=PLjTOybNUZ72lhrCQ5O2GjJjQXOXoLg23S At the moment, three are still being processed by Google so please spare some patience. They should all come out HD/60 fps once google is done with them. aah cool. though, it is t...
- Thu Aug 13, 2015 2:27 pm
- Forum: Ideas and Suggestions
- Topic: IDEA: Interserter Lane Choice
- Replies: 4
- Views: 2839
IDEA: Interserter Lane Choice
@Factorio Dev's Ok, so we have a transport belt in a long line ( as an example ) and at the end of the line it will be split in 2 different directions with a splitter. but before all the items go through the splitter it's going inbetween a bunch of machines but only the machines on the left is needi...
- Thu Aug 13, 2015 2:11 pm
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 50954
Re: Version 0.12.3
Can fast item inserting like ctrl right click with ammo in hand to turret or ctrl left click be included in latency hiding? So i can take and remove items without lag? That would be so useful! Because it does not seem to be working well with latency hiding i have to click 2-3x sometimes. Yes, it is...
- Thu Aug 13, 2015 2:04 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 66085
Re: [0.12.x] Bergius Process
I know what you are saying about some mods, they completely rework the recipes of the main game and can break a lot of stuff when you install them. But all of my mods i create i make them so that they do not change anything in the base game, they wont break or alter any existing factory stuff you h...
- Thu Aug 13, 2015 9:46 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 50954
Re: Version 0.12.3
In that situation, you could put a full stack into each turret with ctrl+click and still have ammo left over. if math serves me correct, no you cant place full stacks if you have 12 turrets and have 2-k ammo. 2,000 / 12 = 166 ammo per turret. You didn't mention mods. A full stack in vanilla is 100....
- Thu Aug 13, 2015 8:16 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 50954
Re: Version 0.12.3
In that situation, you could put a full stack into each turret with ctrl+click and still have ammo left over. if math serves me correct, no you cant place full stacks if you have 12 turrets and have 2-k ammo. 2,000 / 12 = 166 ammo per turret. btw, the mods i have installed lets me place 1-k ammo ma...
- Thu Aug 13, 2015 8:08 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225772
Re: [MOD 0.12.1] Upgrade planner - v1.1.3
dont forget your signature....Lmao
- Thu Aug 13, 2015 7:10 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 50954
Re: Version 0.12.3
hey @kovarex Ive been meaning to ask. - lets say I have 12 gun turrets lined up on a wall to protect my base. and I have for Example 2-k ammo in my hand. I want to have a way that I can manually feed all those turrets, but without actually having to open each and every turret to feed it into. But al...
- Thu Aug 13, 2015 7:03 am
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 47382
Re: [0.12.x+] Greenhouses 0.1.0
Ive had a few people I know including some friends ask me how they can use the new green graphics version, so. Im posting this file for those people that don't know how to code or change lua code or anything of that sort. So they can also enjoy the different graphic files version of the mod. Only th...
- Thu Aug 13, 2015 6:13 am
- Forum: Ideas and Suggestions
- Topic: IDEA: Hire Yuoki to do ALL your ingame graphics :P
- Replies: 13
- Views: 4746
Re: IDEA: Hire Yuoki to do ALL your ingame graphics :P
@YuokiTani
Im just throwing wrenches in the gearbox.. Like a nawty gremlin
Just saying, just saying ---- Giggles Like Crazy
Sorry, im just Yuoki's number one fan
Im just throwing wrenches in the gearbox.. Like a nawty gremlin
Just saying, just saying ---- Giggles Like Crazy
Sorry, im just Yuoki's number one fan
- Thu Aug 13, 2015 4:16 am
- Forum: Mods
- Topic: [MOD 0.12.x] Resource Piles
- Replies: 26
- Views: 21219
Re: [0.12.X] Resource Piles
This is a cool mod and all, but.... The only reason why I don't use this mod, is because if you put something else in the same pile by accident, it will turn into waste. If it didn't do that, I would be so happy to use this mod for both cosmetic and coolness. until then ill just keep watching from t...
- Thu Aug 13, 2015 4:10 am
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 105079
Re: [0.12.] Aircraft
shouldnt the aircraft be a bit higher off the ground.?
why is it so low to the ground.? I see it fly through light poles and other objects,
is it possible to lift the aircraft so it can fly over poles instead of through them ? or is this the fault of the game design limitation?
why is it so low to the ground.? I see it fly through light poles and other objects,
is it possible to lift the aircraft so it can fly over poles instead of through them ? or is this the fault of the game design limitation?
- Thu Aug 13, 2015 3:51 am
- Forum: Modding discussion
- Topic: Suggestion/Request to ALL Mod Devs
- Replies: 3
- Views: 8286
Suggestion/Request to ALL Mod Devs
naming your Zip file the same name as the title of your mod in the forums. a few of my friends is finding it a bit difficult to find mods, when I tell them a name of a mod to get by reading what the Zip folder says. but in fact its named differently on the forums. So I ask all mod devs. Please name ...
- Thu Aug 13, 2015 3:25 am
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 66085
Re: [0.12.x] Bergius Process
Is this a replacement of the process or an alternative / addition of it ? I would like to keep the same process I have now. But would be nice to have an alternative / addition just incase its needed. I wish more mod developers made an alternative / additions to systems within game. And let the playe...
- Thu Aug 13, 2015 3:14 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225772
Re: [MOD 0.12.1] Upgrade with construction robots - v1.1.2
@KDS74
I have a request.
Please name your mod zip file/folder the same name as your mod title on the forum.!
so it can be more conveniently found if someone needs to update their mod or find it again.
A lot of mod devs are doing this, and it's a bit annoying.
thanks.
I have a request.
Please name your mod zip file/folder the same name as your mod title on the forum.!
so it can be more conveniently found if someone needs to update their mod or find it again.
A lot of mod devs are doing this, and it's a bit annoying.
thanks.