Your mod keeps getting better and better. Each day I fall more in love with your mod than the previous day. Every day I tell people I know or meet to download your mod, because I feel this mod should be in everyone's mod folder....Lmao
I can understand what you are saying. You would like the graphics to have a bit more fidelity and be a bit more vibrant. But the changes YOU made are a bit over saturated and looks a bit weird.
Maybe the Factorio Dev's will bump into this thread and understand the point you are trying to convey ...
I wish you had a version of this mod that was NOT dependant on the Evolution mod.
But rather, let us use Alien Artifacts as one of the main parts of the recipe to build the Alien wall.
For those that do not want to install Evolution mod but have these Alien Walls.
Would be cool if the player was able to change the color of the digital readout.
White, Red, Blue, Green, Lime, Yellow, Purple, Pink..... etc etc. you know.... the usual 16 colors
At the moment, three are still being processed by Google so please spare some patience. They should all come out HD/60 fps once google is done with them.
Ok, so we have a transport belt in a long line ( as an example ) and at the end of the line it will be split in 2 different directions with a splitter. but before all the items go through the splitter it's going inbetween a bunch of machines but only the machines on the left is ...
Can fast item inserting like ctrl right click with ammo in hand to turret or ctrl left click be included in latency hiding? So i can take and remove items without lag? That would be so useful! Because it does not seem to be working well with latency hiding i have to click 2-3x sometimes.
I know what you are saying about some mods, they completely rework the recipes of the main game and can break a lot of stuff when you install them. But all of my mods i create i make them so that they do not change anything in the base game, they wont break or alter any existing factory stuff you ...
In that situation, you could put a full stack into each turret with ctrl+click and still have ammo left over.
if math serves me correct, no you cant place full stacks if you have 12 turrets and have 2-k ammo. 2,000 / 12 = 166 ammo per turret. You didn't mention mods. A full stack in vanilla is ...
Ive been meaning to ask. - lets say I have 12 gun turrets lined up on a wall to protect my base. and I have for Example 2-k ammo in my hand. I want to have a way that I can manually feed all those turrets, but without actually having to open each and every turret to feed it into. But ...
Ive had a few people I know including some friends ask me how they can use the new green graphics version, so. Im posting this file for those people that don't know how to code or change lua code or anything of that sort. So they can also enjoy the different graphic files version of the mod.
This is a cool mod and all, but.... The only reason why I don't use this mod, is because if you put something else in the same pile by accident, it will turn into waste. If it didn't do that, I would be so happy to use this mod for both cosmetic and coolness. until then ill just keep watching from ...
shouldnt the aircraft be a bit higher off the ground.?
why is it so low to the ground.? I see it fly through light poles and other objects,
is it possible to lift the aircraft so it can fly over poles instead of through them ? or is this the fault of the game design limitation?
naming your Zip file the same name as the title of your mod in the forums. a few of my friends is finding it a bit difficult to find mods, when I tell them a name of a mod to get by reading what the Zip folder says. but in fact its named differently on the forums.
Is this a replacement of the process or an alternative / addition of it ? I would like to keep the same process I have now. But would be nice to have an alternative / addition just incase its needed.
I wish more mod developers made an alternative / additions to systems within game. And let the ...
I have a request.
Please name your mod zip file/folder the same name as your mod title on the forum.!
so it can be more conveniently found if someone needs to update their mod or find it again.
A lot of mod devs are doing this, and it's a bit annoying.
thanks.