Search found 121 matches
- Fri Aug 02, 2024 5:23 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 17696
Re: Friday Facts #422 - Tesla Turret
I'm a big fan of lightning weapons.. and this just isn't it. It's a proton-beam cannon with a electrical secondary effect, perhaps a paser turret. Lightning should be jarring, sudden, explosive. It should strike like.. a bolt of lightning. Booming, not the sustained whine of the current particle bea...
- Fri Nov 24, 2023 6:06 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 32930
Re: Friday Facts #386 - Vulcanus
Lovely except for the trees. I can't shake the feeling that there used to be regular forests here but last week the planet became too hot. They need to be more alien to not register as trees in my brain. I also find it weird that random ones are on fire rather than the ones closest to lava. If it wa...
- Fri Jan 03, 2020 8:12 pm
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 15371
Re: Friday Facts #328 - 2019 recap
Yay, more graphs again! Interesting that although Rseding's commit count is higher, the line count is similar to Posila and Wheybegs. Almost as if Rseding is doing more bugfixes and Posila/Wheybegs were doing more features. Other devs probably did features that were more difficult to get right. And ...
- Fri Jul 26, 2019 5:09 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321127
Re: Friday Facts #305 - The Oil Changes
There's still some concern about people building straight lines across input/output (since the refinery will only take 1 input and 1 output) and then being confused by "Can't mix fluids." when switching the refining recipe, as that has been observed a few times (Edit to clarify: With the ...
- Fri Apr 12, 2019 6:01 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 39185
Re: Friday Facts #290 - Rail building changes & High-res icons
How about bringing out more colour for the very small scalings? Have it become clearly blue or yellow rather than a muddled grey. At some point the details disappear anyway and all you have left is colour.
- Thu Apr 11, 2019 3:23 am
- Forum: Minor issues
- Topic: [0.16.43] Lab science flask consumption stats wrong.
- Replies: 9
- Views: 4242
Re: [0.16.43] Lab science flask consumption stats wrong.
Alright. An alternative would be for labs to track pack consumption incrementally.
- Thu Apr 11, 2019 12:28 am
- Forum: Minor issues
- Topic: [0.16.43] Lab science flask consumption stats wrong.
- Replies: 9
- Views: 4242
Re: [0.16.43] Lab science flask consumption stats wrong.
Just tripped over this and spent an hour diagnosing. For perspective if you disabled stats entirely when using lab chaining people would be quite upset but since we have bogus stats people don't notice.
Counting item merger as "consumption" sounds like the correct and reasonable solution.
Counting item merger as "consumption" sounds like the correct and reasonable solution.
- Wed Feb 27, 2019 12:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Upgrade planner allows mixing fluid networks
- Replies: 2
- Views: 3329
[Dominik]Upgrade planner allows mixing fluid networks
The upgrade planner allows converting between regular pipe and underground pipe. This allows you to place an underground pipe where you wouldn't normally be allowed, connecting two distinct fluid networks. It shows fluid from one and tinting from the other. Building more pipes causes it to flip back...
- Fri Feb 22, 2019 7:00 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 168384
Re: Friday Facts #283 - Prepare to Launch
I'm a little bothered that logistic chests are shaped like iron chests but use steel chests in the recipe (unless that changed but I doubt it.)
- Fri Feb 01, 2019 10:23 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 98491
Re: Friday Facts #280 - Visual Feedback is the king
The and/or buttons should be moved up half a row, aligning them between conditions (which is their behaviour). My mockup:
- Fri Jan 25, 2019 7:06 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 83723
Re: Friday Facts #279 - Train GUI & Modern Spitter
Combat needs to be harder. We can have V453000 surviving like that!
More seriously, how is MP combat coming? Any progress on latency hiding when firing your gun?
More seriously, how is MP combat coming? Any progress on latency hiding when firing your gun?
- Fri Nov 02, 2018 4:08 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 51687
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
I really hope the "3 inserters" comment refers to a future FFF of the upcoming version, not just a dead thought that won't be seen for a long time..
- Fri Oct 26, 2018 8:05 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 233970
Re: Friday Facts #266 - Cleanup of mechanics
I'm happy with all the changes, but the assemblers stand out because the ingredient limit was the wrong way to differentiate them and speed alone isn't enough. They need more interesting differences, such as how they interact with productivity/modules/beacons (which I'm still hoping will get a redes...
- Fri Sep 14, 2018 9:09 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 128422
Re: Friday Facts #260 - New fluid system
For tainting I lean towards the other extreme: once oil touches a network of pipes it marks that entire network as "oil only". It would be impossible to add water to it or I suppose even to connect an existing water network. That leaves fluid tankers explicitly as the only multi-fluid enti...
- Fri Aug 31, 2018 10:14 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 66024
Re: Friday Facts #258 - New autoplace
I once read an article about procedurally generating the facade of a building, placing windows and other details, and using some measurement of entropy to prevent it from becoming spammy noise. I can't find it now but your mention of a point system reminds me of that. Aside, having separate sliders ...
- Fri Apr 13, 2018 10:46 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 61210
Re: Friday Facts #238 - The GUI update (Part II)
Whoa. My first thought was how different it looked. My second thought was that my eyes were drawn to the icons rather than the beakers, exactly as it should be! It might be possible reduce the noise a bit more by removing the line between the beaker section and the icon section, just having a fade f...
- Fri Mar 30, 2018 2:32 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 45090
Re: Friday Facts #236 - Building a rollup
I made a mod that removes beacons and rebalances modules to compensates. Really more of a proof of concept but you might want to give it a try, V.
https://mods.factorio.com/mod/SimpleModules
https://mods.factorio.com/mod/SimpleModules
- Fri Mar 23, 2018 10:10 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 57368
Re: Friday Facts #235 - 0.16 stable
I never would have thought cheat engine would have harmed the devs, particularly for single player. Could you add a flag to the crash report if it's involved, maybe just by checking the process list? (And if one of those crash reports is actually multiplayer we're gonna need to break out the paddles...
- Wed Feb 07, 2018 11:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd]Disabled upgrade technologies break search in sandbox
- Replies: 1
- Views: 2464
[Oxyd]Disabled upgrade technologies break search in sandbox
Steps: 1) Add a mod that disables the final tier of an upgradable tech, e.g. "efficacy-module-3" 2) Start a sandbox game and research all technologies 3) Open the technology screen and search for "efficiency". No efficiency module tech is in the search results, although efficienc...
- Sat Feb 03, 2018 8:14 am
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 83301
Re: Friday Facts #228 - High resolution turrets
This is probably the known issue issue that'll get fixed properly in 0.17. For now it's very subtle so they don't want to break 0.16 any further.Jon8RFC wrote:What's going on with the terrain here:
viewtopic.php?f=11&t=57043&p=337815&hil ... re#p337848