[Oxyd]Disabled upgrade technologies break search in sandbox

This subforum contains all the issues which we already resolved.
Rhamphoryncus
Fast Inserter
Fast Inserter
Posts: 121
Joined: Tue Jul 14, 2015 10:57 pm
Contact:

[Oxyd]Disabled upgrade technologies break search in sandbox

Post by Rhamphoryncus »

Steps:
1) Add a mod that disables the final tier of an upgradable tech, e.g. "efficacy-module-3"
2) Start a sandbox game and research all technologies
3) Open the technology screen and search for "efficiency". No efficiency module tech is in the search results, although efficiency-1 and efficiency-2 can be found in the tech tree on the right

Expected:
* Efficiency-2 (the highest enabled tech in the chain) should show up in the search results, even though a higher tier exists (just disabled)
* Alternatively, the search should show efficiency-3 because you have it unlocked, regardless of it being disabled. This would actually help understand weird mod issues, particularly if it also applied to the default search (display all)
Attachments
HiddenTech_0.0.1.zip
(703 Bytes) Downloaded 136 times
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [Oxyd]Disabled upgrade technologies break search in sandbox

Post by Oxyd »

Thanks, fixed in 0.16.23.
Post Reply

Return to “Resolved Problems and Bugs”