Search found 11 matches

by Pbenz2
Tue Feb 11, 2020 4:01 pm
Forum: Pending
Topic: [0.17.79] Crash: "!this->reservedSignals.empty() was not true"
Replies: 7
Views: 1804

Re: [0.17.79] Crash: "!this->reservedSignals.empty() was not true"

I removed most of the mods, and the game seems to be running reliably now. I couldn't give any details on how to produce the crash, because the game would crash regardless of what I did. I could let the game run, without me touching a single key after I loaded the game, and it would crash. I also ju...
by Pbenz2
Tue Feb 11, 2020 12:09 am
Forum: Pending
Topic: [0.17.79] Crash: "!this->reservedSignals.empty() was not true"
Replies: 7
Views: 1804

Re: [0.17.79] Crash: "!this->reservedSignals.empty() was not true"

I believe I uploaded the save, although im not positive I did that right. If I did, the game will crash within 5 minutes on that test save. Also that save cannot be loaded vanilla. selected all of the files in the save folder, sorry, I don't know what I am doing preview.jpg info.json freeplay.lua co...
by Pbenz2
Mon Feb 10, 2020 10:18 pm
Forum: Pending
Topic: [0.17.79] Crash: "!this->reservedSignals.empty() was not true"
Replies: 7
Views: 1804

Re: Crash(es) report

So it seems that when my logistic bots are moving items around, the game crashes. I only have about 1000 logistic bots in my network... crashed my game within 3 minutes when I setup a requester and passive provider chest full of iron plates...
by Pbenz2
Mon Feb 10, 2020 9:10 pm
Forum: Pending
Topic: [0.17.79] Crash: "!this->reservedSignals.empty() was not true"
Replies: 7
Views: 1804

[0.17.79] Crash: "!this->reservedSignals.empty() was not true"

I cannot seem to resolve this issue. I did not add/remove/modify any mods (except for in testing to find the issue of the repeated crashing. I can load into a game and sit idle for 10-30 minutes and the game will crash. All drivers are up to date, and I am not using any overlays. FPS/UPS is 60/60. O...
by Pbenz2
Sun Jan 12, 2020 3:47 pm
Forum: Ideas and Requests For Mods
Topic: Extended circut wire reach
Replies: 6
Views: 2503

Re: Extended circut wire reach

Yeah so I am trying to connect my LTN stations to by big power poles. I can connect from power pole to power pole (32 block distance) but cant connect from the pole to the stations over a distance of maybe 10 blocks...
by Pbenz2
Sun Jan 12, 2020 4:25 am
Forum: Ideas and Requests For Mods
Topic: Extended circut wire reach
Replies: 6
Views: 2503

Extended circut wire reach

I currently have big power poles modified to supply power to one chunk, and a wire reach of 32. I have finally gotten to the point where I need to automate/use circuits, BUT the circuit wire reach is apparently not the same as the regular wire reach. Is it possible to modify this to allow the circui...
by Pbenz2
Thu Jan 09, 2020 5:29 am
Forum: Ideas and Requests For Mods
Topic: lubricant not required for express belts
Replies: 3
Views: 1094

lubricant not required for express belts

I would LOVE a mod what would remove lubricant from the express belt recipe. Also I am using the miniloader mod, so maybe I could modify the scripts included to remove lubricant from the express miniloader?
by Pbenz2
Mon Jan 06, 2020 11:25 pm
Forum: Ideas and Requests For Mods
Topic: Power pole with a 32x32 supply area
Replies: 5
Views: 1591

Re: Power pole with a 32x32 supply area

Ahh, thanks! I already have mods installed, so can I just add that code to a new folder in mods? I appreciate the help!
by Pbenz2
Mon Jan 06, 2020 10:15 pm
Forum: Ideas and Requests For Mods
Topic: Power pole with a 32x32 supply area
Replies: 5
Views: 1591

Re: Power pole with a 32x32 supply area

Thanks! Can I change supply_area_distance = 17 to 32 without issue?
by Pbenz2
Mon Jan 06, 2020 3:40 am
Forum: Ideas and Requests For Mods
Topic: Power pole with a 32x32 supply area
Replies: 5
Views: 1591

Power pole with a 32x32 supply area

It would be really nice to have a mod that would allow me to place either a big power pole, or a substation on each corner of a chunk. Right now I have the extended reach mod, which allows me to place big power poles on every corner, but it would be nice to have the supply area as 32x32. I cannot fi...

Go to advanced search