I also prefer some kind of server over that alien tower.
For inspiration devs could look at pc cases steampunk mods.
For example http://www.eelambiense.com/projectlogs/project_clunk/CLUNK_final_10.jpg
It could be even modular, base with 2 slots and when we place module it would be shown in the slot ...
Search found 599 matches
- Fri Mar 27, 2020 12:05 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 110491
- Fri Mar 20, 2020 4:39 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 110491
Re: Friday Facts #339 - Beacon HR + Redesign process
New beacon looks nice bo I don't think it fit. It have too organic looks, some kind of tech-organic hybrid.
I imagine "beacon" like computing unit that optimize production process. Combination of server and borg cube
I imagine "beacon" like computing unit that optimize production process. Combination of server and borg cube

- Fri Jul 07, 2017 5:29 pm
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 77920
Re: Friday Facts #198 - Rail segment visualisation
I think that we don't need colors because if separators are clearly visible then it's enough to see each rail block.
It can be green like signals indicators.
It can be green like signals indicators.
- Fri Jun 23, 2017 12:45 pm
- Forum: Show your Creations
- Topic: Tileable Kovarex enrichment plant
- Replies: 4
- Views: 4688
Re: Tileable Kovarex enrichment plant
Why so much combinators? It can be done without any of them.
- Mon May 22, 2017 4:19 am
- Forum: Not a bug
- Topic: [0.15.xx] Train stay in Automatic mode after manual choosing destination
- Replies: 1
- Views: 1652
[0.15.xx] Train stay in Automatic mode after manual choosing destination
I don't know if it's a bug (it is for me) but when I set train on Manual mode and chose to go to any station, after arrival train stay in Automatic mode and if condition are all true then he depart immediately. I think that after arrival train should change on Manual mode.
In short:
Actual behavior ...
In short:
Actual behavior ...
- Tue Aug 09, 2016 6:26 am
- Forum: Releases
- Topic: Version 0.13.14
- Replies: 33
- Views: 25296
Re: Version 0.13.14
Thanks devs for supporting loaders even without default unlocking. They're quite good addition in factories, especially for items routing.
- Mon Aug 08, 2016 11:33 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Light floor
- Replies: 16
- Views: 8911
Re: [Request] Light floor
That poles are necessary? It would be great if that lights could be self sufficient. That's why solar panel and battery in recipe.
- Fri Aug 05, 2016 6:38 am
- Forum: Implemented Suggestions
- Topic: Save and load blueprints from hard drive.
- Replies: 11
- Views: 10415
Re: Save and load blueprints from hard drive.
I posted about blueprints in other topic:
Blueprints should be stored in account and be accessible in every game. We also should have feature to share ours blueprints.
Something like save blueprint and make it private/public. Then when next person want to use it just click on import blueprint, and ...
Blueprints should be stored in account and be accessible in every game. We also should have feature to share ours blueprints.
Something like save blueprint and make it private/public. Then when next person want to use it just click on import blueprint, and ...
- Fri Aug 05, 2016 6:13 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 697098
Re: Yuoki Industries - Informations, Suggestions, Questions
Looks very promising 
With that I will be able to build paths without that annoying poles everywhere and lamps with collisions. Just nice looking patch with lights powered by sun.

With that I will be able to build paths without that annoying poles everywhere and lamps with collisions. Just nice looking patch with lights powered by sun.
- Wed Aug 03, 2016 9:00 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 697098
Re: Yuoki Industries - Informations, Suggestions, Questions
I posted reqest in mod section but I realized that Light floor could be part of YI mod (because this mod bring so much new floors).
viewtopic.php?f=33&t=29578
viewtopic.php?f=33&t=29578
- Tue Jul 26, 2016 3:22 pm
- Forum: Yuoki Industries
- Topic: Recycling Machines interaction with Yuoki
- Replies: 5
- Views: 6132
Re: Recycling Machines interaction with Yuoki
i would suggest recycling only into rich-dust, unicomp (or useful-waste with transfer into uc) as best way. it would simplify the things, because from this you can create all new stuff with enough energy. maybe it's with code possible, so you don't need all the recipes, - throw something in, some ...
- Tue Jul 26, 2016 7:23 am
- Forum: Ideas and Suggestions
- Topic: Music during load
- Replies: 1
- Views: 1415
Re: Music during load
This loading music is annoying. I always mute speakers before load Factorio. I would like to have option to disable it.
- Tue Jul 26, 2016 7:00 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Add Loader into game (officially)
- Replies: 17
- Views: 17894
Re: [0.13] Add Loader into game (officially)
Place Loader then press R on it. It will change direction.
Loader have 2 bugs:
1. Don't overload loader or it will stop loading (you can reset it manually by rotate it twice). Always connect chest with belt before loader and set condition to stop belt when chest is almost full.
https://i.gyazo.com ...
Loader have 2 bugs:
1. Don't overload loader or it will stop loading (you can reset it manually by rotate it twice). Always connect chest with belt before loader and set condition to stop belt when chest is almost full.
https://i.gyazo.com ...
- Fri Jul 22, 2016 8:47 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Light floor
- Replies: 16
- Views: 8911
[Request] Light floor
I would ask for mod that add light floor. That floor could be made from combining Lamp, Portable solar panel and Battery MK2.
It would be peaceable like concrete and light small area during night. It could be handy to light paths in factory.
http://cdn29.ofero24.smcloud.net/t/adv ...
It would be peaceable like concrete and light small area during night. It could be handy to light paths in factory.
http://cdn29.ofero24.smcloud.net/t/adv ...
- Thu Jul 21, 2016 9:25 pm
- Forum: Mods
- Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
- Replies: 25
- Views: 15209
Re: [Mod 0.13.3+] Concrete Edges 1.2.0 - Straight Concrete edges
It looks great, thanks.
- Wed Jul 20, 2016 8:05 pm
- Forum: Mods
- Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
- Replies: 25
- Views: 15209
Re: [Mod 0.13.3+] Concrete Edges 1.1.0 - Hazard Concrete edges
Could you make version with concrete that have regular edges like hazard concrete?
- Mon Jul 18, 2016 9:13 am
- Forum: Ideas and Suggestions
- Topic: "connected" electrical poles & powering machines
- Replies: 2
- Views: 2647
Re: "connected" electrical poles & powering machines
I'm using this mod and it'a quite useful but that power entities can't be connected manually and they have quite large connection distance (like medium pole). So when I place assemblers or beacons too close, they are all connected and I can't make separate networks.
- Sun Jul 17, 2016 10:09 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Add Loader into game (officially)
- Replies: 17
- Views: 17894
[0.13] Add Loader into game (officially)
As many people know, we have mods that unlock loader in v0.13. It's unofficial entity and not supported but give opportunity to test them in factory.
Right now I'm playing with them and find out that I don't use them everywhere and aren't so OP as many would say. They're also not redundant with ...
Right now I'm playing with them and find out that I don't use them everywhere and aren't so OP as many would say. They're also not redundant with ...
- Fri Jul 15, 2016 3:16 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Ideas to Improve the Rail-Planner (Bring back the Curved Rail)
- Replies: 15
- Views: 6592
Re: [0.13] Bring back the Curved Rail
New rail system is ok but it allow to place too short rails like 1/4 of circle. Because of that it's little hard to determine is I need 1 or 2 more segment to connect parallel rails and 90% of the time I make mistake and have to rebuild it.
- Fri Jul 15, 2016 1:06 pm
- Forum: Ideas and Suggestions
- Topic: Discuss: Power Switch should not "Blink"
- Replies: 71
- Views: 42967
Re: Discuss: Power Switch should not "Blink"
It's not bad, just can be done better.
viewtopic.php?f=18&t=14556&start=30#p111192
viewtopic.php?f=18&t=14556&start=30#p111192